Searched refs:windowed (Results 1 - 5 of 5) sorted by relevance

/external/mesa3d/docs/
H A DMESA_set_3dfx_mode.spec34 to switch between full-screen and windowed rendering.
/external/quake/quake/src/QW/client/
H A Dgl_vidnt.c79 static qboolean windowed, leavecurrentmode; variable
380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
1621 windowed = true;
1630 windowed
[all...]
/external/quake/quake/src/WinQuake/
H A Dgl_vidnt.cpp79 static qboolean windowed, leavecurrentmode; variable
380 if ((windowed && (modenum != 0)) ||
381 (!windowed && (modenum < 1)) ||
382 (!windowed && (modenum >= nummodes)))
398 // Set either the fullscreen or windowed mode
679 // handle the mouse state when windowed if that's changed
1226 sprintf(pinfo, "%s windowed", pv->modedesc);
1228 sprintf(pinfo, "windowed");
1621 windowed = true;
1630 windowed
[all...]
/external/webkit/Tools/DumpRenderTree/TestNetscapePlugIn/
H A Dmain.cpp264 void* windowed = 0; local
266 windowed = 0;
268 windowed = reinterpret_cast<void*>(1);
271 browser->setvalue(instance, NPPVpluginWindowBool, windowed);
/external/libvorbis/doc/
H A D01-introduction.tex350 artifacts. The MDCT output of one frame is windowed according to MDCT

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