/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | GLUtils.h | 77 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 79 const IntRect& inval = IntRect(), GLint filter = GL_LINEAR); 81 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
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H A D | DrawQuadData.h | 140 GLint textureFilter = GL_LINEAR, 159 GLint textureFilter = GL_LINEAR) 138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument 156 TextureQuadData(const DrawQuadData& data, int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR) argument
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H A D | TileTexture.cpp | 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
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/external/quake/quake/src/QW/client/ |
H A D | gl_ngraph.c | 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_rmisc.c | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_warp.c | 670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_draw.c | 67 int gl_filter_max = GL_LINEAR; 314 {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, 316 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, 318 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} 772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_vidandroid.c | 21 int texture_mode = GL_LINEAR;
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H A D | gl_vidlinux.c | 106 int texture_mode = GL_LINEAR;
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H A D | gl_vidlinux_svga.c | 105 int texture_mode = GL_LINEAR;
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
H A D | GraphicsContext3DGtk.cpp | 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
H A D | GraphicsContext3DMac.mm | 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_vidandroid.cpp | 44 int texture_mode = GL_LINEAR; 216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_rmisc.cpp | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_warp.cpp | 719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_draw.cpp | 75 int gl_filter_max = GL_LINEAR; 650 {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, 652 {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, 654 {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} 799 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 800 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1041 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1042 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); [all...] |
H A D | gl_vidlinux.cpp | 105 int texture_mode = GL_LINEAR;
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
H A D | VideoLayerAndroid.cpp | 95 GL_TEXTURE_2D, GL_LINEAR, 160 TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad,
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H A D | CanvasLayer.cpp | 207 GL_LINEAR, LayerQuad, &m_drawTransform, &rect);
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H A D | MediaTexture.cpp | 181 GL_LINEAR, LayerQuad, &contentMatrix, &mediaBounds,
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H A D | BaseLayerAndroid.cpp | 243 TextureQuadData repeatedQuadData(imageTextureId, GL_TEXTURE_2D, GL_LINEAR,
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | utilities.cpp | 545 case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; 560 case GL_LINEAR:
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TextureLibrary.java | 153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 92 ::glBlitFramebufferEXT(0, 0, m_currentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); 333 ::glBlitFramebufferEXT(0, 0, m_currentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); 547 ::glBlitFramebufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); 561 ::glBlitFramebufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR); 860 ::glBlitFramebufferEXT(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 642 return GL_LINEAR; 661 return GL_LINEAR;
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