Searched refs:steptrace (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsv_phys.cpp225 If steptrace is not NULL, the trace of any vertical wall hit will be stored
229 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) argument
293 if (steptrace)
294 *steptrace = trace; // save for player extrafriction
907 trace_t steptrace; local
933 clip = SV_FlyMove (ent, 0.1, &steptrace);
965 trace_t steptrace, downtrace; local
976 clip = SV_FlyMove (ent, host_frametime, &steptrace);
1013 clip = SV_FlyMove (ent, host_frametime, &steptrace);
1028 SV_WallFriction (ent, &steptrace);
[all...]
/external/quake/quake/src/QW/server/
H A Dsv_phys.c234 If steptrace is not NULL, the trace of any vertical wall hit will be stored
238 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) argument
299 if (steptrace)
300 *steptrace = trace; // save for player extrafriction

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