Searched refs:textureID (Results 1 - 5 of 5) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
95 if (mColorTargets[i]->textureID) {
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
H A DrsdAllocation.cpp97 rsAssert(drv->textureID);
98 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
153 if (!drv->textureID) {
154 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
169 if (!drv->textureID) {
170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
346 if (drv->textureID) {
347 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
348 drv->textureID
[all...]
H A DrsdAllocation.h33 uint32_t textureID; member in struct:DrvAllocation
H A DrsdShader.cpp491 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdAllocation.h33 uint32_t textureID; member in struct:DrvAllocation

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