1/****************************************************************************
2 ****************************************************************************
3 ***
4 ***   This header was automatically generated from a Linux kernel header
5 ***   of the same name, to make information necessary for userspace to
6 ***   call into the kernel available to libc.  It contains only constants,
7 ***   structures, and macros generated from the original header, and thus,
8 ***   contains no copyrightable information.
9 ***
10 ****************************************************************************
11 ****************************************************************************/
12#ifndef _LINUX_FB_H
13#define _LINUX_FB_H
14
15#include <asm/types.h>
16
17#define FB_MAJOR 29
18#define FB_MAX 32
19
20#define FBIOGET_VSCREENINFO 0x4600
21#define FBIOPUT_VSCREENINFO 0x4601
22#define FBIOGET_FSCREENINFO 0x4602
23#define FBIOGETCMAP 0x4604
24#define FBIOPUTCMAP 0x4605
25#define FBIOPAN_DISPLAY 0x4606
26#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
27
28#define FBIOGET_CON2FBMAP 0x460F
29#define FBIOPUT_CON2FBMAP 0x4610
30#define FBIOBLANK 0x4611
31#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
32#define FBIO_ALLOC 0x4613
33#define FBIO_FREE 0x4614
34#define FBIOGET_GLYPH 0x4615
35#define FBIOGET_HWCINFO 0x4616
36#define FBIOPUT_MODEINFO 0x4617
37#define FBIOGET_DISPINFO 0x4618
38
39#define FB_TYPE_PACKED_PIXELS 0
40#define FB_TYPE_PLANES 1
41#define FB_TYPE_INTERLEAVED_PLANES 2
42#define FB_TYPE_TEXT 3
43#define FB_TYPE_VGA_PLANES 4
44
45#define FB_AUX_TEXT_MDA 0
46#define FB_AUX_TEXT_CGA 1
47#define FB_AUX_TEXT_S3_MMIO 2
48#define FB_AUX_TEXT_MGA_STEP16 3
49#define FB_AUX_TEXT_MGA_STEP8 4
50
51#define FB_AUX_VGA_PLANES_VGA4 0
52#define FB_AUX_VGA_PLANES_CFB4 1
53#define FB_AUX_VGA_PLANES_CFB8 2
54
55#define FB_VISUAL_MONO01 0
56#define FB_VISUAL_MONO10 1
57#define FB_VISUAL_TRUECOLOR 2
58#define FB_VISUAL_PSEUDOCOLOR 3
59#define FB_VISUAL_DIRECTCOLOR 4
60#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
61
62#define FB_ACCEL_NONE 0
63#define FB_ACCEL_ATARIBLITT 1
64#define FB_ACCEL_AMIGABLITT 2
65#define FB_ACCEL_S3_TRIO64 3
66#define FB_ACCEL_NCR_77C32BLT 4
67#define FB_ACCEL_S3_VIRGE 5
68#define FB_ACCEL_ATI_MACH64GX 6
69#define FB_ACCEL_DEC_TGA 7
70#define FB_ACCEL_ATI_MACH64CT 8
71#define FB_ACCEL_ATI_MACH64VT 9
72#define FB_ACCEL_ATI_MACH64GT 10
73#define FB_ACCEL_SUN_CREATOR 11
74#define FB_ACCEL_SUN_CGSIX 12
75#define FB_ACCEL_SUN_LEO 13
76#define FB_ACCEL_IMS_TWINTURBO 14
77#define FB_ACCEL_3DLABS_PERMEDIA2 15
78#define FB_ACCEL_MATROX_MGA2064W 16
79#define FB_ACCEL_MATROX_MGA1064SG 17
80#define FB_ACCEL_MATROX_MGA2164W 18
81#define FB_ACCEL_MATROX_MGA2164W_AGP 19
82#define FB_ACCEL_MATROX_MGAG100 20
83#define FB_ACCEL_MATROX_MGAG200 21
84#define FB_ACCEL_SUN_CG14 22
85#define FB_ACCEL_SUN_BWTWO 23
86#define FB_ACCEL_SUN_CGTHREE 24
87#define FB_ACCEL_SUN_TCX 25
88#define FB_ACCEL_MATROX_MGAG400 26
89#define FB_ACCEL_NV3 27
90#define FB_ACCEL_NV4 28
91#define FB_ACCEL_NV5 29
92#define FB_ACCEL_CT_6555x 30
93#define FB_ACCEL_3DFX_BANSHEE 31
94#define FB_ACCEL_ATI_RAGE128 32
95#define FB_ACCEL_IGS_CYBER2000 33
96#define FB_ACCEL_IGS_CYBER2010 34
97#define FB_ACCEL_IGS_CYBER5000 35
98#define FB_ACCEL_SIS_GLAMOUR 36
99#define FB_ACCEL_3DLABS_PERMEDIA3 37
100#define FB_ACCEL_ATI_RADEON 38
101#define FB_ACCEL_I810 39
102#define FB_ACCEL_SIS_GLAMOUR_2 40
103#define FB_ACCEL_SIS_XABRE 41
104#define FB_ACCEL_I830 42
105#define FB_ACCEL_NV_10 43
106#define FB_ACCEL_NV_20 44
107#define FB_ACCEL_NV_30 45
108#define FB_ACCEL_NV_40 46
109#define FB_ACCEL_XGI_VOLARI_V 47
110#define FB_ACCEL_XGI_VOLARI_Z 48
111#define FB_ACCEL_OMAP1610 49
112#define FB_ACCEL_NEOMAGIC_NM2070 90
113#define FB_ACCEL_NEOMAGIC_NM2090 91
114#define FB_ACCEL_NEOMAGIC_NM2093 92
115#define FB_ACCEL_NEOMAGIC_NM2097 93
116#define FB_ACCEL_NEOMAGIC_NM2160 94
117#define FB_ACCEL_NEOMAGIC_NM2200 95
118#define FB_ACCEL_NEOMAGIC_NM2230 96
119#define FB_ACCEL_NEOMAGIC_NM2360 97
120#define FB_ACCEL_NEOMAGIC_NM2380 98
121
122#define FB_ACCEL_SAVAGE4 0x80
123#define FB_ACCEL_SAVAGE3D 0x81
124#define FB_ACCEL_SAVAGE3D_MV 0x82
125#define FB_ACCEL_SAVAGE2000 0x83
126#define FB_ACCEL_SAVAGE_MX_MV 0x84
127#define FB_ACCEL_SAVAGE_MX 0x85
128#define FB_ACCEL_SAVAGE_IX_MV 0x86
129#define FB_ACCEL_SAVAGE_IX 0x87
130#define FB_ACCEL_PROSAVAGE_PM 0x88
131#define FB_ACCEL_PROSAVAGE_KM 0x89
132#define FB_ACCEL_S3TWISTER_P 0x8a
133#define FB_ACCEL_S3TWISTER_K 0x8b
134#define FB_ACCEL_SUPERSAVAGE 0x8c
135#define FB_ACCEL_PROSAVAGE_DDR 0x8d
136#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
137
138struct fb_fix_screeninfo {
139 char id[16];
140 unsigned long smem_start;
141
142 __u32 smem_len;
143 __u32 type;
144 __u32 type_aux;
145 __u32 visual;
146 __u16 xpanstep;
147 __u16 ypanstep;
148 __u16 ywrapstep;
149 __u32 line_length;
150 unsigned long mmio_start;
151
152 __u32 mmio_len;
153 __u32 accel;
154
155 __u16 reserved[3];
156};
157
158struct fb_bitfield {
159 __u32 offset;
160 __u32 length;
161 __u32 msb_right;
162
163};
164
165#define FB_NONSTD_HAM 1
166
167#define FB_ACTIVATE_NOW 0
168#define FB_ACTIVATE_NXTOPEN 1
169#define FB_ACTIVATE_TEST 2
170#define FB_ACTIVATE_MASK 15
171
172#define FB_ACTIVATE_VBL 16
173#define FB_CHANGE_CMAP_VBL 32
174#define FB_ACTIVATE_ALL 64
175#define FB_ACTIVATE_FORCE 128
176#define FB_ACTIVATE_INV_MODE 256
177
178#define FB_ACCELF_TEXT 1
179
180#define FB_SYNC_HOR_HIGH_ACT 1
181#define FB_SYNC_VERT_HIGH_ACT 2
182#define FB_SYNC_EXT 4
183#define FB_SYNC_COMP_HIGH_ACT 8
184#define FB_SYNC_BROADCAST 16
185
186#define FB_SYNC_ON_GREEN 32
187
188#define FB_VMODE_NONINTERLACED 0
189#define FB_VMODE_INTERLACED 1
190#define FB_VMODE_DOUBLE 2
191#define FB_VMODE_MASK 255
192
193#define FB_VMODE_YWRAP 256
194#define FB_VMODE_SMOOTH_XPAN 512
195#define FB_VMODE_CONUPDATE 512
196
197#define FB_ROTATE_UR 0
198#define FB_ROTATE_CW 1
199#define FB_ROTATE_UD 2
200#define FB_ROTATE_CCW 3
201
202#define PICOS2KHZ(a) (1000000000UL/(a))
203#define KHZ2PICOS(a) (1000000000UL/(a))
204
205struct fb_var_screeninfo {
206 __u32 xres;
207 __u32 yres;
208 __u32 xres_virtual;
209 __u32 yres_virtual;
210 __u32 xoffset;
211 __u32 yoffset;
212
213 __u32 bits_per_pixel;
214 __u32 grayscale;
215
216 struct fb_bitfield red;
217 struct fb_bitfield green;
218 struct fb_bitfield blue;
219 struct fb_bitfield transp;
220
221 __u32 nonstd;
222
223 __u32 activate;
224
225 __u32 height;
226 __u32 width;
227
228 __u32 accel_flags;
229
230 __u32 pixclock;
231 __u32 left_margin;
232 __u32 right_margin;
233 __u32 upper_margin;
234 __u32 lower_margin;
235 __u32 hsync_len;
236 __u32 vsync_len;
237 __u32 sync;
238 __u32 vmode;
239 __u32 rotate;
240 __u32 reserved[5];
241};
242
243struct fb_cmap {
244 __u32 start;
245 __u32 len;
246 __u16 *red;
247 __u16 *green;
248 __u16 *blue;
249 __u16 *transp;
250};
251
252struct fb_con2fbmap {
253 __u32 console;
254 __u32 framebuffer;
255};
256
257#define VESA_NO_BLANKING 0
258#define VESA_VSYNC_SUSPEND 1
259#define VESA_HSYNC_SUSPEND 2
260#define VESA_POWERDOWN 3
261
262enum {
263
264 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
265
266 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
267
268 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
269
270 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
271
272 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
273};
274
275#define FB_VBLANK_VBLANKING 0x001
276#define FB_VBLANK_HBLANKING 0x002
277#define FB_VBLANK_HAVE_VBLANK 0x004
278#define FB_VBLANK_HAVE_HBLANK 0x008
279#define FB_VBLANK_HAVE_COUNT 0x010
280#define FB_VBLANK_HAVE_VCOUNT 0x020
281#define FB_VBLANK_HAVE_HCOUNT 0x040
282#define FB_VBLANK_VSYNCING 0x080
283#define FB_VBLANK_HAVE_VSYNC 0x100
284
285struct fb_vblank {
286 __u32 flags;
287 __u32 count;
288 __u32 vcount;
289 __u32 hcount;
290 __u32 reserved[4];
291};
292
293#define ROP_COPY 0
294#define ROP_XOR 1
295
296struct fb_copyarea {
297 __u32 dx;
298 __u32 dy;
299 __u32 width;
300 __u32 height;
301 __u32 sx;
302 __u32 sy;
303};
304
305struct fb_fillrect {
306 __u32 dx;
307 __u32 dy;
308 __u32 width;
309 __u32 height;
310 __u32 color;
311 __u32 rop;
312};
313
314struct fb_image {
315 __u32 dx;
316 __u32 dy;
317 __u32 width;
318 __u32 height;
319 __u32 fg_color;
320 __u32 bg_color;
321 __u8 depth;
322 const char *data;
323 struct fb_cmap cmap;
324};
325
326#define FB_CUR_SETIMAGE 0x01
327#define FB_CUR_SETPOS 0x02
328#define FB_CUR_SETHOT 0x04
329#define FB_CUR_SETCMAP 0x08
330#define FB_CUR_SETSHAPE 0x10
331#define FB_CUR_SETSIZE 0x20
332#define FB_CUR_SETALL 0xFF
333
334struct fbcurpos {
335 __u16 x, y;
336};
337
338struct fb_cursor {
339 __u16 set;
340 __u16 enable;
341 __u16 rop;
342 const char *mask;
343 struct fbcurpos hot;
344 struct fb_image image;
345};
346
347#endif
348