Searched refs:vid_gamma (Results 1 - 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_vidandroid.cpp272 float vid_gamma; local
278 vid_gamma = 0.5; // brighten up game.
280 vid_gamma = Q_atof(com_argv[i+1]);
282 if(vid_gamma != 1)
286 f = pow ( (pal[i]+1)/256.0 , vid_gamma );
H A Dvid_sunx.cpp322 byte vid_gamma[256]; variable
342 vid_gamma[i] = inf;
579 vid_gamma[i] = i;
832 colors[i].red = vid_gamma[palette[i*3]] * 257;
833 colors[i].green = vid_gamma[palette[i*3+1]] * 257;
834 colors[i].blue = vid_gamma[palette[i*3+2]] * 257;
H A Dvid_sunxil.cpp195 byte vid_gamma[256]; variable
213 vid_gamma[i] = inf;
402 vid_gamma[i] = i;
725 colors[i].red = vid_gamma[palette[i*3]] * 257;
726 colors[i].green = vid_gamma[palette[i*3+1]] * 257;
727 colors[i].blue = vid_gamma[palette[i*3+2]] * 257;
H A Dgl_vidlinuxglx.cpp104 static float vid_gamma = 1.0; variable
701 vid_gamma = 1;
703 vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
705 vid_gamma = Q_atof(com_argv[i+1]);
709 f = pow ( (pal[i]+1)/256.0 , vid_gamma );
H A Dgl_vidnt.cpp99 static float vid_gamma = 1.0; variable
1548 vid_gamma = 1;
1550 vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
1552 vid_gamma = Q_atof(com_argv[i+1]);
1556 f = pow ( (pal[i]+1)/256.0 , vid_gamma );
H A Dgl_vidlinux.cpp123 static float vid_gamma = 1.0; variable
588 vid_gamma = 1;
590 vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
592 vid_gamma = Q_atof(com_argv[i+1]);
596 f = pow ( (pal[i]+1)/256.0 , vid_gamma );
/external/quake/quake/src/QW/client/
H A Dgl_vidnt.c99 static float vid_gamma = 1.0; variable
1548 vid_gamma = 1;
1550 vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
1552 vid_gamma = Q_atof(com_argv[i+1]);
1556 f = pow ( (pal[i]+1)/256.0 , vid_gamma );

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