1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.bullet;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.bullet.BulletAppState;
37import com.jme3.bullet.PhysicsSpace;
38import com.jme3.bullet.collision.PhysicsCollisionEvent;
39import com.jme3.bullet.collision.PhysicsCollisionListener;
40import com.jme3.bullet.collision.shapes.SphereCollisionShape;
41import com.jme3.renderer.RenderManager;
42import com.jme3.scene.shape.Sphere;
43import com.jme3.scene.shape.Sphere.TextureMode;
44
45/**
46 *
47 * @author normenhansen
48 */
49public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener {
50
51    private BulletAppState bulletAppState;
52    private Sphere bullet;
53    private SphereCollisionShape bulletCollisionShape;
54
55    public static void main(String[] args) {
56        TestCollisionListener app = new TestCollisionListener();
57        app.start();
58    }
59
60    @Override
61    public void simpleInitApp() {
62        bulletAppState = new BulletAppState();
63        stateManager.attach(bulletAppState);
64        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
65        bullet = new Sphere(32, 32, 0.4f, true, false);
66        bullet.setTextureMode(TextureMode.Projected);
67        bulletCollisionShape = new SphereCollisionShape(0.4f);
68
69        PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
70        PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace());
71
72        // add ourselves as collision listener
73        getPhysicsSpace().addCollisionListener(this);
74    }
75
76    private PhysicsSpace getPhysicsSpace(){
77        return bulletAppState.getPhysicsSpace();
78    }
79
80    @Override
81    public void simpleUpdate(float tpf) {
82        //TODO: add update code
83    }
84
85    @Override
86    public void simpleRender(RenderManager rm) {
87        //TODO: add render code
88    }
89
90    public void collision(PhysicsCollisionEvent event) {
91        if ("Box".equals(event.getNodeA().getName()) || "Box".equals(event.getNodeB().getName())) {
92            if ("bullet".equals(event.getNodeA().getName()) || "bullet".equals(event.getNodeB().getName())) {
93                fpsText.setText("You hit the box!");
94            }
95        }
96    }
97
98}
99