Searched refs:v_up (Results 1 - 11 of 11) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsnd_null.cpp74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) argument
H A Dsound.h106 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
H A Dgl_rmain.cpp202 vec3_t v_forward, v_right, v_up; local
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
213 up = v_up;
H A Dpr_cmds.cpp102 Writes new values for v_forward, v_up, and v_right based on angles
108 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
/external/quake/quake/src/QW/client/
H A Dsound.h97 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
H A Dgl_rmain.c203 vec3_t v_forward, v_right, v_up; local
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
214 up = v_up;
H A Dcl_ents.c739 vec3_t v_forward, v_right, v_up; local
773 AngleVectors (ent->angles, v_forward, v_right, v_up);
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h36 vec3_t v_up; member in struct:__anon11507
H A Dweapons.qc82 vel = normalize(vel + v_up*(random()- 0.5) + v_right*(random()- 0.5));
239 vel = normalize(dir + v_up*crandom() + v_right*crandom());
282 direction = dir + crandom()*spread_x*v_right + crandom()*spread_y*v_up;
653 newmis.velocity = v_forward*600 + v_up * 200 + crandom()*v_right*10 + crandom()*v_up*10;
/external/quake/quake/src/QW/server/
H A Dprogdefs.h55 vec3_t v_up; member in struct:__anon11555
H A Dpr_cmds.c101 Writes new values for v_forward, v_up, and v_right based on angles
107 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);

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