Searched refs:mCurrentTransform (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayer.cpp57 mCurrentTransform(0),
218 uint32_t invTransform = mCurrentTransform;
268 const Transform bufferOrientation(mCurrentTransform);
445 this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode,
671 (transform != mCurrentTransform) ||
675 mCurrentTransform = transform;
H A DLayer.h124 uint32_t mCurrentTransform; member in class:android::Layer
/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp119 mCurrentTransform(0),
297 mCurrentTransform = item.mTransform;
582 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
589 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
596 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
739 return mCurrentTransform;
876 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
879 mCurrentTransform);
/frameworks/native/include/gui/
H A DSurfaceTexture.h263 // current texture. It uses mCurrentTransform and the current GraphicBuffer
296 // mCurrentTransform is the transform identifier for the current texture. It
298 uint32_t mCurrentTransform; member in class:android::SurfaceTexture

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