Local.cpp revision 7d6c24cdbf41522818ec9ae7b8d3b624660853c1
1//===-- Local.cpp - Functions to perform local transformations ------------===//
2//
3// This family of functions perform various local transformations to the
4// program.
5//
6//===----------------------------------------------------------------------===//
7
8#include "llvm/Transforms/Utils/Local.h"
9#include "llvm/iTerminators.h"
10#include "llvm/iOperators.h"
11#include "llvm/ConstantHandling.h"
12
13//===----------------------------------------------------------------------===//
14//  Local constant propagation...
15//
16
17// ConstantFoldInstruction - If an instruction references constants, try to fold
18// them together...
19//
20bool doConstantPropagation(BasicBlock::iterator &II) {
21  if (Constant *C = ConstantFoldInstruction(II)) {
22    // Replaces all of the uses of a variable with uses of the constant.
23    II->replaceAllUsesWith(C);
24
25    // Remove the instruction from the basic block...
26    II = II->getParent()->getInstList().erase(II);
27    return true;
28  }
29
30  return false;
31}
32
33// ConstantFoldTerminator - If a terminator instruction is predicated on a
34// constant value, convert it into an unconditional branch to the constant
35// destination.
36//
37bool ConstantFoldTerminator(BasicBlock *BB) {
38  TerminatorInst *T = BB->getTerminator();
39
40  // Branch - See if we are conditional jumping on constant
41  if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
42    if (BI->isUnconditional()) return false;  // Can't optimize uncond branch
43    BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
44    BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
45
46    if (ConstantBool *Cond = dyn_cast<ConstantBool>(BI->getCondition())) {
47      // Are we branching on constant?
48      // YES.  Change to unconditional branch...
49      BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2;
50      BasicBlock *OldDest     = Cond->getValue() ? Dest2 : Dest1;
51
52      //cerr << "Function: " << T->getParent()->getParent()
53      //     << "\nRemoving branch from " << T->getParent()
54      //     << "\n\nTo: " << OldDest << endl;
55
56      // Let the basic block know that we are letting go of it.  Based on this,
57      // it will adjust it's PHI nodes.
58      assert(BI->getParent() && "Terminator not inserted in block!");
59      OldDest->removePredecessor(BI->getParent());
60
61      // Set the unconditional destination, and change the insn to be an
62      // unconditional branch.
63      BI->setUnconditionalDest(Destination);
64      return true;
65    } else if (Dest2 == Dest1) {       // Conditional branch to same location?
66      // This branch matches something like this:
67      //     br bool %cond, label %Dest, label %Dest
68      // and changes it into:  br label %Dest
69
70      // Let the basic block know that we are letting go of one copy of it.
71      assert(BI->getParent() && "Terminator not inserted in block!");
72      Dest1->removePredecessor(BI->getParent());
73
74      // Change a conditional branch to unconditional.
75      BI->setUnconditionalDest(Dest1);
76      return true;
77    }
78  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
79    // If we are switching on a constant, we can convert the switch into a
80    // single branch instruction!
81    ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
82    BasicBlock *TheOnlyDest = SI->getSuccessor(0);  // The default dest
83    BasicBlock *DefaultDest = TheOnlyDest;
84    assert(TheOnlyDest == SI->getDefaultDest() &&
85           "Default destination is not successor #0?");
86
87    // Figure out which case it goes to...
88    for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
89      // Found case matching a constant operand?
90      if (SI->getSuccessorValue(i) == CI) {
91        TheOnlyDest = SI->getSuccessor(i);
92        break;
93      }
94
95      // Check to see if this branch is going to the same place as the default
96      // dest.  If so, eliminate it as an explicit compare.
97      if (SI->getSuccessor(i) == DefaultDest) {
98        // Remove this entry...
99        DefaultDest->removePredecessor(SI->getParent());
100        SI->removeCase(i);
101        --i; --e;  // Don't skip an entry...
102        continue;
103      }
104
105      // Otherwise, check to see if the switch only branches to one destination.
106      // We do this by reseting "TheOnlyDest" to null when we find two non-equal
107      // destinations.
108      if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
109    }
110
111    if (CI && !TheOnlyDest) {
112      // Branching on a constant, but not any of the cases, go to the default
113      // successor.
114      TheOnlyDest = SI->getDefaultDest();
115    }
116
117    // If we found a single destination that we can fold the switch into, do so
118    // now.
119    if (TheOnlyDest) {
120      // Insert the new branch..
121      new BranchInst(TheOnlyDest, SI);
122      BasicBlock *BB = SI->getParent();
123
124      // Remove entries from PHI nodes which we no longer branch to...
125      for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
126        // Found case matching a constant operand?
127        BasicBlock *Succ = SI->getSuccessor(i);
128        if (Succ == TheOnlyDest)
129          TheOnlyDest = 0;  // Don't modify the first branch to TheOnlyDest
130        else
131          Succ->removePredecessor(BB);
132      }
133
134      // Delete the old switch...
135      BB->getInstList().erase(SI);
136      return true;
137    } else if (SI->getNumSuccessors() == 2) {
138      // Otherwise, we can fold this switch into a conditional branch
139      // instruction if it has only one non-default destination.
140      Value *Cond = new SetCondInst(Instruction::SetEQ, SI->getCondition(),
141                                    SI->getSuccessorValue(1), "cond", SI);
142      // Insert the new branch...
143      new BranchInst(SI->getSuccessor(1), SI->getSuccessor(0), Cond, SI);
144
145      // Delete the old switch...
146      SI->getParent()->getInstList().erase(SI);
147      return true;
148    }
149  }
150  return false;
151}
152
153
154
155//===----------------------------------------------------------------------===//
156//  Local dead code elimination...
157//
158
159bool isInstructionTriviallyDead(Instruction *I) {
160  return I->use_empty() && !I->mayWriteToMemory() && !isa<TerminatorInst>(I);
161}
162
163// dceInstruction - Inspect the instruction at *BBI and figure out if it's
164// [trivially] dead.  If so, remove the instruction and update the iterator
165// to point to the instruction that immediately succeeded the original
166// instruction.
167//
168bool dceInstruction(BasicBlock::iterator &BBI) {
169  // Look for un"used" definitions...
170  if (isInstructionTriviallyDead(BBI)) {
171    BBI = BBI->getParent()->getInstList().erase(BBI);   // Bye bye
172    return true;
173  }
174  return false;
175}
176