Searched refs:SL_PLAYEVENT_HEADMOVING (Results 1 - 5 of 5) sorted by relevance

/frameworks/wilhelm/tests/mimeUri/
H A DslesTestPlayUri2.cpp51 if (event & SL_PLAYEVENT_HEADMOVING) {
52 fprintf(stdout, "SL_PLAYEVENT_HEADMOVING ");
174 | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED);
H A DslesTestSlowDownUri.cpp97 if (event & SL_PLAYEVENT_HEADMOVING) {
98 fprintf(stdout, "SL_PLAYEVENT_HEADMOVING ");
/frameworks/wilhelm/src/itf/
H A DIPlay.c261 SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED)) {
/frameworks/wilhelm/src/android/
H A DAudioPlayer_to_android.cpp1240 // FIXME where does the notification of SL_PLAYEVENT_HEADMOVING fit?
2034 if (eventFlags & SL_PLAYEVENT_HEADMOVING) {
2035 // FIXME support SL_PLAYEVENT_HEADMOVING
2036 SL_LOGD("[ FIXME: IPlay_SetCallbackEventsMask(SL_PLAYEVENT_HEADMOVING) on an "
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h918 #define SL_PLAYEVENT_HEADMOVING ((SLuint32) 0x00000008) macro

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