1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22
23/** @file SDL_mouse.h
24 *  Include file for SDL mouse event handling
25 */
26
27#ifndef _SDL_mouse_h
28#define _SDL_mouse_h
29
30#include "SDL_stdinc.h"
31#include "SDL_error.h"
32#include "SDL_video.h"
33
34#include "begin_code.h"
35/* Set up for C function definitions, even when using C++ */
36#ifdef __cplusplus
37extern "C" {
38#endif
39
40typedef struct WMcursor WMcursor;	/**< Implementation dependent */
41typedef struct SDL_Cursor {
42	SDL_Rect area;			/**< The area of the mouse cursor */
43	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
44	Uint8 *data;			/**< B/W cursor data */
45	Uint8 *mask;			/**< B/W cursor mask */
46	Uint8 *save[2];			/**< Place to save cursor area */
47	WMcursor *wm_cursor;		/**< Window-manager cursor */
48} SDL_Cursor;
49
50/* Function prototypes */
51/**
52 * Retrieve the current state of the mouse.
53 * The current button state is returned as a button bitmask, which can
54 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
55 * current mouse cursor position.  You can pass NULL for either x or y.
56 */
57extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
58
59/**
60 * Retrieve the current state of the mouse.
61 * The current button state is returned as a button bitmask, which can
62 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
63 * mouse deltas since the last call to SDL_GetRelativeMouseState().
64 */
65extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
66
67/**
68 * Set the position of the mouse cursor (generates a mouse motion event)
69 */
70extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
71
72/**
73 * Create a cursor using the specified data and mask (in MSB format).
74 * The cursor width must be a multiple of 8 bits.
75 *
76 * The cursor is created in black and white according to the following:
77 * data  mask    resulting pixel on screen
78 *  0     1       White
79 *  1     1       Black
80 *  0     0       Transparent
81 *  1     0       Inverted color if possible, black if not.
82 *
83 * Cursors created with this function must be freed with SDL_FreeCursor().
84 */
85extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
86		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
87
88/**
89 * Set the currently active cursor to the specified one.
90 * If the cursor is currently visible, the change will be immediately
91 * represented on the display.
92 */
93extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
94
95/**
96 * Returns the currently active cursor.
97 */
98extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
99
100/**
101 * Deallocates a cursor created with SDL_CreateCursor().
102 */
103extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
104
105/**
106 * Toggle whether or not the cursor is shown on the screen.
107 * The cursor start off displayed, but can be turned off.
108 * SDL_ShowCursor() returns 1 if the cursor was being displayed
109 * before the call, or 0 if it was not.  You can query the current
110 * state by passing a 'toggle' value of -1.
111 */
112extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
113
114/*@{*/
115/** Used as a mask when testing buttons in buttonstate
116 *  Button 1:	Left mouse button
117 *  Button 2:	Middle mouse button
118 *  Button 3:	Right mouse button
119 *  Button 4:	Mouse wheel up	 (may also be a real button)
120 *  Button 5:	Mouse wheel down (may also be a real button)
121 */
122#define SDL_BUTTON(X)		(1 << ((X)-1))
123#define SDL_BUTTON_LEFT		1
124#define SDL_BUTTON_MIDDLE	2
125#define SDL_BUTTON_RIGHT	3
126#define SDL_BUTTON_WHEELUP	4
127#define SDL_BUTTON_WHEELDOWN	5
128#define SDL_BUTTON_X1		6
129#define SDL_BUTTON_X2		7
130#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
131#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
132#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
133#define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
134#define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
135/*@}*/
136
137/* Ends C function definitions when using C++ */
138#ifdef __cplusplus
139}
140#endif
141#include "close_code.h"
142
143#endif /* _SDL_mouse_h */
144