Searched refs:texels (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_model.cpp1418 byte *texels; local
1435 // save 8 bit texels for the player model to remap
1437 texels = (byte*) Hunk_AllocName(s, loadname);
1438 pheader->texels[i] = texels - (byte *)pheader;
1439 memcpy (texels, (byte *)(pskintype + 1), s);
1462 texels = (byte*) Hunk_AllocName(s, loadname);
1463 pheader->texels[i] = texels - (byte *)pheader;
1464 memcpy (texels, (byt
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H A Dgl_rmisc.cpp292 original = (byte *)paliashdr + paliashdr->texels[0];
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
H A Dgl_model.h313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon11708
H A Dgl_draw.cpp81 int texels; variable
1546 texels += scaled_width * scaled_height;
1763 texels += scaled_width * scaled_height;
1864 texels += scaled_width * scaled_height;
/external/quake/quake/src/QW/client/
H A Dgl_draw.c70 int texels; variable
1182 texels += scaled_width * scaled_height;
1272 texels += scaled_width * scaled_height;
/external/mesa3d/include/GLES2/
H A Dgl2ext.h750 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
759 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2ext.h750 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
759 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);

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