Searched refs:scrap_texnum (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_draw.c117 int scrap_texnum; variable
166 GL_Bind(scrap_texnum);
211 texnum += scrap_texnum;
476 scrap_texnum = texture_extension_number;
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp429 int scrap_texnum; variable
483 GL_Bind(scrap_texnum + texnum);
544 texnum += scrap_texnum;
818 scrap_texnum = texture_extension_number;

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