Searched refs:steptrace (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | sv_phys.cpp | 225 If steptrace is not NULL, the trace of any vertical wall hit will be stored 229 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) argument 293 if (steptrace) 294 *steptrace = trace; // save for player extrafriction 907 trace_t steptrace; local 933 clip = SV_FlyMove (ent, 0.1, &steptrace); 965 trace_t steptrace, downtrace; local 976 clip = SV_FlyMove (ent, host_frametime, &steptrace); 1013 clip = SV_FlyMove (ent, host_frametime, &steptrace); 1028 SV_WallFriction (ent, &steptrace); [all...] |
/external/quake/quake/src/QW/server/ |
H A D | sv_phys.c | 234 If steptrace is not NULL, the trace of any vertical wall hit will be stored 238 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) argument 299 if (steptrace) 300 *steptrace = trace; // save for player extrafriction
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