1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.material;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.PointLight;
37import com.jme3.material.Material;
38import com.jme3.math.ColorRGBA;
39import com.jme3.math.FastMath;
40import com.jme3.math.Vector3f;
41import com.jme3.scene.Geometry;
42import com.jme3.scene.Spatial;
43import com.jme3.scene.shape.Sphere;
44import com.jme3.util.TangentBinormalGenerator;
45
46public class TestNormalMapping extends SimpleApplication {
47
48    float angle;
49    PointLight pl;
50    Spatial lightMdl;
51
52    public static void main(String[] args){
53        TestNormalMapping app = new TestNormalMapping();
54        app.start();
55    }
56
57    @Override
58    public void simpleInitApp() {
59        Sphere sphMesh = new Sphere(32, 32, 1);
60        sphMesh.setTextureMode(Sphere.TextureMode.Projected);
61        sphMesh.updateGeometry(32, 32, 1, false, false);
62        TangentBinormalGenerator.generate(sphMesh);
63
64        Geometry sphere = new Geometry("Rock Ball", sphMesh);
65        Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
66        sphere.setMaterial(mat);
67        rootNode.attachChild(sphere);
68
69        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
70        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
71        rootNode.attachChild(lightMdl);
72
73        pl = new PointLight();
74        pl.setColor(ColorRGBA.White);
75        pl.setPosition(new Vector3f(0f, 0f, 4f));
76        rootNode.addLight(pl);
77
78//        DirectionalLight dl = new DirectionalLight();
79//        dl.setDirection(new Vector3f(1,-1,1).normalizeLocal());
80//        dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
81//        rootNode.addLight(dl);
82    }
83
84    @Override
85    public void simpleUpdate(float tpf){
86        angle += tpf * 0.25f;
87        angle %= FastMath.TWO_PI;
88
89        pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
90        lightMdl.setLocalTranslation(pl.getPosition());
91    }
92
93}
94