1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package jme3test.model;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.light.DirectionalLight;
36import com.jme3.light.PointLight;
37import com.jme3.math.ColorRGBA;
38import com.jme3.math.FastMath;
39import com.jme3.math.Vector3f;
40import com.jme3.scene.Geometry;
41import com.jme3.scene.Spatial;
42import com.jme3.scene.shape.Sphere;
43
44public class TestOgreLoading extends SimpleApplication {
45
46    float angle1;
47    float angle2;
48    PointLight pl;
49    PointLight p2;
50    Spatial lightMdl;
51    Spatial lightMd2;
52
53    public static void main(String[] args) {
54        TestOgreLoading app = new TestOgreLoading();
55        app.start();
56    }
57
58    public void simpleInitApp() {
59//        PointLight pl = new PointLight();
60//        pl.setPosition(new Vector3f(10, 10, -10));
61//        rootNode.addLight(pl);
62        flyCam.setMoveSpeed(10f);
63
64        // sunset light
65        DirectionalLight dl = new DirectionalLight();
66        dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
67        dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
68        rootNode.addLight(dl);
69
70
71        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
72        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
73        rootNode.attachChild(lightMdl);
74
75        lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
76        lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
77        rootNode.attachChild(lightMd2);
78
79
80        pl = new PointLight();
81        pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0));
82        pl.setPosition(new Vector3f(0f, 0f, 4f));
83        rootNode.addLight(pl);
84
85        p2 = new PointLight();
86        p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0));
87        p2.setPosition(new Vector3f(0f, 0f, 3f));
88        rootNode.addLight(p2);
89
90
91        // create the geometry and attach it
92        Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
93        float scale = 0.05f;
94        elephant.scale(scale, scale, scale);
95        rootNode.attachChild(elephant);
96    }
97
98    @Override
99    public void simpleUpdate(float tpf) {
100        angle1 += tpf * 0.25f;
101        angle1 %= FastMath.TWO_PI;
102
103        angle2 += tpf * 0.50f;
104        angle2 %= FastMath.TWO_PI;
105
106        pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
107        p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
108        lightMdl.setLocalTranslation(pl.getPosition());
109        lightMd2.setLocalTranslation(p2.getPosition());
110    }
111}
112