Searched refs:old_mouse_x (Results 1 - 16 of 16) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Din_dos.cpp85 float old_mouse_x, old_mouse_y; variable
290 mouse_x = (mx + old_mouse_x) * 0.5;
298 old_mouse_x = mx;
H A Din_win.cpp40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
685 mouse_x = (mx + old_mouse_x) * 0.5;
694 old_mouse_x = mx;
H A Dgl_vidandroid.cpp28 float old_mouse_x, old_mouse_y; variable
746 mouse_x = (mx + old_mouse_x) * 0.5;
755 old_mouse_x = mx;
H A Dgl_vidlinux.cpp93 float old_mouse_x, old_mouse_y; variable
820 mouse_x = (mx + old_mouse_x) * 0.5;
828 old_mouse_x = mx;
H A Dgl_vidlinuxglx.cpp63 static int old_mouse_x, old_mouse_y; variable
956 mx = (mx + old_mouse_x) * 0.5;
959 old_mouse_x = mx;
H A Dvid_sunx.cpp49 float old_mouse_x, old_mouse_y; variable
1227 mouse_x = (mouse_x + old_mouse_x) * 0.5;
1231 old_mouse_x = mouse_x;
H A Dvid_sunxil.cpp93 float old_mouse_x, old_mouse_y; variable
1254 mouse_x = (mouse_x + old_mouse_x) * 0.5;
1258 old_mouse_x = mouse_x;
H A Dvid_x.cpp53 float old_mouse_x, old_mouse_y; variable
1169 mouse_x = (mouse_x + old_mouse_x) * 0.5;
1173 old_mouse_x = mouse_x;
H A Dvid_svgalib.cpp94 float old_mouse_x, old_mouse_y; variable
935 mouse_x = (mx + old_mouse_x) * 0.5;
943 old_mouse_x = mx;
/external/quake/quake/src/QW/client/
H A Dgl_vidlinux_x11.c69 static float old_mouse_x, old_mouse_y; variable
835 mouse_x = (mouse_x + old_mouse_x) * 0.5;
839 old_mouse_x = mouse_x;
H A Dgl_vidlinuxglx.c63 static float old_mouse_x, old_mouse_y; variable
745 mouse_x = (mouse_x + old_mouse_x) * 0.5;
748 old_mouse_x = mouse_x;
H A Din_win.c40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
681 mouse_x = (mx + old_mouse_x) * 0.5;
690 old_mouse_x = mx;
H A Dgl_vidlinux.c94 float old_mouse_x, old_mouse_y; variable
768 mouse_x = (mx + old_mouse_x) * 0.5;
776 old_mouse_x = mx;
H A Dgl_vidlinux_svga.c92 float old_mouse_x, old_mouse_y; variable
806 mouse_x = (mx + old_mouse_x) * 0.5;
814 old_mouse_x = mx;
H A Dvid_x.c59 float old_mouse_x, old_mouse_y; variable
1077 mouse_x = (mouse_x + old_mouse_x) * 0.5;
1081 old_mouse_x = mouse_x;
H A Dvid_svgalib.c94 float old_mouse_x, old_mouse_y; variable
948 mouse_x = (mx + old_mouse_x) * 0.5;
956 old_mouse_x = mx;

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