1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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12 * * Redistributions in binary form must reproduce the above copyright
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31 */
32
33package jme3test.light;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.DirectionalLight;
37import com.jme3.light.PointLight;
38import com.jme3.material.Material;
39import com.jme3.math.ColorRGBA;
40import com.jme3.math.FastMath;
41import com.jme3.math.Vector3f;
42import com.jme3.scene.Geometry;
43import com.jme3.scene.shape.Sphere;
44import com.jme3.util.TangentBinormalGenerator;
45
46public class TestSimpleLighting extends SimpleApplication {
47
48    float angle;
49    PointLight pl;
50    Geometry lightMdl;
51
52    public static void main(String[] args){
53        TestSimpleLighting app = new TestSimpleLighting();
54        app.start();
55    }
56
57    @Override
58    public void simpleInitApp() {
59        Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
60        TangentBinormalGenerator.generate(teapot.getMesh(), true);
61
62        teapot.setLocalScale(2f);
63        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
64//        mat.selectTechnique("GBuf");
65        mat.setFloat("Shininess", 12);
66        mat.setBoolean("UseMaterialColors", true);
67
68//        mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
69//
70//        mat.setBoolean("VTangent", true);
71//        mat.setBoolean("Minnaert", true);
72//        mat.setBoolean("WardIso", true);
73//        mat.setBoolean("VertexLighting", true);
74//        mat.setBoolean("LowQuality", true);
75//        mat.setBoolean("HighQuality", true);
76
77        mat.setColor("Ambient",  ColorRGBA.Black);
78        mat.setColor("Diffuse",  ColorRGBA.Gray);
79        mat.setColor("Specular", ColorRGBA.Gray);
80
81        teapot.setMaterial(mat);
82        rootNode.attachChild(teapot);
83
84        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
85        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
86        lightMdl.getMesh().setStatic();
87        rootNode.attachChild(lightMdl);
88
89        pl = new PointLight();
90        pl.setColor(ColorRGBA.White);
91        pl.setRadius(4f);
92        rootNode.addLight(pl);
93
94        DirectionalLight dl = new DirectionalLight();
95        dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
96        dl.setColor(ColorRGBA.Green);
97        rootNode.addLight(dl);
98    }
99
100    @Override
101    public void simpleUpdate(float tpf){
102//        cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f));
103//        cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f));
104
105        angle += tpf;
106        angle %= FastMath.TWO_PI;
107
108        pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
109        lightMdl.setLocalTranslation(pl.getPosition());
110    }
111
112}
113