Searched refs:vec3 (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
H A Dshader2v.glsl6 varying vec3 varWorldPos;
7 varying vec3 varWorldNormal;
17 vec3 worldNorm = model3 * ATTRIB_normal;
/frameworks/native/services/surfaceflinger/
H A DTransform.h87 struct vec3 { struct in class:android::Transform
89 inline vec3() { } function in struct:android::Transform::vec3
90 inline vec3(float a, float b, float c) { function in struct:android::Transform::vec3
106 vec3 v[3];
107 inline const vec3& operator [] (int i) const { return v[i]; }
108 inline vec3& operator [] (int i) { return v[i]; }
115 vec3 transform(const vec3& v) const;
H A DTransform.cpp105 vec3& v(mMatrix[i]);
184 Transform::vec3 Transform::transform(const vec3& v) const {
185 vec3 r;
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dvlc_encode.cpp2544 Int vec1, vec2, vec3; local
2574 vec3 = 3 ;
2586 vec3 = 3 ;
2598 vec3 = 3 ;
2610 vec3 = 2 ;
2622 vec3 = 2 ;
2705 p3x = motdata[yin3*nMBPerRow+xin3][vec3].x;
2706 p3y = motdata[yin3*nMBPerRow+xin3][vec3].y;
2707 //p3x = motxdata[xin3*2+ (vec3&0x1) + (yin3*2+(vec3>>
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