1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package com.jme3.terrain.heightmap;
6
7import com.jme3.texture.Image;
8
9/**
10 * A heightmap that is built off an image.
11 * If you want to be able to supply different Image types to
12 * ImageBaseHeightMapGrid, you need to implement this interface,
13 * and have that class extend Abstract heightmap.
14 *
15 * @author bowens
16 * @deprecated
17 */
18public interface ImageHeightmap {
19
20    /**
21     * Set the image to use for this heightmap
22     */
23    //public void setImage(Image image);
24
25    /**
26     * The BufferedImage.TYPE_ that is supported
27     * by this ImageHeightmap
28     */
29    //public int getSupportedImageType();
30}
31