1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include <GLES2/gl2.h>
17#include <GLES2/gl2ext.h>
18#include <stdio.h>
19#include <stdlib.h>
20#include "attach_shader_four.h"
21
22#define  LOG_TAG    "attach_shader_four"
23#define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
24
25Data attachShaderFour(){
26    GLuint program = glCreateProgram();
27    GLsizei maxCount = 10;
28    GLsizei count;
29    GLuint shaders[maxCount];
30
31    glGetAttachedShaders(program, maxCount,
32         &count,
33         shaders);
34    LOGI("Attached Shader First element :  %d\n", *shaders);
35    LOGI("ShaderCount %d\n", count);
36    GLint error = glGetError();
37    Data data = {error, count, -1};
38
39    glDeleteProgram(program);
40    return data;
41}
42
43
44
45