1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package com.jme3.bullet.collision;
33
34import com.jme3.math.Vector3f;
35
36/**
37 * Contains the results of a PhysicsSpace rayTest
38 * @author normenhansen
39 */
40public class PhysicsSweepTestResult {
41
42    private PhysicsCollisionObject collisionObject;
43    private Vector3f hitNormalLocal;
44    private float hitFraction;
45    private boolean normalInWorldSpace;
46
47    public PhysicsSweepTestResult() {
48    }
49
50    public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51        this.collisionObject = collisionObject;
52        this.hitNormalLocal = hitNormalLocal;
53        this.hitFraction = hitFraction;
54        this.normalInWorldSpace = normalInWorldSpace;
55    }
56
57    /**
58     * @return the collisionObject
59     */
60    public PhysicsCollisionObject getCollisionObject() {
61        return collisionObject;
62    }
63
64    /**
65     * @return the hitNormalLocal
66     */
67    public Vector3f getHitNormalLocal() {
68        return hitNormalLocal;
69    }
70
71    /**
72     * @return the hitFraction
73     */
74    public float getHitFraction() {
75        return hitFraction;
76    }
77
78    /**
79     * @return the normalInWorldSpace
80     */
81    public boolean isNormalInWorldSpace() {
82        return normalInWorldSpace;
83    }
84
85    public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86        this.collisionObject = collisionObject;
87        this.hitNormalLocal = hitNormalLocal;
88        this.hitFraction = hitFraction;
89        this.normalInWorldSpace = normalInWorldSpace;
90    }
91}
92