1cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich/* 2cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichCopyright (C) 1996-1997 Id Software, Inc. 3cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 4cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichThis program is free software; you can redistribute it and/or 5cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichmodify it under the terms of the GNU General Public License 6cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichas published by the Free Software Foundation; either version 2 7cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichof the License, or (at your option) any later version. 8cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 9cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichThis program is distributed in the hope that it will be useful, 10cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichbut WITHOUT ANY WARRANTY; without even the implied warranty of 1172cead5e5712e5704ab702f521b53bce367ee6dbJack PalevichMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 13cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichSee the GNU General Public License for more details. 14cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 15cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichYou should have received a copy of the GNU General Public License 16cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichalong with this program; if not, write to the Free Software 17cabb5dd768714a7df34469a096b5e1aa815a2c22Jack PalevichFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 19cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich*/ 209fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// disable data conversion warnings 219fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 22cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#ifdef _WIN32 239fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#pragma warning(disable : 4244) // MIPS 249fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#pragma warning(disable : 4136) // X86 259fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#pragma warning(disable : 4051) // ALPHA 26cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#endif 2772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 289fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#ifdef _WIN32 299fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#include <windows.h> 309fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#endif 319fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 32cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#ifdef USE_OPENGLES 33cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 34cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#include <GLES/gl.h> 35cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 36cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#else 37cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 389fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#include <GL/gl.h> 399fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#include <GL/glu.h> 409fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 41cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#endif 42cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 439fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_BeginRendering (int *x, int *y, int *width, int *height); 449fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_EndRendering (void); 459fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 46cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#ifdef USE_OPENGLES 47cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 48cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#else // full OpenGL 499fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 509fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// Function prototypes for the Texture Object Extension routines 519fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, 529fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream const GLboolean *); 539fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); 549fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); 559fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); 569fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); 579fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, 589fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream const GLclampf *); 599fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); 609fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 619fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern BINDTEXFUNCPTR bindTexFunc; 629fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern DELTEXFUNCPTR delTexFunc; 639fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern TEXSUBIMAGEPTR TexSubImage2DFunc; 64cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 65cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#endif // USE_OPENGLES 669fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 679fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int texture_extension_number; 689fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int texture_mode; 699fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 709fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern float gldepthmin, gldepthmax; 719fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 729fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha); 739fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); 74cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichint GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha); 75cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevichint GL_FindTexture (const char *identifier); 769fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 779fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef struct 789fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream{ 799fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float x, y, z; 809fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float s, t; 819fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float r, g, b; 829fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream} glvert_t; 839fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 849fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern glvert_t glv; 859fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 869fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int glx, gly, glwidth, glheight; 879fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 889fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#ifdef _WIN32 899fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern PROC glArrayElementEXT; 909fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern PROC glColorPointerEXT; 919fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern PROC glTexturePointerEXT; 929fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern PROC glVertexPointerEXT; 939fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#endif 949fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 959fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// r_local.h -- private refresh defs 969fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 979fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) 989fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream // normalizing factor so player model works out to about 999fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream // 1 pixel per triangle 1009fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define MAX_LBM_HEIGHT 480 1019fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1029fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf 1039fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1049fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define SKYSHIFT 7 1059fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define SKYSIZE (1 << SKYSHIFT) 1069fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define SKYMASK (SKYSIZE - 1) 1079fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1089fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define BACKFACE_EPSILON 0.01 1099fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1109fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1119fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid R_TimeRefresh_f (void); 1129fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid R_ReadPointFile_f (void); 1139fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtexture_t *R_TextureAnimation (texture_t *base); 1149fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1159fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef struct surfcache_s 1169fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream{ 1179fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream struct surfcache_s *next; 1189fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream struct surfcache_s **owner; // NULL is an empty chunk of memory 1199fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int lightadj[MAXLIGHTMAPS]; // checked for strobe flush 1209fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int dlight; 1219fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int size; // including header 1229fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream unsigned width; 1239fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream unsigned height; // DEBUG only needed for debug 1249fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float mipscale; 1259fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream struct texture_s *texture; // checked for animating textures 1269fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream byte data[4]; // width*height elements 1279fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream} surfcache_t; 1289fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1299fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1309fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef struct 1319fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream{ 1329fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream pixel_t *surfdat; // destination for generated surface 1339fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int rowbytes; // destination logical width in bytes 1349fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream msurface_t *surf; // description for surface to generate 1359fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream fixed8_t lightadj[MAXLIGHTMAPS]; 1369fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream // adjust for lightmap levels for dynamic lighting 1379fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream texture_t *texture; // corrected for animating textures 1389fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int surfmip; // mipmapped ratio of surface texels / world pixels 1399fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int surfwidth; // in mipmapped texels 1409fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream int surfheight; // in mipmapped texels 1419fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream} drawsurf_t; 1429fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1439fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1449fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef enum { 145cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, 146cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich ptype_t_max = 1 << 30 1479fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream} ptype_t; 1489fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1499fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// !!! if this is changed, it must be changed in d_ifacea.h too !!! 1509fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef struct particle_s 1519fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream{ 1529fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// driver-usable fields 1539fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream vec3_t org; 1549fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float color; 1559fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// drivers never touch the following fields 1569fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream struct particle_s *next; 1579fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream vec3_t vel; 1589fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float ramp; 1599fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream float die; 1609fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream ptype_t type; 1619fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream} particle_t; 1629fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1639fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1649fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream//==================================================== 1659fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1669fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1679fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern entity_t r_worldentity; 1689fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern qboolean r_cache_thrash; // compatability 1699fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern vec3_t modelorg, r_entorigin; 1709fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern entity_t *currententity; 1719fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int r_visframecount; // ??? what difs? 1729fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int r_framecount; 1739fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern mplane_t frustum[4]; 1749fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int c_brush_polys, c_alias_polys; 1759fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1769fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1779fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// 1789fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// view origin 1799fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// 1809fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern vec3_t vup; 1819fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern vec3_t vpn; 1829fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern vec3_t vright; 1839fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern vec3_t r_origin; 1849fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1859fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// 1869fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// screen size info 1879fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// 1889fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern refdef_t r_refdef; 1899fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern mleaf_t *r_viewleaf, *r_oldviewleaf; 1909fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern texture_t *r_notexture_mip; 1919fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int d_lightstylevalue[256]; // 8.8 fraction of base light value 1929fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1939fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern qboolean envmap; 1949fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int currenttexture; 1959fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int cnttextures[2]; 1969fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int particletexture; 1979fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int playertextures; 1989fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 1999fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int skytexturenum; // index in cl.loadmodel, not gl texture object 2009fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2019fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_norefresh; 2029fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_drawentities; 2039fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_drawworld; 2049fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_drawviewmodel; 2059fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_speeds; 2069fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_waterwarp; 2079fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_fullbright; 2089fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_lightmap; 2099fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_shadows; 2109fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_mirroralpha; 2119fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_wateralpha; 2129fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_dynamic; 2139fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t r_novis; 2149fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2159fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_clear; 2169fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_cull; 2179fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_poly; 2189fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_texsort; 2199fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_smoothmodels; 2209fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_affinemodels; 2219fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_polyblend; 2229fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_keeptjunctions; 2239fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_reporttjunctions; 2249fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_flashblend; 2259fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_nocolors; 2269fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_doubleeyes; 2279fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2289fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int gl_lightmap_format; 2299fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int gl_solid_format; 2309fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int gl_alpha_format; 2319fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2329fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_max_size; 2339fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern cvar_t gl_playermip; 2349fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2359fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern int mirrortexturenum; // quake texturenum, not gltexturenum 2369fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern qboolean mirror; 2379fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern mplane_t *mirror_plane; 2389fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2399fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern float r_world_matrix[16]; 2409fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2419fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern const char *gl_vendor; 2429fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern const char *gl_renderer; 2439fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern const char *gl_version; 2449fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern const char *gl_extensions; 2459fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2469fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid R_TranslatePlayerSkin (int playernum); 2479fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_Bind (int texnum); 2489fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2499fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream// Multitexture 250cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#ifdef USE_OPENGLES 251cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 252cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#define TEXTURE0_SGIS GL_TEXTURE0 253cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#define TEXTURE1_SGIS GL_TEXTURE1 254cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 255cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#else 2569fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define TEXTURE0_SGIS 0x835E 2579fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define TEXTURE1_SGIS 0x835F 258cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#endif 2599fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2609fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#ifndef _WIN32 2619fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream#define APIENTRY /* */ 2629fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2639fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat); 2649fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamtypedef void (APIENTRY *lpSelTexFUNC) (GLenum); 2659fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern lpMTexFUNC qglMTexCoord2fSGIS; 2669fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern lpSelTexFUNC qglSelectTextureSGIS; 2679fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 268cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich#endif 269cabb5dd768714a7df34469a096b5e1aa815a2c22Jack Palevich 2709fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamextern qboolean gl_mtexable; 2719fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstream 2729fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_DisableMultitexture(void); 2739fd67c44777b350dc56f3e70c88963b0d966ffc7quake upstreamvoid GL_EnableMultitexture(void); 27472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 27572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// Debugging 27672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 27772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define DEBUG_OPENGL_CALLS 27872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#ifdef DEBUG_OPENGL_CALLS 27972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevichvoid checkGLImp(const char* state, const char* file, int line); 28072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 28172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define GLCHECK(PROMPT) checkGLImp(PROMPT, __FILE__, __LINE__) 28272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 28372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 28472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glAlphaFunc(...) do { glAlphaFunc(__VA_ARGS__); GLCHECK("glAlphaFunc");} while(0) 28572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClearColor(...) do { glClearColor(__VA_ARGS__); GLCHECK("glClearColor");} while(0) 28672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClearDepthf(...) do { glClearDepthf(__VA_ARGS__); GLCHECK("glClearDepthf");} while(0) 28772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClipPlanef(...) do { glClipPlanef(__VA_ARGS__); GLCHECK("glClipPlanef");} while(0) 28872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glColor4f(...) do { glColor4f(__VA_ARGS__); GLCHECK("glColor4f");} while(0) 28972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0) 29072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFogf(...) do { glFogf(__VA_ARGS__); GLCHECK("glFogf");} while(0) 29172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFogfv(...) do { glFogfv(__VA_ARGS__); GLCHECK("glFogfv");} while(0) 29272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFrustumf(...) do { glFrustumf(__VA_ARGS__); GLCHECK("glFrustumf");} while(0) 29372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetClipPlanef(...) do { glGetClipPlanef(__VA_ARGS__); GLCHECK("glGetClipPlanef");} while(0) 29472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetFloatv(...) do { glGetFloatv(__VA_ARGS__); GLCHECK("glGetFloatv");} while(0) 29572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetLightfv(...) do { glGetLightfv(__VA_ARGS__); GLCHECK("glGetLightfv");} while(0) 29672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetMaterialfv(...) do { glGetMaterialfv(__VA_ARGS__); GLCHECK("glGetMaterialfv");} while(0) 29772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetTexEnvfv(...) do { glGetTexEnvfv(__VA_ARGS__); GLCHECK("glGetTexEnvfv");} while(0) 29872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetTexParameterfv(...) do { glGetTexParameterfv(__VA_ARGS__); GLCHECK("glGetTexParameterfv");} while(0) 29972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightModelf(...) do { glLightModelf(__VA_ARGS__); GLCHECK("glLightModelf");} while(0) 30072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightModelfv(...) do { glLightModelfv(__VA_ARGS__); GLCHECK("glLightModelfv");} while(0) 30172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightf(...) do { glLightf(__VA_ARGS__); GLCHECK("glLightf");} while(0) 30272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightfv(...) do { glLightfv(__VA_ARGS__); GLCHECK("glLightfv");} while(0) 30372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLineWidth(...) do { glLineWidth(__VA_ARGS__); GLCHECK("glLineWidth");} while(0) 30472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLoadMatrixf(...) do { glLoadMatrixf(__VA_ARGS__); GLCHECK("glLoadMatrixf");} while(0) 30572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMaterialf(...) do { glMaterialf(__VA_ARGS__); GLCHECK("glMaterialf");} while(0) 30672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMaterialfv(...) do { glMaterialfv(__VA_ARGS__); GLCHECK("glMaterialfv");} while(0) 30772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMultMatrixf(...) do { glMultMatrixf(__VA_ARGS__); GLCHECK("glMultMatrixf");} while(0) 30872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMultiTexCoord4f(...) do { glMultiTexCoord4f(__VA_ARGS__); GLCHECK("glMultiTexCoord4f");} while(0) 30972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glNormal3f(...) do { glNormal3f(__VA_ARGS__); GLCHECK("glNormal3f");} while(0) 31072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glOrthof(...) do { glOrthof(__VA_ARGS__); GLCHECK("glOrthof");} while(0) 31172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointParameterf(...) do { glPointParameterf(__VA_ARGS__); GLCHECK("glPointParameterf");} while(0) 31272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointParameterfv(...) do { glPointParameterfv(__VA_ARGS__); GLCHECK("glPointParameterfv");} while(0) 31372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointSize(...) do { glPointSize(__VA_ARGS__); GLCHECK("glPointSize");} while(0) 31472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPolygonOffset(...) do { glPolygonOffset(__VA_ARGS__); GLCHECK("glPolygonOffset");} while(0) 31572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0) 31672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glScalef(...) do { glScalef(__VA_ARGS__); GLCHECK("glScalef");} while(0) 31772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnvf(...) do { glTexEnvf(__VA_ARGS__); GLCHECK("glTexEnvf");} while(0) 31872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnvfv(...) do { glTexEnvfv(__VA_ARGS__); GLCHECK("glTexEnvfv");} while(0) 31972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameterf(...) do { glTexParameterf(__VA_ARGS__); GLCHECK("glTexParameterf");} while(0) 32072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameterfv(...) do { glTexParameterfv(__VA_ARGS__); GLCHECK("glTexParameterfv");} while(0) 32172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTranslatef(...) do { glTranslatef(__VA_ARGS__); GLCHECK("glTranslatef");} while(0) 32272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glActiveTexture(...) do { glActiveTexture(__VA_ARGS__); GLCHECK("glActiveTexture");} while(0) 32372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glAlphaFuncx(...) do { glAlphaFuncx(__VA_ARGS__); GLCHECK("glAlphaFuncx");} while(0) 32472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) 32572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glBindTexture(...) do { glBindTexture(__VA_ARGS__); GLCHECK("glBindTexture");} while(0) 32672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glBlendFunc(...) do { glBlendFunc(__VA_ARGS__); GLCHECK("glBlendFunc");} while(0) 32772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glBufferData(...) do { glBufferData(__VA_ARGS__); GLCHECK("glBufferData");} while(0) 32872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glBufferSubData(...) do { glBufferSubData(__VA_ARGS__); GLCHECK("glBufferSubData");} while(0) 32972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClear(...) do { glClear(__VA_ARGS__); GLCHECK("glClear");} while(0) 33072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClearColorx(...) do { glClearColorx(__VA_ARGS__); GLCHECK("glClearColorx");} while(0) 33172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClearDepthx(...) do { glClearDepthx(__VA_ARGS__); GLCHECK("glClearDepthx");} while(0) 33272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClearStencil(...) do { glClearStencil(__VA_ARGS__); GLCHECK("glClearStencil");} while(0) 33372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClientActiveTexture(...) do { glClientActiveTexture(__VA_ARGS__); GLCHECK("glClientActiveTexture");} while(0) 33472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glClipPlanex(...) do { glClipPlanex(__VA_ARGS__); GLCHECK("glClipPlanex");} while(0) 33572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glColor4ub(...) do { glColor4ub(__VA_ARGS__); GLCHECK("glColor4ub");} while(0) 33672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glColor4x(...) do { glColor4x(__VA_ARGS__); GLCHECK("glColor4x");} while(0) 33772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glColorMask(...) do { glColorMask(__VA_ARGS__); GLCHECK("glColorMask");} while(0) 33872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glColorPointer(...) do { glColorPointer(__VA_ARGS__); GLCHECK("glColorPointer");} while(0) 33972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glCompressedTexImage2D(...) do { glCompressedTexImage2D(__VA_ARGS__); GLCHECK("glCompressedTexImage2D");} while(0) 34072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glCompressedTexSubImage2D(...) do { glCompressedTexSubImage2D(__VA_ARGS__); GLCHECK("glCompressedTexSubImage2D");} while(0) 34172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glCopyTexImage2D(...) do { glCopyTexImage2D(__VA_ARGS__); GLCHECK("glCopyTexImage2D");} while(0) 34272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glCopyTexSubImage2D(...) do { glCopyTexSubImage2D(__VA_ARGS__); GLCHECK("glCopyTexSubImage2D");} while(0) 34372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glCullFace(...) do { glCullFace(__VA_ARGS__); GLCHECK("glCullFace");} while(0) 34472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDeleteBuffers(...) do { glDeleteBuffers(__VA_ARGS__); GLCHECK("glDeleteBuffers");} while(0) 34572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDeleteTextures(...) do { glDeleteTextures(__VA_ARGS__); GLCHECK("glDeleteTextures");} while(0) 34672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDepthFunc(...) do { glDepthFunc(__VA_ARGS__); GLCHECK("glDepthFunc");} while(0) 34772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDepthMask(...) do { glDepthMask(__VA_ARGS__); GLCHECK("glDepthMask");} while(0) 34872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDepthRangex(...) do { glDepthRangex(__VA_ARGS__); GLCHECK("glDepthRangex");} while(0) 34972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDisable(...) do { glDisable(__VA_ARGS__); GLCHECK("glDisable");} while(0) 35072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDisableClientState(...) do { glDisableClientState(__VA_ARGS__); GLCHECK("glDisableClientState");} while(0) 35172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0) 35272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glDrawElements(...) do { glDrawElements(__VA_ARGS__); GLCHECK("glDrawElements");} while(0) 35372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glEnable(...) do { glEnable(__VA_ARGS__); GLCHECK("glEnable");} while(0) 35472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glEnableClientState(...) do { glEnableClientState(__VA_ARGS__); GLCHECK("glEnableClientState");} while(0) 35572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0) 35672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFlush(...) do { glFlush(__VA_ARGS__); GLCHECK("glFlush");} while(0) 35772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFogx(...) do { glFogx(__VA_ARGS__); GLCHECK("glFogx");} while(0) 35872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFogxv(...) do { glFogxv(__VA_ARGS__); GLCHECK("glFogxv");} while(0) 35972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFrontFace(...) do { glFrontFace(__VA_ARGS__); GLCHECK("glFrontFace");} while(0) 36072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glFrustumx(...) do { glFrustumx(__VA_ARGS__); GLCHECK("glFrustumx");} while(0) 36172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetBooleanv(...) do { glGetBooleanv(__VA_ARGS__); GLCHECK("glGetBooleanv");} while(0) 36272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetBufferParameteriv(...) do { glGetBufferParameteriv(__VA_ARGS__); GLCHECK("glGetBufferParameteriv");} while(0) 36372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGetClipPlanex(...) do { glGetClipPlanex(__VA_ARGS__); GLCHECK("glGetClipPlanex");} while(0) 36472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGenBuffers(...) do { glGenBuffers(__VA_ARGS__); GLCHECK("glGenBuffers");} while(0) 36572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glGenTextures(...) do { glGenTextures(__VA_ARGS__); GLCHECK("glGenTextures");} while(0) 36672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetError(...) do { glGetError(__VA_ARGS__); GLCHECK("glGetError");} while(0) 36772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetFixedv(...) do { glGetFixedv(__VA_ARGS__); GLCHECK("glGetFixedv");} while(0) 36872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetIntegerv(...) do { glGetIntegerv(__VA_ARGS__); GLCHECK("glGetIntegerv");} while(0) 36972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetLightxv(...) do { glGetLightxv(__VA_ARGS__); GLCHECK("glGetLightxv");} while(0) 37072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetMaterialxv(...) do { glGetMaterialxv(__VA_ARGS__); GLCHECK("glGetMaterialxv");} while(0) 37172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetPointerv(...) do { glGetPointerv(__VA_ARGS__); GLCHECK("glGetPointerv");} while(0) 37272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetString(...) do { glGetString(__VA_ARGS__); GLCHECK("glGetString");} while(0) 37372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetTexEnviv(...) do { glGetTexEnviv(__VA_ARGS__); GLCHECK("glGetTexEnviv");} while(0) 37472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetTexEnvxv(...) do { glGetTexEnvxv(__VA_ARGS__); GLCHECK("glGetTexEnvxv");} while(0) 37572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetTexParameteriv(...) do { glGetTexParameteriv(__VA_ARGS__); GLCHECK("glGetTexParameteriv");} while(0) 37672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich// #define glGetTexParameterxv(...) do { glGetTexParameterxv(__VA_ARGS__); GLCHECK("glGetTexParameterxv");} while(0) 37772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glHint(...) do { glHint(__VA_ARGS__); GLCHECK("glHint");} while(0) 37872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glIsBuffer(...) do { glIsBuffer(__VA_ARGS__); GLCHECK("glIsBuffer");} while(0) 37972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glIsEnabled(...) do { glIsEnabled(__VA_ARGS__); GLCHECK("glIsEnabled");} while(0) 38072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glIsTexture(...) do { glIsTexture(__VA_ARGS__); GLCHECK("glIsTexture");} while(0) 38172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightModelx(...) do { glLightModelx(__VA_ARGS__); GLCHECK("glLightModelx");} while(0) 38272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightModelxv(...) do { glLightModelxv(__VA_ARGS__); GLCHECK("glLightModelxv");} while(0) 38372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightx(...) do { glLightx(__VA_ARGS__); GLCHECK("glLightx");} while(0) 38472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLightxv(...) do { glLightxv(__VA_ARGS__); GLCHECK("glLightxv");} while(0) 38572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLineWidthx(...) do { glLineWidthx(__VA_ARGS__); GLCHECK("glLineWidthx");} while(0) 38672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLoadIdentity(...) do { glLoadIdentity(__VA_ARGS__); GLCHECK("glLoadIdentity");} while(0) 38772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLoadMatrixx(...) do { glLoadMatrixx(__VA_ARGS__); GLCHECK("glLoadMatrixx");} while(0) 38872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glLogicOp(...) do { glLogicOp(__VA_ARGS__); GLCHECK("glLogicOp");} while(0) 38972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMaterialx(...) do { glMaterialx(__VA_ARGS__); GLCHECK("glMaterialx");} while(0) 39072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMaterialxv(...) do { glMaterialxv(__VA_ARGS__); GLCHECK("glMaterialxv");} while(0) 39172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMatrixMode(...) do { glMatrixMode(__VA_ARGS__); GLCHECK("glMatrixMode");} while(0) 39272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMultMatrixx(...) do { glMultMatrixx(__VA_ARGS__); GLCHECK("glMultMatrixx");} while(0) 39372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glMultiTexCoord4x(...) do { glMultiTexCoord4x(__VA_ARGS__); GLCHECK("glMultiTexCoord4x");} while(0) 39472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glNormal3x(...) do { glNormal3x(__VA_ARGS__); GLCHECK("glNormal3x");} while(0) 39572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glNormalPointer(...) do { glNormalPointer(__VA_ARGS__); GLCHECK("glNormalPointer");} while(0) 39672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glOrthox(...) do { glOrthox(__VA_ARGS__); GLCHECK("glOrthox");} while(0) 39772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPixelStorei(...) do { glPixelStorei(__VA_ARGS__); GLCHECK("glPixelStorei");} while(0) 39872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointParameterx(...) do { glPointParameterx(__VA_ARGS__); GLCHECK("glPointParameterx");} while(0) 39972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointParameterxv(...) do { glPointParameterxv(__VA_ARGS__); GLCHECK("glPointParameterxv");} while(0) 40072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPointSizex(...) do { glPointSizex(__VA_ARGS__); GLCHECK("glPointSizex");} while(0) 40172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPolygonOffsetx(...) do { glPolygonOffsetx(__VA_ARGS__); GLCHECK("glPolygonOffsetx");} while(0) 40272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPopMatrix(...) do { glPopMatrix(__VA_ARGS__); GLCHECK("glPopMatrix");} while(0) 40372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glPushMatrix(...) do { glPushMatrix(__VA_ARGS__); GLCHECK("glPushMatrix");} while(0) 40472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glReadPixels(...) do { glReadPixels(__VA_ARGS__); GLCHECK("glReadPixels");} while(0) 40572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glRotatex(...) do { glRotatex(__VA_ARGS__); GLCHECK("glRotatex");} while(0) 40672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glSampleCoverage(...) do { glSampleCoverage(__VA_ARGS__); GLCHECK("glSampleCoverage");} while(0) 40772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glSampleCoveragex(...) do { glSampleCoveragex(__VA_ARGS__); GLCHECK("glSampleCoveragex");} while(0) 40872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glScalex(...) do { glScalex(__VA_ARGS__); GLCHECK("glScalex");} while(0) 40972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glScissor(...) do { glScissor(__VA_ARGS__); GLCHECK("glScissor");} while(0) 41072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glShadeModel(...) do { glShadeModel(__VA_ARGS__); GLCHECK("glShadeModel");} while(0) 41172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glStencilFunc(...) do { glStencilFunc(__VA_ARGS__); GLCHECK("glStencilFunc");} while(0) 41272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glStencilMask(...) do { glStencilMask(__VA_ARGS__); GLCHECK("glStencilMask");} while(0) 41372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glStencilOp(...) do { glStencilOp(__VA_ARGS__); GLCHECK("glStencilOp");} while(0) 41472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexCoordPointer(...) do { glTexCoordPointer(__VA_ARGS__); GLCHECK("glTexCoordPointer");} while(0) 41572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnvi(...) do { glTexEnvi(__VA_ARGS__); GLCHECK("glTexEnvi");} while(0) 41672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnvx(...) do { glTexEnvx(__VA_ARGS__); GLCHECK("glTexEnvx");} while(0) 41772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnviv(...) do { glTexEnviv(__VA_ARGS__); GLCHECK("glTexEnviv");} while(0) 41872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexEnvxv(...) do { glTexEnvxv(__VA_ARGS__); GLCHECK("glTexEnvxv");} while(0) 41972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexImage2D(...) do { glTexImage2D(__VA_ARGS__); GLCHECK("glTexImage2D");} while(0) 42072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameteri(...) do { glTexParameteri(__VA_ARGS__); GLCHECK("glTexParameteri");} while(0) 42172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameterx(...) do { glTexParameterx(__VA_ARGS__); GLCHECK("glTexParameterx");} while(0) 42272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameteriv(...) do { glTexParameteriv(__VA_ARGS__); GLCHECK("glTexParameteriv");} while(0) 42372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexParameterxv(...) do { glTexParameterxv(__VA_ARGS__); GLCHECK("glTexParameterxv");} while(0) 42472cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTexSubImage2D(...) do { glTexSubImage2D(__VA_ARGS__); GLCHECK("glTexSubImage2D");} while(0) 42572cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glTranslatex(...) do { glTranslatex(__VA_ARGS__); GLCHECK("glTranslatex");} while(0) 42672cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glVertexPointer(...) do { glVertexPointer(__VA_ARGS__); GLCHECK("glVertexPointer");} while(0) 42772cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define glViewport(...) do { glViewport(__VA_ARGS__); GLCHECK("glViewport");} while(0) 42872cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 42972cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 43072cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich 43172cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#else 43272cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#define GLCHECK(PROMPT) do {} while(0) 43372cead5e5712e5704ab702f521b53bce367ee6dbJack Palevich#endif 434