Searched refs:texcoord (Results 1 - 3 of 3) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c171 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) argument
183 texcoord[0] = 0.0f; /* Min X */
184 texcoord[1] = 0.0f; /* Min Y */
185 texcoord[2] = (GLfloat)surface->w / w; /* Max X */
186 texcoord[3] = (GLfloat)surface->h / h; /* Max Y */
254 GLfloat texcoord[4]; local
265 cursor_texture = SDL_GL_LoadTexture(image, texcoord);
268 texMinX = texcoord[0];
269 texMinY = texcoord[1];
270 texMaxX = texcoord[
313 GLfloat texcoord[4]; local
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/external/quake/quake/src/QW/client/
H A Dgl_draw.c1475 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local
1478 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord);
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp2075 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local
2078 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord);

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