1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.material;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.DirectionalLight;
37import com.jme3.light.PointLight;
38import com.jme3.material.Material;
39import com.jme3.math.ColorRGBA;
40import com.jme3.math.FastMath;
41import com.jme3.math.Vector3f;
42import com.jme3.scene.Geometry;
43import com.jme3.scene.Spatial;
44import com.jme3.scene.plugins.ogre.OgreMeshKey;
45import com.jme3.scene.shape.Sphere;
46import com.jme3.util.TangentBinormalGenerator;
47
48public class TestBumpModel extends SimpleApplication {
49
50    float angle;
51    PointLight pl;
52    Spatial lightMdl;
53
54    public static void main(String[] args){
55        TestBumpModel app = new TestBumpModel();
56        app.start();
57    }
58
59    @Override
60    public void simpleInitApp() {
61        Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml"));
62        signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"));
63        TangentBinormalGenerator.generate(signpost);
64        rootNode.attachChild(signpost);
65
66        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
67        lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
68        rootNode.attachChild(lightMdl);
69
70        // flourescent main light
71        pl = new PointLight();
72        pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
73        rootNode.addLight(pl);
74
75        // sunset light
76        DirectionalLight dl = new DirectionalLight();
77        dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
78        dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
79        rootNode.addLight(dl);
80
81        // skylight
82        dl = new DirectionalLight();
83        dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
84        dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
85        rootNode.addLight(dl);
86
87        // white ambient light
88        dl = new DirectionalLight();
89        dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
90        dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
91        rootNode.addLight(dl);
92    }
93
94    @Override
95    public void simpleUpdate(float tpf){
96        angle += tpf * 0.25f;
97        angle %= FastMath.TWO_PI;
98
99        pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
100        lightMdl.setLocalTranslation(pl.getPosition());
101    }
102
103}
104