1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include <GLES2/gl2.h>
17#include <GLES2/gl2ext.h>
18#include <stdio.h>
19#include <stdlib.h>
20#include "attach_shader_eight.h"
21
22#define  LOG_TAG    "attach_shader_eight"
23#define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
24
25Data attachShaderEight(){
26    GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
27
28    GLuint program = glCreateProgram();
29    glAttachShader(program, fragmentShader);
30
31    GLint error = glGetError();
32    Data data = {error, -9 , -1};
33    glDeleteShader(fragmentShader);
34    glDeleteProgram(program);
35    return data;
36}
37