Searched refs:texcoord (Results 1 - 3 of 3) sorted by relevance
/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testgl.c | 171 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) argument 183 texcoord[0] = 0.0f; /* Min X */ 184 texcoord[1] = 0.0f; /* Min Y */ 185 texcoord[2] = (GLfloat)surface->w / w; /* Max X */ 186 texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ 254 GLfloat texcoord[4]; local 265 cursor_texture = SDL_GL_LoadTexture(image, texcoord); 268 texMinX = texcoord[0]; 269 texMinY = texcoord[1]; 270 texMaxX = texcoord[ 313 GLfloat texcoord[4]; local [all...] |
/external/quake/quake/src/QW/client/ |
H A D | gl_draw.c | 1475 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local 1478 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_draw.cpp | 2075 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local 2078 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord);
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