1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_romaudio_h
25#define _SDL_romaudio_h
26
27#include "../SDL_sysaudio.h"
28
29/* This is Ryan's improved MacOS sound code, with locking support */
30#define USE_RYANS_SOUNDCODE
31
32/* Hidden "this" pointer for the video functions */
33#define _THIS	SDL_AudioDevice *this
34
35struct SDL_PrivateAudioData {
36	/* Sound manager audio channel */
37	SndChannelPtr channel;
38#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
39	/* FIXME: Add Ryan's static data here */
40#else
41	/* Double buffering variables */
42	SndDoubleBufferPtr audio_buf[2];
43#endif
44};
45
46/* Old variable names */
47#define channel		(this->hidden->channel)
48#define audio_buf	(this->hidden->audio_buf)
49
50#endif /* _SDL_romaudio_h */
51