Searched refs:vright (Results 1 - 25 of 39) sorted by relevance

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/external/quake/quake/src/QW/client/
H A Dr_sprite.c151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right);
153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left);
304 // r_spritedesc.vright perpendicular to modelorg.
320 r_spritedesc.vright[0] = tvec[1];
322 r_spritedesc.vright[1] = -tvec[0];
323 // r_spritedesc.vright)
324 r_spritedesc.vright[2] = 0;
325 VectorNormalize (r_spritedesc.vright);
326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1];
327 r_spritedesc.vpn[1] = r_spritedesc.vright[
[all...]
H A Dd_sky.c48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0];
49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1];
50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
H A Dr_misc.c360 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
361 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
362 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
380 out[0] = DotProduct(in,vright);
505 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
574 VectorCopy (vright, base_vright);
H A Dr_shared.h59 extern vec3_t vright, base_vright;
H A Drender.h105 extern vec3_t r_origin, vpn, vright, vup;
H A Dmath.s69 fmuls C(vright) // in[0]*vright[0]
70 flds (%eax) // in[0] | in[0]*vright[0]
71 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
72 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
73 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
76 fmuls C(vright)+4 // in[1]*vright[1] | ...
77 flds 4(%eax) // in[1] | in[1]*vright[1] | ...
78 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[
[all...]
H A Dd_iface.h98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon11324
H A Dd_edge.c280 VectorCopy (base_vright, vright);
327 VectorCopy (base_vright, vright);
H A Dgl_rmain.c56 vec3_t vright; variable
220 right = vright;
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
H A Dglquake2.h146 extern vec3_t vright;
H A Dr_drawa.s733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2]
742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 |
757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
H A Dglquake.h192 extern vec3_t vright;
H A Dquakeasm.h269 .extern C(vright)
/external/quake/quake/src/WinQuake/
H A Dr_sprite.cpp151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right);
153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left);
304 // r_spritedesc.vright perpendicular to modelorg.
320 r_spritedesc.vright[0] = tvec[1];
322 r_spritedesc.vright[1] = -tvec[0];
323 // r_spritedesc.vright)
324 r_spritedesc.vright[2] = 0;
325 VectorNormalize (r_spritedesc.vright);
326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1];
327 r_spritedesc.vpn[1] = r_spritedesc.vright[
[all...]
H A Dd_sky.cpp48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0];
49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1];
50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
H A Dr_misc.cpp284 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
285 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
286 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
304 out[0] = DotProduct(in,vright);
432 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
501 VectorCopy (vright, base_vright);
H A Dr_shared.h62 extern vec3_t vright, base_vright;
H A Drender.h111 extern vec3_t r_origin, vpn, vright, vup;
H A Dmath.s70 fmuls C(vright) // in[0]*vright[0]
71 flds (%eax) // in[0] | in[0]*vright[0]
72 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
73 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
74 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
77 fmuls C(vright)+4 // in[1]*vright[1] | ...
78 flds 4(%eax) // in[1] | in[1]*vright[1] | ...
79 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[
[all...]
H A Dd_iface.h99 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon11607
H A Dd_edge.cpp275 VectorCopy (base_vright, vright);
323 VectorCopy (base_vright, vright);
H A Dgl_rlight.cpp114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
134 v[j] = light->origin[j] + vright[j]*cos(a)*rad
H A Dgl_rmain.cpp56 vec3_t vright; variable
219 right = vright;
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
H A Dr_drawa.s733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2]
742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 |
757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
H A Dquakeasm.h275 .extern C(vright)

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