1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32
33package jme3test.helloworld;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.font.BitmapText;
37import com.jme3.light.DirectionalLight;
38import com.jme3.material.Material;
39import com.jme3.math.Vector3f;
40import com.jme3.scene.Geometry;
41import com.jme3.scene.Spatial;
42import com.jme3.scene.shape.Box;
43
44/** Sample 3 - how to load an OBJ model, and OgreXML model,
45 * a material/texture, or text. */
46public class HelloAssets extends SimpleApplication {
47
48    public static void main(String[] args) {
49        HelloAssets app = new HelloAssets();
50        app.start();
51    }
52
53    @Override
54    public void simpleInitApp() {
55
56        /** Load a teapot model (OBJ file from test-data) */
57        Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
58        Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
59        teapot.setMaterial(mat_default);
60        rootNode.attachChild(teapot);
61
62        /** Create a wall (Box with material and texture from test-data) */
63        Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
64        Spatial wall = new Geometry("Box", box );
65        Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
66        mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
67        wall.setMaterial(mat_brick);
68        wall.setLocalTranslation(2.0f,-2.5f,0.0f);
69        rootNode.attachChild(wall);
70
71        /** Display a line of text (default font from test-data) */
72        guiNode.detachAllChildren();
73        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
74        BitmapText helloText = new BitmapText(guiFont, false);
75        helloText.setSize(guiFont.getCharSet().getRenderedSize());
76        helloText.setText("Hello World");
77        helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
78        guiNode.attachChild(helloText);
79
80        /** Load a Ninja model (OgreXML + material + texture from test_data) */
81        Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
82        ninja.scale(0.05f, 0.05f, 0.05f);
83        ninja.rotate(0.0f, -3.0f, 0.0f);
84        ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
85        rootNode.attachChild(ninja);
86        /** You must add a light to make the model visible */
87        DirectionalLight sun = new DirectionalLight();
88        sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
89        rootNode.addLight(sun);
90    }
91}
92