Searched refs:textureID (Results 1 - 5 of 5) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 77 if (mDepthTarget->textureID) { 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 95 if (mColorTargets[i]->textureID) { 97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
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H A D | rsdAllocation.cpp | 97 rsAssert(drv->textureID); 98 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 111 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 153 if (!drv->textureID) { 154 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 if (!drv->textureID) { 170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 346 if (drv->textureID) { 347 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 348 drv->textureID [all...] |
H A D | rsdAllocation.h | 33 uint32_t textureID; member in struct:DrvAllocation
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H A D | rsdShader.cpp | 491 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
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/frameworks/support/renderscript/v8/rs_support/driver/ |
H A D | rsdAllocation.h | 33 uint32_t textureID; member in struct:DrvAllocation
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