1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.material; 34 35import com.jme3.app.SimpleApplication; 36import com.jme3.light.PointLight; 37import com.jme3.material.Material; 38import com.jme3.math.ColorRGBA; 39import com.jme3.math.FastMath; 40import com.jme3.math.Vector3f; 41import com.jme3.scene.Geometry; 42import com.jme3.scene.Spatial; 43import com.jme3.scene.shape.Quad; 44import com.jme3.scene.shape.Sphere; 45import com.jme3.util.TangentBinormalGenerator; 46 47// phong cutoff for light to normal angle > 90? 48public class TestSimpleBumps extends SimpleApplication { 49 50 float angle; 51 PointLight pl; 52 Spatial lightMdl; 53 54 public static void main(String[] args){ 55 TestSimpleBumps app = new TestSimpleBumps(); 56 app.start(); 57 } 58 59 @Override 60 public void simpleInitApp() { 61 Quad quadMesh = new Quad(1, 1); 62 63 Geometry sphere = new Geometry("Rock Ball", quadMesh); 64 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m"); 65 sphere.setMaterial(mat); 66 TangentBinormalGenerator.generate(sphere); 67 rootNode.attachChild(sphere); 68 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 70 lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 71 rootNode.attachChild(lightMdl); 72 73 pl = new PointLight(); 74 pl.setColor(ColorRGBA.White); 75 pl.setPosition(new Vector3f(0f, 0f, 4f)); 76 rootNode.addLight(pl); 77 78// DirectionalLight dl = new DirectionalLight(); 79// dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal()); 80// dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f)); 81// rootNode.addLight(dl); 82 } 83 84 @Override 85 public void simpleUpdate(float tpf){ 86 angle += tpf * 0.25f; 87 angle %= FastMath.TWO_PI; 88 89 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f)); 90 lightMdl.setLocalTranslation(pl.getPosition()); 91 } 92 93} 94