Searched refs:texels (Results 1 - 7 of 7) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | gl_model.cpp | 1418 byte *texels; local 1435 // save 8 bit texels for the player model to remap 1437 texels = (byte*) Hunk_AllocName(s, loadname); 1438 pheader->texels[i] = texels - (byte *)pheader; 1439 memcpy (texels, (byte *)(pskintype + 1), s); 1462 texels = (byte*) Hunk_AllocName(s, loadname); 1463 pheader->texels[i] = texels - (byte *)pheader; 1464 memcpy (texels, (byt [all...] |
H A D | gl_rmisc.cpp | 292 original = (byte *)paliashdr + paliashdr->texels[0]; 294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
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H A D | gl_model.h | 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon11708
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H A D | gl_draw.cpp | 81 int texels; variable 1546 texels += scaled_width * scaled_height; 1763 texels += scaled_width * scaled_height; 1864 texels += scaled_width * scaled_height;
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/external/quake/quake/src/QW/client/ |
H A D | gl_draw.c | 70 int texels; variable 1182 texels += scaled_width * scaled_height; 1272 texels += scaled_width * scaled_height;
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/external/mesa3d/include/GLES2/ |
H A D | gl2ext.h | 750 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 759 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2ext.h | 750 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 759 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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