/external/chromium/chrome/browser/debugger/ |
H A D | devtools_remote_listen_socket_unittest.cc | 53 ListenSocketTestAction::ListenSocketTestAction(ActionType action) 56 ListenSocketTestAction::ListenSocketTestAction(ActionType action, 62 ActionType action,
|
H A D | devtools_remote_listen_socket_unittest.h | 44 enum ActionType { enum 58 explicit ListenSocketTestAction(ActionType action); 59 ListenSocketTestAction(ActionType action, std::string data); 60 ListenSocketTestAction(ActionType action, 66 ActionType type() const { return action_; } 69 ActionType action_;
|
/external/chromium/net/base/ |
H A D | listen_socket_unittest.h | 38 enum ActionType { enum 51 explicit ListenSocketTestAction(ActionType action) : action_(action) {} 52 ListenSocketTestAction(ActionType action, std::string data) 57 ActionType type() const { return action_; } 60 ActionType action_;
|
/external/chromium/third_party/libjingle/source/talk/p2p/base/ |
H A D | session.cc | 1025 bool Session::SendMessage(ActionType type, const XmlElements& action_elems, 1039 bool Session::SendMessage(ActionType type, const Action& action, 1051 bool Session::WriteActionMessage(ActionType type, const Action& action, 1068 ActionType type, const Action& action,
|
H A D | session.h | 463 bool SendMessage(ActionType type, const XmlElements& action_elems, 467 bool SendMessage(ActionType type, const Action& action, 472 bool WriteActionMessage(ActionType type, const Action& action, 476 ActionType type, const Action& action,
|
H A D | sessionmessages.cc | 47 ActionType ToActionType(const std::string& type) { 84 std::string ToJingleString(ActionType type) { 106 std::string ToGingleString(ActionType type) {
|
H A D | sessionmessages.h | 53 enum ActionType { enum in namespace:cricket 82 SessionMessage(SignalingProtocol protocol, ActionType type, 91 ActionType type;
|
/external/clang/utils/TableGen/ |
H A D | TableGen.cpp | 27 enum ActionType { enum 55 cl::opt<ActionType>
|
/external/llvm/tools/llvm-mc/ |
H A D | llvm-mc.cpp | 157 enum ActionType { enum 164 static cl::opt<ActionType>
|
/external/llvm/tools/llvm-rtdyld/ |
H A D | llvm-rtdyld.cpp | 31 enum ActionType { enum 35 static cl::opt<ActionType>
|
/external/llvm/utils/TableGen/ |
H A D | TableGen.cpp | 27 enum ActionType { enum 49 cl::opt<ActionType>
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationComponent.java | 21 import com.replica.replicaisland.GameObject.ActionType; 57 private GameObject.ActionType mPreviousAction; 85 mPreviousAction = ActionType.INVALID; 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { 205 if (currentAction == ActionType.MOVE) { 259 } else if (currentAction == ActionType.ATTACK) { 269 } else if (currentAction == ActionType.HIT_REACT) { 281 } else if (currentAction == ActionType [all...] |
H A D | AttackAtDistanceComponent.java | 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
|
H A D | ButtonAnimationComponent.java | 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
|
H A D | ChangeComponentsComponent.java | 32 private GameObject.ActionType mSwapOnAction; 33 private GameObject.ActionType mLastAction; 75 mSwapOnAction = GameObject.ActionType.INVALID; 76 mLastAction = GameObject.ActionType.INVALID; 83 if (mSwapOnAction != GameObject.ActionType.INVALID) { 85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 107 public void setSwapAction(GameObject.ActionType action) {
|
H A D | CrusherAndouComponent.java | 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
|
H A D | EnemyAnimationComponent.java | 23 * ActionType, which will result in this code figuring out which sequence of animations is best to 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 76 if (currentAction == GameObject.ActionType.ATTACK) { 78 } else if (currentAction == GameObject.ActionType.HIDE) { 97 if (currentAction == GameObject.ActionType.ATTACK) { 99 } else if (currentAction == GameObject.ActionType.HIDE) { 107 if (currentAction != GameObject.ActionType.ATTACK 114 if (currentAction != GameObject.ActionType.HIDE) {
|
H A D | GameObject.java | 58 public enum ActionType { enum in class:GameObject 69 private ActionType mCurrentAction; 107 mCurrentAction = ActionType.INVALID; 240 public final ActionType getCurrentAction() { 244 public final void setCurrentAction(ActionType type) {
|
H A D | GameObjectFactory.java | 24 import com.replica.replicaisland.GameObject.ActionType; 1451 gun.setRequiredAction(GameObject.ActionType.ATTACK); 1664 gun.setRequiredAction(GameObject.ActionType.ATTACK); 2815 gun.setRequiredAction(GameObject.ActionType.ATTACK); 3768 deathSwap.setSwapAction(ActionType.DEATH); 3778 gun.setRequiredAction(GameObject.ActionType.ATTACK); 3793 gun2.setRequiredAction(GameObject.ActionType.ATTACK); 5566 ghost.setTargetAction(ActionType.IDLE); 5567 ghost.changeActionOnButton(ActionType.ATTACK); 5615 gun.setRequiredAction(GameObject.ActionType [all...] |
H A D | GhostComponent.java | 28 private GameObject.ActionType mTargetAction; 31 private GameObject.ActionType mButtonPressedAction; 49 mTargetAction = GameObject.ActionType.MOVE; 52 mButtonPressedAction = GameObject.ActionType.INVALID; 223 public final void setTargetAction(GameObject.ActionType action) { 231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
|
H A D | HitReactionComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 237 parent.setCurrentAction(ActionType.HIT_REACT);
|
H A D | LaunchProjectileComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 33 private GameObject.ActionType mRequiredAction; 63 mRequiredAction = ActionType.INVALID; 95 || mRequiredAction == ActionType.INVALID) { 211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
|
H A D | LauncherComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 77 parentObject.setCurrentAction(ActionType.ATTACK); 85 parentObject.setCurrentAction(ActionType.IDLE); 106 object.setCurrentAction(ActionType.MOVE);
|
H A D | NPCAnimationComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT 191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); 192 if (currentAction == ActionType.MOVE) { 207 } else if (currentAction == ActionType.ATTACK) { 211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 217 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); 218 if (currentAction == ActionType.MOVE) { 237 } else if (currentAction == ActionType.ATTACK) { 241 } else if (parentObject.getCurrentAction() == ActionType [all...] |
H A D | NPCComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 145 parentObject.setCurrentAction(ActionType.DEATH); 148 } else if (parentObject.getCurrentAction() == ActionType.INVALID || 149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) { 150 parentObject.setCurrentAction(ActionType.MOVE); 169 parentObject.setCurrentAction(ActionType.MOVE); 205 parentObject.setCurrentAction(ActionType.MOVE); 243 parentObject.setCurrentAction(ActionType [all...] |