Searched refs:u1 (Results 1 - 18 of 18) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
155 u1 = curr->uChan + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
176 u1 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
179 u1 += width_C;
/frameworks/base/libs/hwui/
H A DPatch.cpp226 float u1 = 0.0f; local
241 u1 += uOffset / bitmapWidth;
248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
255 u1 = stepX / bitmapWidth;
266 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
271 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
284 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
297 TextureVertex::set(vertex++, x1, y1, u1, v1);
299 TextureVertex::set(vertex++, x1, y2, u1, v2);
302 TextureVertex::set(vertex++, x1, y2, u1, v
270 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
[all...]
H A DPatch.h82 float u1, float v1, float u2, float v2,
H A DFontRenderer.h126 void appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
130 void appendMeshQuad(float x1, float y1, float u1, float v1,
134 void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
H A DFontRenderer.cpp386 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument
405 (*currentPos++) = u1;
426 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
450 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
H A DLayerRenderer.cpp170 const float u1 = r->left * texX; local
175 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
177 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DOpenGLRenderer.cpp1028 const float u1 = r->left * texX; local
1034 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1036 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1748 float u1 = float(x) / meshWidth; local
1762 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1763 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1766 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1821 const float u1 = fmax(0.0f, srcLeft / width); local
1827 resetDrawTextureTexCoords(u1, v1, u2, v2);
3167 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, floa argument
[all...]
H A DOpenGLRenderer.h640 * @param u1 The left coordinate of the texture
645 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
/frameworks/rs/
H A DrsPath.h57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
H A DrsFont.cpp97 float u1 = glyph->mBitmapMinU; local
105 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
108 nPenX, nPenY - height, 0, u1, v1);
666 float u1, float v1,
690 (*currentPos++) = u1;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
H A DrsFont.h248 float u1, float v1,
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s73 u1 RN 3 label
179 ;// u1 = (p0 + q0 + 1)>>1
180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
182 UHSUB8 u1, q_0, p_0
184 EOR u1, u1, m01 ,LSL #7
186 ;// Calculate A = (p2+u1)>>1
190 UHADD8 P1a, p_2, u1
198 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/font/
H A DFont.cpp89 float u1 = glyph->mBitmapMinU; local
97 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
100 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
151 const float u1 = glyph->mBitmapMinU; local
158 position->fY + destination[0].fY, u1, v2,
164 position->fY + destination[3].fY, u1, v1,
/frameworks/rs/driver/
H A DrsdGL.h93 float x1, float y1, float z1, float u1, float v1,
H A DrsdGL.cpp544 float x1, float y1, float z1, float u1, float v1,
550 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
H A DrsdRuntimeStubs.cpp231 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
253 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
/frameworks/rs/scriptc/
H A Drs_graphics.rsh277 * @param u1
296 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
/frameworks/support/renderscript/v8/rs_support/scriptc/
H A Drs_graphics.rsh277 * @param u1
296 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,

Completed in 1906 milliseconds