Searched refs:ActionType (Results 1 - 25 of 57) sorted by path

123

/external/chromium/chrome/browser/debugger/
H A Ddevtools_remote_listen_socket_unittest.cc53 ListenSocketTestAction::ListenSocketTestAction(ActionType action)
56 ListenSocketTestAction::ListenSocketTestAction(ActionType action,
62 ActionType action,
H A Ddevtools_remote_listen_socket_unittest.h44 enum ActionType { enum
58 explicit ListenSocketTestAction(ActionType action);
59 ListenSocketTestAction(ActionType action, std::string data);
60 ListenSocketTestAction(ActionType action,
66 ActionType type() const { return action_; }
69 ActionType action_;
/external/chromium/net/base/
H A Dlisten_socket_unittest.h38 enum ActionType { enum
51 explicit ListenSocketTestAction(ActionType action) : action_(action) {}
52 ListenSocketTestAction(ActionType action, std::string data)
57 ActionType type() const { return action_; }
60 ActionType action_;
/external/chromium/third_party/libjingle/source/talk/p2p/base/
H A Dsession.cc1025 bool Session::SendMessage(ActionType type, const XmlElements& action_elems,
1039 bool Session::SendMessage(ActionType type, const Action& action,
1051 bool Session::WriteActionMessage(ActionType type, const Action& action,
1068 ActionType type, const Action& action,
H A Dsession.h463 bool SendMessage(ActionType type, const XmlElements& action_elems,
467 bool SendMessage(ActionType type, const Action& action,
472 bool WriteActionMessage(ActionType type, const Action& action,
476 ActionType type, const Action& action,
H A Dsessionmessages.cc47 ActionType ToActionType(const std::string& type) {
84 std::string ToJingleString(ActionType type) {
106 std::string ToGingleString(ActionType type) {
H A Dsessionmessages.h53 enum ActionType { enum in namespace:cricket
82 SessionMessage(SignalingProtocol protocol, ActionType type,
91 ActionType type;
/external/clang/utils/TableGen/
H A DTableGen.cpp27 enum ActionType { enum
55 cl::opt<ActionType>
/external/llvm/tools/llvm-mc/
H A Dllvm-mc.cpp157 enum ActionType { enum
164 static cl::opt<ActionType>
/external/llvm/tools/llvm-rtdyld/
H A Dllvm-rtdyld.cpp31 enum ActionType { enum
35 static cl::opt<ActionType>
/external/llvm/utils/TableGen/
H A DTableGen.cpp27 enum ActionType { enum
49 cl::opt<ActionType>
/external/replicaisland/src/com/replica/replicaisland/
H A DAnimationComponent.java21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType
[all...]
H A DAttackAtDistanceComponent.java62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DButtonAnimationComponent.java52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DChangeComponentsComponent.java32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
H A DCrusherAndouComponent.java39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DEnemyAnimationComponent.java23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
H A DGameObject.java58 public enum ActionType { enum in class:GameObject
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
H A DGameObjectFactory.java24 import com.replica.replicaisland.GameObject.ActionType;
1451 gun.setRequiredAction(GameObject.ActionType.ATTACK);
1664 gun.setRequiredAction(GameObject.ActionType.ATTACK);
2815 gun.setRequiredAction(GameObject.ActionType.ATTACK);
3768 deathSwap.setSwapAction(ActionType.DEATH);
3778 gun.setRequiredAction(GameObject.ActionType.ATTACK);
3793 gun2.setRequiredAction(GameObject.ActionType.ATTACK);
5566 ghost.setTargetAction(ActionType.IDLE);
5567 ghost.changeActionOnButton(ActionType.ATTACK);
5615 gun.setRequiredAction(GameObject.ActionType
[all...]
H A DGhostComponent.java28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE;
52 mButtonPressedAction = GameObject.ActionType.INVALID;
223 public final void setTargetAction(GameObject.ActionType action) {
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
H A DHitReactionComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
237 parent.setCurrentAction(ActionType.HIT_REACT);
H A DLaunchProjectileComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
63 mRequiredAction = ActionType.INVALID;
95 || mRequiredAction == ActionType.INVALID) {
211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
H A DLauncherComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
H A DNPCAnimationComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType
[all...]
H A DNPCComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType
[all...]

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