1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
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31 */
32
33package jme3test.model.anim;
34
35import com.jme3.animation.AnimChannel;
36import com.jme3.animation.AnimControl;
37import com.jme3.app.SimpleApplication;
38import com.jme3.input.KeyInput;
39import com.jme3.input.controls.ActionListener;
40import com.jme3.input.controls.KeyTrigger;
41import com.jme3.light.DirectionalLight;
42import com.jme3.material.Material;
43import com.jme3.math.ColorRGBA;
44import com.jme3.math.Vector3f;
45import com.jme3.scene.Node;
46import com.jme3.scene.debug.SkeletonDebugger;
47
48public class TestAnimBlendBug extends SimpleApplication implements ActionListener {
49
50//    private AnimControl control;
51    private AnimChannel channel1, channel2;
52    private String[] animNames;
53
54    private float blendTime = 0.5f;
55    private float lockAfterBlending =  blendTime + 0.25f;
56    private float blendingAnimationLock;
57
58    public static void main(String[] args) {
59        TestAnimBlendBug app = new TestAnimBlendBug();
60        app.start();
61    }
62
63    public void onAction(String name, boolean value, float tpf) {
64        if (name.equals("One") && value){
65            channel1.setAnim(animNames[4], blendTime);
66            channel2.setAnim(animNames[4], 0);
67            channel1.setSpeed(0.25f);
68            channel2.setSpeed(0.25f);
69            blendingAnimationLock = lockAfterBlending;
70        }
71    }
72
73    public void onPreUpdate(float tpf) {
74    }
75
76    public void onPostUpdate(float tpf) {
77    }
78
79    @Override
80    public void simpleUpdate(float tpf) {
81        // Is there currently a blending underway?
82        if (blendingAnimationLock > 0f) {
83            blendingAnimationLock -= tpf;
84        }
85    }
86
87    @Override
88    public void simpleInitApp() {
89        inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1));
90        inputManager.addListener(this, "One");
91
92        flyCam.setMoveSpeed(100f);
93        cam.setLocation( new Vector3f( 0f, 150f, -325f ) );
94        cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
95
96        DirectionalLight dl = new DirectionalLight();
97        dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
98        dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
99        rootNode.addLight(dl);
100
101        Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
102        Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
103//        Node model2 = model1.clone();
104
105        model1.setLocalTranslation(-60, 0, 0);
106        model2.setLocalTranslation(60, 0, 0);
107
108        AnimControl control1 = model1.getControl(AnimControl.class);
109        animNames = control1.getAnimationNames().toArray(new String[0]);
110        channel1 = control1.createChannel();
111
112        AnimControl control2 = model2.getControl(AnimControl.class);
113        channel2 = control2.createChannel();
114
115        SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton());
116        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
117        mat.getAdditionalRenderState().setWireframe(true);
118        mat.setColor("Color", ColorRGBA.Green);
119        mat.getAdditionalRenderState().setDepthTest(false);
120        skeletonDebug.setMaterial(mat);
121        model1.attachChild(skeletonDebug);
122
123        skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton());
124        skeletonDebug.setMaterial(mat);
125        model2.attachChild(skeletonDebug);
126
127        rootNode.attachChild(model1);
128        rootNode.attachChild(model2);
129    }
130
131}
132