Searched defs:procs (Results 1 - 5 of 5) sorted by path

/system/core/include/private/pixelflinger/
H A Dggl_context.h527 GGLContext procs; member in struct:android::context_t
/system/core/libpixelflinger/
H A Dclear.cpp37 GGLContext& procs = *(GGLContext*)c; local
38 GGL_INIT_PROC(procs, clear);
39 GGL_INIT_PROC(procs, clearColorx);
40 GGL_INIT_PROC(procs, clearDepthx);
41 GGL_INIT_PROC(procs, clearStencil);
H A Dpixelflinger.cpp748 GGLContext& procs = *(GGLContext*)c; local
749 GGL_INIT_PROC(procs, scissor);
750 GGL_INIT_PROC(procs, activeTexture);
751 GGL_INIT_PROC(procs, bindTexture);
752 GGL_INIT_PROC(procs, bindTextureLod);
753 GGL_INIT_PROC(procs, colorBuffer);
754 GGL_INIT_PROC(procs, readBuffer);
755 GGL_INIT_PROC(procs, depthBuffer);
756 GGL_INIT_PROC(procs, enable);
757 GGL_INIT_PROC(procs, disabl
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H A Draster.cpp34 GGLContext& procs = *(GGLContext*)c; local
35 GGL_INIT_PROC(procs, copyPixels);
36 GGL_INIT_PROC(procs, rasterPos2x);
37 GGL_INIT_PROC(procs, rasterPos2i);
157 c->procs.activeTexture(c, tmu);
158 c->procs.disable(c, GGL_W_LERP);
171 c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
172 c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
177 c->procs.texCoord2i(c, s0, t0);
178 c->procs
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/system/extras/procrank/
H A Dprocrank.c121 struct proc_info **procs; local
168 procs = calloc(num_procs, sizeof(struct proc_info*));
169 if (procs == NULL) {
175 procs[i] = malloc(sizeof(struct proc_info));
176 if (procs[i] == NULL) {
180 procs[i]->pid = pids[i];
181 pm_memusage_zero(&procs[i]->usage);
190 error = pm_process_usage(proc, &procs[i]->usage);
193 error = pm_process_workingset(proc, &procs[i]->usage, 0);
213 if (procs[
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