1MaterialDef Debug Normals {
2    Technique {
3        VertexShader GLSL100:   Common/MatDefs/Misc/ShowNormals.vert
4        FragmentShader GLSL100: Common/MatDefs/Misc/ShowNormals.frag
5
6        WorldParameters {
7            WorldViewProjectionMatrix
8        }
9    }
10}