1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26#include <gui/BufferQueue.h>
27#include <gui/ConsumerBase.h>
28
29#include <ui/GraphicBuffer.h>
30
31#include <utils/String8.h>
32#include <utils/Vector.h>
33#include <utils/threads.h>
34
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36
37namespace android {
38// ----------------------------------------------------------------------------
39
40
41class String8;
42
43class SurfaceTexture : public ConsumerBase {
44public:
45    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
46
47    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
48    // name of the OpenGL ES texture to which images are to be streamed.
49    // allowSynchronousMode specifies whether or not synchronous mode can be
50    // enabled. texTarget specifies the OpenGL ES texture target to which the
51    // texture will be bound in updateTexImage. useFenceSync specifies whether
52    // fences should be used to synchronize access to buffers if that behavior
53    // is enabled at compile-time. A custom bufferQueue can be specified
54    // if behavior for queue/dequeue/connect etc needs to be customized.
55    // Otherwise a default BufferQueue will be created and used.
56    //
57    // For legacy reasons, the SurfaceTexture is created in a state where it is
58    // considered attached to an OpenGL ES context for the purposes of the
59    // attachToContext and detachFromContext methods. However, despite being
60    // considered "attached" to a context, the specific OpenGL ES context
61    // doesn't get latched until the first call to updateTexImage. After that
62    // point, all calls to updateTexImage must be made with the same OpenGL ES
63    // context current.
64    //
65    // A SurfaceTexture may be detached from one OpenGL ES context and then
66    // attached to a different context using the detachFromContext and
67    // attachToContext methods, respectively. The intention of these methods is
68    // purely to allow a SurfaceTexture to be transferred from one consumer
69    // context to another. If such a transfer is not needed there is no
70    // requirement that either of these methods be called.
71    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
72            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
73            const sp<BufferQueue> &bufferQueue = 0);
74
75    // updateTexImage sets the image contents of the target texture to that of
76    // the most recently queued buffer.
77    //
78    // This call may only be made while the OpenGL ES context to which the
79    // target texture belongs is bound to the calling thread.
80    //
81    // After calling this method the doGLFenceWait method must be called
82    // before issuing OpenGL ES commands that access the texture contents.
83    status_t updateTexImage();
84
85    // setReleaseFence stores a fence file descriptor that will signal when the
86    // current buffer is no longer being read. This fence will be returned to
87    // the producer when the current buffer is released by updateTexImage().
88    // Multiple fences can be set for a given buffer; they will be merged into
89    // a single union fence. The SurfaceTexture will close the file descriptor
90    // when finished with it.
91    void setReleaseFence(int fenceFd);
92
93    // setDefaultMaxBufferCount sets the default limit on the maximum number
94    // of buffers that will be allocated at one time. The image producer may
95    // override the limit.
96    status_t setDefaultMaxBufferCount(int bufferCount);
97
98    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
99    // associated with the texture image set by the most recent call to
100    // updateTexImage.
101    //
102    // This transform matrix maps 2D homogeneous texture coordinates of the form
103    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
104    // coordinate that should be used to sample that location from the texture.
105    // Sampling the texture outside of the range of this transform is undefined.
106    //
107    // This transform is necessary to compensate for transforms that the stream
108    // content producer may implicitly apply to the content. By forcing users of
109    // a SurfaceTexture to apply this transform we avoid performing an extra
110    // copy of the data that would be needed to hide the transform from the
111    // user.
112    //
113    // The matrix is stored in column-major order so that it may be passed
114    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
115    // functions.
116    void getTransformMatrix(float mtx[16]);
117
118    // getTimestamp retrieves the timestamp associated with the texture image
119    // set by the most recent call to updateTexImage.
120    //
121    // The timestamp is in nanoseconds, and is monotonically increasing. Its
122    // other semantics (zero point, etc) are source-dependent and should be
123    // documented by the source.
124    int64_t getTimestamp();
125
126    // setDefaultBufferSize is used to set the size of buffers returned by
127    // requestBuffers when a with and height of zero is requested.
128    // A call to setDefaultBufferSize() may trigger requestBuffers() to
129    // be called from the client.
130    // The width and height parameters must be no greater than the minimum of
131    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
132    // An error due to invalid dimensions might not be reported until
133    // updateTexImage() is called.
134    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
135
136    // setFilteringEnabled sets whether the transform matrix should be computed
137    // for use with bilinear filtering.
138    void setFilteringEnabled(bool enabled);
139
140    // getCurrentBuffer returns the buffer associated with the current image.
141    sp<GraphicBuffer> getCurrentBuffer() const;
142
143    // getCurrentTextureTarget returns the texture target of the current
144    // texture as returned by updateTexImage().
145    GLenum getCurrentTextureTarget() const;
146
147    // getCurrentCrop returns the cropping rectangle of the current buffer.
148    Rect getCurrentCrop() const;
149
150    // getCurrentTransform returns the transform of the current buffer.
151    uint32_t getCurrentTransform() const;
152
153    // getCurrentScalingMode returns the scaling mode of the current buffer.
154    uint32_t getCurrentScalingMode() const;
155
156    // getCurrentFence returns the fence indicating when the current buffer is
157    // ready to be read from.
158    sp<Fence> getCurrentFence() const;
159
160    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
161    // to ensure that it is safe for future OpenGL ES commands to access the
162    // current texture buffer.  This must be called each time updateTexImage
163    // is called before issuing OpenGL ES commands that access the texture.
164    status_t doGLFenceWait() const;
165
166    // isSynchronousMode returns whether the SurfaceTexture is currently in
167    // synchronous mode.
168    bool isSynchronousMode() const;
169
170    // set the name of the SurfaceTexture that will be used to identify it in
171    // log messages.
172    void setName(const String8& name);
173
174    // These functions call the corresponding BufferQueue implementation
175    // so the refactoring can proceed smoothly
176    status_t setDefaultBufferFormat(uint32_t defaultFormat);
177    status_t setConsumerUsageBits(uint32_t usage);
178    status_t setTransformHint(uint32_t hint);
179    virtual status_t setSynchronousMode(bool enabled);
180
181    // getBufferQueue returns the BufferQueue object to which this
182    // SurfaceTexture is connected.
183    sp<BufferQueue> getBufferQueue() const {
184        return mBufferQueue;
185    }
186
187    // detachFromContext detaches the SurfaceTexture from the calling thread's
188    // current OpenGL ES context.  This context must be the same as the context
189    // that was current for previous calls to updateTexImage.
190    //
191    // Detaching a SurfaceTexture from an OpenGL ES context will result in the
192    // deletion of the OpenGL ES texture object into which the images were being
193    // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
194    // context calls to updateTexImage will fail returning INVALID_OPERATION
195    // until the SurfaceTexture is attached to a new OpenGL ES context using the
196    // attachToContext method.
197    status_t detachFromContext();
198
199    // attachToContext attaches a SurfaceTexture that is currently in the
200    // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
201    // in the 'detached' state iff detachFromContext has successfully been
202    // called and no calls to attachToContext have succeeded since the last
203    // detachFromContext call.  Calls to attachToContext made on a
204    // SurfaceTexture that is not in the 'detached' state will result in an
205    // INVALID_OPERATION error.
206    //
207    // The tex argument specifies the OpenGL ES texture object name in the
208    // new context into which the image contents will be streamed.  A successful
209    // call to attachToContext will result in this texture object being bound to
210    // the texture target and populated with the image contents that were
211    // current at the time of the last call to detachFromContext.
212    status_t attachToContext(GLuint tex);
213
214protected:
215
216    // abandonLocked overrides the ConsumerBase method to clear
217    // mCurrentTextureBuf in addition to the ConsumerBase behavior.
218    virtual void abandonLocked();
219
220    // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
221    // specific info in addition to the ConsumerBase behavior.
222    virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
223           size_t size) const;
224
225    // acquireBufferLocked overrides the ConsumerBase method to update the
226    // mEglSlots array in addition to the ConsumerBase behavior.
227    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
228
229    // releaseBufferLocked overrides the ConsumerBase method to update the
230    // mEglSlots array in addition to the ConsumerBase.
231    virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
232           EGLSyncKHR eglFence);
233
234    static bool isExternalFormat(uint32_t format);
235
236private:
237    // this version of updateTexImage() takes a functor used to reject or not
238    // the newly acquired buffer.
239    // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
240    // which is why class Layer is made a friend of SurfaceTexture below.
241    class BufferRejecter {
242        friend class SurfaceTexture;
243        virtual bool reject(const sp<GraphicBuffer>& buf,
244                const BufferQueue::BufferItem& item) = 0;
245    protected:
246        virtual ~BufferRejecter() { }
247    };
248    friend class Layer;
249    status_t updateTexImage(BufferRejecter* rejecter, bool skipSync);
250
251    // createImage creates a new EGLImage from a GraphicBuffer.
252    EGLImageKHR createImage(EGLDisplay dpy,
253            const sp<GraphicBuffer>& graphicBuffer);
254
255    // freeBufferLocked frees up the given buffer slot.  If the slot has been
256    // initialized this will release the reference to the GraphicBuffer in that
257    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
258    //
259    // This method must be called with mMutex locked.
260    virtual void freeBufferLocked(int slotIndex);
261
262    // computeCurrentTransformMatrixLocked computes the transform matrix for the
263    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
264    // to compute this matrix and stores it in mCurrentTransformMatrix.
265    // mCurrentTextureBuf must not be NULL.
266    void computeCurrentTransformMatrixLocked();
267
268    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
269    // stream to ensure that it is safe for future OpenGL ES commands to
270    // access the current texture buffer.  This must be called each time
271    // updateTexImage is called before issuing OpenGL ES commands that access
272    // the texture.
273    status_t doGLFenceWaitLocked() const;
274
275    // syncForReleaseLocked performs the synchronization needed to release the
276    // current slot from an OpenGL ES context.  If needed it will set the
277    // current slot's fence to guard against a producer accessing the buffer
278    // before the outstanding accesses have completed.
279    status_t syncForReleaseLocked(EGLDisplay dpy);
280
281    // The default consumer usage flags that SurfaceTexture always sets on its
282    // BufferQueue instance; these will be OR:d with any additional flags passed
283    // from the SurfaceTexture user. In particular, SurfaceTexture will always
284    // consume buffers as hardware textures.
285    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
286
287    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
288    // possible that this buffer is not associated with any buffer slot, so we
289    // must track it separately in order to support the getCurrentBuffer method.
290    sp<GraphicBuffer> mCurrentTextureBuf;
291
292    // mCurrentCrop is the crop rectangle that applies to the current texture.
293    // It gets set each time updateTexImage is called.
294    Rect mCurrentCrop;
295
296    // mCurrentTransform is the transform identifier for the current texture. It
297    // gets set each time updateTexImage is called.
298    uint32_t mCurrentTransform;
299
300    // mCurrentScalingMode is the scaling mode for the current texture. It gets
301    // set to each time updateTexImage is called.
302    uint32_t mCurrentScalingMode;
303
304    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
305    sp<Fence> mCurrentFence;
306
307    // mCurrentTransformMatrix is the transform matrix for the current texture.
308    // It gets computed by computeTransformMatrix each time updateTexImage is
309    // called.
310    float mCurrentTransformMatrix[16];
311
312    // mCurrentTimestamp is the timestamp for the current texture. It
313    // gets set each time updateTexImage is called.
314    int64_t mCurrentTimestamp;
315
316    uint32_t mDefaultWidth, mDefaultHeight;
317
318    // mFilteringEnabled indicates whether the transform matrix is computed for
319    // use with bilinear filtering. It defaults to true and is changed by
320    // setFilteringEnabled().
321    bool mFilteringEnabled;
322
323    // mTexName is the name of the OpenGL texture to which streamed images will
324    // be bound when updateTexImage is called. It is set at construction time
325    // and can be changed with a call to attachToContext.
326    GLuint mTexName;
327
328    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
329    // extension should be used to prevent buffers from being dequeued before
330    // it's safe for them to be written. It gets set at construction time and
331    // never changes.
332    const bool mUseFenceSync;
333
334    // mTexTarget is the GL texture target with which the GL texture object is
335    // associated.  It is set in the constructor and never changed.  It is
336    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
337    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
338    // glCopyTexSubImage to read from the texture.  This is a hack to work
339    // around a GL driver limitation on the number of FBO attachments, which the
340    // browser's tile cache exceeds.
341    const GLenum mTexTarget;
342
343    // EGLSlot contains the information and object references that
344    // SurfaceTexture maintains about a BufferQueue buffer slot.
345    struct EGLSlot {
346        EGLSlot()
347        : mEglImage(EGL_NO_IMAGE_KHR),
348          mEglFence(EGL_NO_SYNC_KHR) {
349        }
350
351        // mEglImage is the EGLImage created from mGraphicBuffer.
352        EGLImageKHR mEglImage;
353
354        // mFence is the EGL sync object that must signal before the buffer
355        // associated with this buffer slot may be dequeued. It is initialized
356        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
357        // on a compile-time option) set to a new sync object in updateTexImage.
358        EGLSyncKHR mEglFence;
359    };
360
361    // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
362    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
363    // current display when updateTexImage is called for the first time and when
364    // attachToContext is called.
365    EGLDisplay mEglDisplay;
366
367    // mEglContext is the OpenGL ES context with which this SurfaceTexture is
368    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
369    // to the current GL context when updateTexImage is called for the first
370    // time and when attachToContext is called.
371    EGLContext mEglContext;
372
373    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
374    // for each buffer slot.  It is initialized to null pointers, and gets
375    // filled in with the result of BufferQueue::acquire when the
376    // client dequeues a buffer from a
377    // slot that has not yet been used. The buffer allocated to a slot will also
378    // be replaced if the requested buffer usage or geometry differs from that
379    // of the buffer allocated to a slot.
380    EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
381
382    // mCurrentTexture is the buffer slot index of the buffer that is currently
383    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
384    // indicating that no buffer slot is currently bound to the texture. Note,
385    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
386    // that no buffer is bound to the texture. A call to setBufferCount will
387    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
388    int mCurrentTexture;
389
390    // mAttached indicates whether the ConsumerBase is currently attached to
391    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
392    // indicating that the ConsumerBase is considered to be attached to
393    // whatever context is current at the time of the first updateTexImage call.
394    // It is set to false by detachFromContext, and then set to true again by
395    // attachToContext.
396    bool mAttached;
397};
398
399// ----------------------------------------------------------------------------
400}; // namespace android
401
402#endif // ANDROID_GUI_SURFACETEXTURE_H
403