1MaterialDef Default GUI {
2
3    MaterialParameters {
4        Int NumSamples
5        Texture2D Texture
6        Color Color        
7    }
8
9    Technique {
10        VertexShader GLSL150:   Common/MatDefs/Post/Post15.vert
11        FragmentShader GLSL150: Common/MatDefs/Post/Overlay15.frag
12
13        WorldParameters {
14            WorldViewProjectionMatrix
15        }
16
17        Defines {
18            RESOLVE_MS : NumSamples
19        }
20
21    }
22
23    Technique {
24        VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
25        FragmentShader GLSL100: Common/MatDefs/Post/Overlay.frag
26
27        WorldParameters {
28            WorldViewProjectionMatrix
29        }
30
31    }
32
33    Technique FixedFunc {
34    }
35
36}