1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkScanPriv.h"
9#include "SkBlitter.h"
10#include "SkEdge.h"
11#include "SkEdgeBuilder.h"
12#include "SkGeometry.h"
13#include "SkPath.h"
14#include "SkQuadClipper.h"
15#include "SkRasterClip.h"
16#include "SkRegion.h"
17#include "SkTemplates.h"
18
19#define kEDGE_HEAD_Y    SK_MinS32
20#define kEDGE_TAIL_Y    SK_MaxS32
21
22#ifdef SK_DEBUG
23    static void validate_sort(const SkEdge* edge) {
24        int y = kEDGE_HEAD_Y;
25
26        while (edge->fFirstY != SK_MaxS32) {
27            edge->validate();
28            SkASSERT(y <= edge->fFirstY);
29
30            y = edge->fFirstY;
31            edge = edge->fNext;
32        }
33    }
34#else
35    #define validate_sort(edge)
36#endif
37
38static inline void remove_edge(SkEdge* edge) {
39    edge->fPrev->fNext = edge->fNext;
40    edge->fNext->fPrev = edge->fPrev;
41}
42
43static inline void swap_edges(SkEdge* prev, SkEdge* next) {
44    SkASSERT(prev->fNext == next && next->fPrev == prev);
45
46    // remove prev from the list
47    prev->fPrev->fNext = next;
48    next->fPrev = prev->fPrev;
49
50    // insert prev after next
51    prev->fNext = next->fNext;
52    next->fNext->fPrev = prev;
53    next->fNext = prev;
54    prev->fPrev = next;
55}
56
57static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
58    SkFixed x = edge->fX;
59
60    for (;;) {
61        SkEdge* prev = edge->fPrev;
62
63        // add 1 to curr_y since we may have added new edges (built from curves)
64        // that start on the next scanline
65        SkASSERT(prev && prev->fFirstY <= curr_y + 1);
66
67        if (prev->fX <= x) {
68            break;
69        }
70        swap_edges(prev, edge);
71    }
72}
73
74static void insert_new_edges(SkEdge* newEdge, int curr_y) {
75    SkASSERT(newEdge->fFirstY >= curr_y);
76
77    while (newEdge->fFirstY == curr_y) {
78        SkEdge* next = newEdge->fNext;
79        backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
80        newEdge = next;
81    }
82}
83
84#ifdef SK_DEBUG
85static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
86    while (edge->fFirstY <= curr_y) {
87        SkASSERT(edge->fPrev && edge->fNext);
88        SkASSERT(edge->fPrev->fNext == edge);
89        SkASSERT(edge->fNext->fPrev == edge);
90        SkASSERT(edge->fFirstY <= edge->fLastY);
91
92        SkASSERT(edge->fPrev->fX <= edge->fX);
93        edge = edge->fNext;
94    }
95}
96#else
97    #define validate_edges_for_y(edge, curr_y)
98#endif
99
100#if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
101#pragma warning ( push )
102#pragma warning ( disable : 4701 )
103#endif
104
105typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
106#define PREPOST_START   true
107#define PREPOST_END     false
108
109static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
110                       SkBlitter* blitter, int start_y, int stop_y,
111                       PrePostProc proc) {
112    validate_sort(prevHead->fNext);
113
114    int curr_y = start_y;
115    // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
116    int windingMask = (fillType & 1) ? 1 : -1;
117
118    for (;;) {
119        int     w = 0;
120        int     left SK_INIT_TO_AVOID_WARNING;
121        bool    in_interval = false;
122        SkEdge* currE = prevHead->fNext;
123        SkFixed prevX = prevHead->fX;
124
125        validate_edges_for_y(currE, curr_y);
126
127        if (proc) {
128            proc(blitter, curr_y, PREPOST_START);    // pre-proc
129        }
130
131        while (currE->fFirstY <= curr_y) {
132            SkASSERT(currE->fLastY >= curr_y);
133
134            int x = SkFixedRoundToInt(currE->fX);
135            w += currE->fWinding;
136            if ((w & windingMask) == 0) { // we finished an interval
137                SkASSERT(in_interval);
138                int width = x - left;
139                SkASSERT(width >= 0);
140                if (width)
141                    blitter->blitH(left, curr_y, width);
142                in_interval = false;
143            } else if (!in_interval) {
144                left = x;
145                in_interval = true;
146            }
147
148            SkEdge* next = currE->fNext;
149            SkFixed newX;
150
151            if (currE->fLastY == curr_y) {    // are we done with this edge?
152                if (currE->fCurveCount < 0) {
153                    if (((SkCubicEdge*)currE)->updateCubic()) {
154                        SkASSERT(currE->fFirstY == curr_y + 1);
155
156                        newX = currE->fX;
157                        goto NEXT_X;
158                    }
159                } else if (currE->fCurveCount > 0) {
160                    if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
161                        newX = currE->fX;
162                        goto NEXT_X;
163                    }
164                }
165                remove_edge(currE);
166            } else {
167                SkASSERT(currE->fLastY > curr_y);
168                newX = currE->fX + currE->fDX;
169                currE->fX = newX;
170            NEXT_X:
171                if (newX < prevX) { // ripple currE backwards until it is x-sorted
172                    backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
173                } else {
174                    prevX = newX;
175                }
176            }
177            currE = next;
178            SkASSERT(currE);
179        }
180
181        if (proc) {
182            proc(blitter, curr_y, PREPOST_END);    // post-proc
183        }
184
185        curr_y += 1;
186        if (curr_y >= stop_y) {
187            break;
188        }
189        // now currE points to the first edge with a Yint larger than curr_y
190        insert_new_edges(currE, curr_y);
191    }
192}
193
194// return true if we're done with this edge
195static bool update_edge(SkEdge* edge, int last_y) {
196    SkASSERT(edge->fLastY >= last_y);
197    if (last_y == edge->fLastY) {
198        if (edge->fCurveCount < 0) {
199            if (((SkCubicEdge*)edge)->updateCubic()) {
200                SkASSERT(edge->fFirstY == last_y + 1);
201                return false;
202            }
203        } else if (edge->fCurveCount > 0) {
204            if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
205                SkASSERT(edge->fFirstY == last_y + 1);
206                return false;
207            }
208        }
209        return true;
210    }
211    return false;
212}
213
214static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
215                              SkBlitter* blitter, int start_y, int stop_y,
216                              PrePostProc proc) {
217    static int gCalls;
218    gCalls++;
219
220    validate_sort(prevHead->fNext);
221
222    SkEdge* leftE = prevHead->fNext;
223    SkEdge* riteE = leftE->fNext;
224    SkEdge* currE = riteE->fNext;
225
226#if 0
227    int local_top = leftE->fFirstY;
228    SkASSERT(local_top == riteE->fFirstY);
229#else
230    // our edge choppers for curves can result in the initial edges
231    // not lining up, so we take the max.
232    int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
233#endif
234    SkASSERT(local_top >= start_y);
235
236    int gLoops = 0;
237    for (;;) {
238        gLoops++;
239
240        SkASSERT(leftE->fFirstY <= stop_y);
241        SkASSERT(riteE->fFirstY <= stop_y);
242
243        if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
244                                      leftE->fDX > riteE->fDX)) {
245            SkTSwap(leftE, riteE);
246        }
247
248        int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
249        local_bot = SkMin32(local_bot, stop_y - 1);
250        SkASSERT(local_top <= local_bot);
251
252        SkFixed left = leftE->fX;
253        SkFixed dLeft = leftE->fDX;
254        SkFixed rite = riteE->fX;
255        SkFixed dRite = riteE->fDX;
256        int count = local_bot - local_top;
257        SkASSERT(count >= 0);
258        if (0 == (dLeft | dRite)) {
259            int L = SkFixedRoundToInt(left);
260            int R = SkFixedRoundToInt(rite);
261            if (L < R) {
262                count += 1;
263                blitter->blitRect(L, local_top, R - L, count);
264                left += count * dLeft;
265                rite += count * dRite;
266            }
267            local_top = local_bot + 1;
268        } else {
269            do {
270                int L = SkFixedRoundToInt(left);
271                int R = SkFixedRoundToInt(rite);
272                if (L < R) {
273                    blitter->blitH(L, local_top, R - L);
274                }
275                left += dLeft;
276                rite += dRite;
277                local_top += 1;
278            } while (--count >= 0);
279        }
280
281        leftE->fX = left;
282        riteE->fX = rite;
283
284        if (update_edge(leftE, local_bot)) {
285            if (currE->fFirstY >= stop_y) {
286                break;
287            }
288            leftE = currE;
289            currE = currE->fNext;
290        }
291        if (update_edge(riteE, local_bot)) {
292            if (currE->fFirstY >= stop_y) {
293                break;
294            }
295            riteE = currE;
296            currE = currE->fNext;
297        }
298
299        SkASSERT(leftE);
300        SkASSERT(riteE);
301
302        // check our bottom clip
303        SkASSERT(local_top == local_bot + 1);
304        if (local_top >= stop_y) {
305            break;
306        }
307    }
308}
309
310///////////////////////////////////////////////////////////////////////////////
311
312// this guy overrides blitH, and will call its proxy blitter with the inverse
313// of the spans it is given (clipped to the left/right of the cliprect)
314//
315// used to implement inverse filltypes on paths
316//
317class InverseBlitter : public SkBlitter {
318public:
319    void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
320        fBlitter = blitter;
321        fFirstX = clip.fLeft << shift;
322        fLastX = clip.fRight << shift;
323    }
324    void prepost(int y, bool isStart) {
325        if (isStart) {
326            fPrevX = fFirstX;
327        } else {
328            int invWidth = fLastX - fPrevX;
329            if (invWidth > 0) {
330                fBlitter->blitH(fPrevX, y, invWidth);
331            }
332        }
333    }
334
335    // overrides
336    virtual void blitH(int x, int y, int width) {
337        int invWidth = x - fPrevX;
338        if (invWidth > 0) {
339            fBlitter->blitH(fPrevX, y, invWidth);
340        }
341        fPrevX = x + width;
342    }
343
344    // we do not expect to get called with these entrypoints
345    virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
346        SkDEBUGFAIL("blitAntiH unexpected");
347    }
348    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
349        SkDEBUGFAIL("blitV unexpected");
350    }
351    virtual void blitRect(int x, int y, int width, int height) {
352        SkDEBUGFAIL("blitRect unexpected");
353    }
354    virtual void blitMask(const SkMask&, const SkIRect& clip) {
355        SkDEBUGFAIL("blitMask unexpected");
356    }
357    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
358        SkDEBUGFAIL("justAnOpaqueColor unexpected");
359        return NULL;
360    }
361
362private:
363    SkBlitter*  fBlitter;
364    int         fFirstX, fLastX, fPrevX;
365};
366
367static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
368    ((InverseBlitter*)blitter)->prepost(y, isStart);
369}
370
371///////////////////////////////////////////////////////////////////////////////
372
373#if defined _WIN32 && _MSC_VER >= 1300
374#pragma warning ( pop )
375#endif
376
377extern "C" {
378    static int edge_compare(const void* a, const void* b) {
379        const SkEdge* edgea = *(const SkEdge**)a;
380        const SkEdge* edgeb = *(const SkEdge**)b;
381
382        int valuea = edgea->fFirstY;
383        int valueb = edgeb->fFirstY;
384
385        if (valuea == valueb) {
386            valuea = edgea->fX;
387            valueb = edgeb->fX;
388        }
389
390        // this overflows if valuea >>> valueb or vice-versa
391        //     return valuea - valueb;
392        // do perform the slower but safe compares
393        return (valuea < valueb) ? -1 : (valuea > valueb);
394    }
395}
396
397static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
398    qsort(list, count, sizeof(SkEdge*), edge_compare);
399
400    // now make the edges linked in sorted order
401    for (int i = 1; i < count; i++) {
402        list[i - 1]->fNext = list[i];
403        list[i]->fPrev = list[i - 1];
404    }
405
406    *last = list[count - 1];
407    return list[0];
408}
409
410// clipRect may be null, even though we always have a clip. This indicates that
411// the path is contained in the clip, and so we can ignore it during the blit
412//
413// clipRect (if no null) has already been shifted up
414//
415void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
416                  int start_y, int stop_y, int shiftEdgesUp,
417                  const SkRegion& clipRgn) {
418    SkASSERT(&path && blitter);
419
420    SkEdgeBuilder   builder;
421
422    int count = builder.build(path, clipRect, shiftEdgesUp);
423    SkEdge**    list = builder.edgeList();
424
425    if (count < 2) {
426        if (path.isInverseFillType()) {
427            const SkIRect& clipRect = clipRgn.getBounds();
428            blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
429                              clipRect.fTop << shiftEdgesUp,
430                              clipRect.width() << shiftEdgesUp,
431                              clipRect.height() << shiftEdgesUp);
432        }
433
434        return;
435    }
436
437    SkEdge headEdge, tailEdge, *last;
438    // this returns the first and last edge after they're sorted into a dlink list
439    SkEdge* edge = sort_edges(list, count, &last);
440
441    headEdge.fPrev = NULL;
442    headEdge.fNext = edge;
443    headEdge.fFirstY = kEDGE_HEAD_Y;
444    headEdge.fX = SK_MinS32;
445    edge->fPrev = &headEdge;
446
447    tailEdge.fPrev = last;
448    tailEdge.fNext = NULL;
449    tailEdge.fFirstY = kEDGE_TAIL_Y;
450    last->fNext = &tailEdge;
451
452    // now edge is the head of the sorted linklist
453
454    start_y <<= shiftEdgesUp;
455    stop_y <<= shiftEdgesUp;
456    if (clipRect && start_y < clipRect->fTop) {
457        start_y = clipRect->fTop;
458    }
459    if (clipRect && stop_y > clipRect->fBottom) {
460        stop_y = clipRect->fBottom;
461    }
462
463    InverseBlitter  ib;
464    PrePostProc     proc = NULL;
465
466    if (path.isInverseFillType()) {
467        ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
468        blitter = &ib;
469        proc = PrePostInverseBlitterProc;
470    }
471
472    if (path.isConvex() && (NULL == proc)) {
473        walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
474    } else {
475        walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
476    }
477}
478
479void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
480    const SkIRect& cr = clip.getBounds();
481    SkIRect tmp;
482
483    tmp.fLeft = cr.fLeft;
484    tmp.fRight = cr.fRight;
485    tmp.fTop = cr.fTop;
486    tmp.fBottom = ir.fTop;
487    if (!tmp.isEmpty()) {
488        blitter->blitRectRegion(tmp, clip);
489    }
490}
491
492void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
493    const SkIRect& cr = clip.getBounds();
494    SkIRect tmp;
495
496    tmp.fLeft = cr.fLeft;
497    tmp.fRight = cr.fRight;
498    tmp.fTop = ir.fBottom;
499    tmp.fBottom = cr.fBottom;
500    if (!tmp.isEmpty()) {
501        blitter->blitRectRegion(tmp, clip);
502    }
503}
504
505///////////////////////////////////////////////////////////////////////////////
506
507SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
508                             const SkIRect& ir) {
509    fBlitter = NULL;     // null means blit nothing
510    fClipRect = NULL;
511
512    if (clip) {
513        fClipRect = &clip->getBounds();
514        if (!SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
515            return;
516        }
517
518        if (clip->isRect()) {
519            if (fClipRect->contains(ir)) {
520                fClipRect = NULL;
521            } else {
522                // only need a wrapper blitter if we're horizontally clipped
523                if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
524                    fRectBlitter.init(blitter, *fClipRect);
525                    blitter = &fRectBlitter;
526                }
527            }
528        } else {
529            fRgnBlitter.init(blitter, clip);
530            blitter = &fRgnBlitter;
531        }
532    }
533    fBlitter = blitter;
534}
535
536///////////////////////////////////////////////////////////////////////////////
537
538static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
539    const int32_t limit = 32767;
540
541    SkIRect limitR;
542    limitR.set(-limit, -limit, limit, limit);
543    if (limitR.contains(orig.getBounds())) {
544        return false;
545    }
546    reduced->op(orig, limitR, SkRegion::kIntersect_Op);
547    return true;
548}
549
550void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
551                      SkBlitter* blitter) {
552    if (origClip.isEmpty()) {
553        return;
554    }
555
556    // Our edges are fixed-point, and don't like the bounds of the clip to
557    // exceed that. Here we trim the clip just so we don't overflow later on
558    const SkRegion* clipPtr = &origClip;
559    SkRegion finiteClip;
560    if (clip_to_limit(origClip, &finiteClip)) {
561        if (finiteClip.isEmpty()) {
562            return;
563        }
564        clipPtr = &finiteClip;
565    }
566        // don't reference "origClip" any more, just use clipPtr
567
568    SkIRect ir;
569    path.getBounds().round(&ir);
570    if (ir.isEmpty()) {
571        if (path.isInverseFillType()) {
572            blitter->blitRegion(*clipPtr);
573        }
574        return;
575    }
576
577    SkScanClipper   clipper(blitter, clipPtr, ir);
578
579    blitter = clipper.getBlitter();
580    if (blitter) {
581        // we have to keep our calls to blitter in sorted order, so we
582        // must blit the above section first, then the middle, then the bottom.
583        if (path.isInverseFillType()) {
584            sk_blit_above(blitter, ir, *clipPtr);
585        }
586        sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
587                     0, *clipPtr);
588        if (path.isInverseFillType()) {
589            sk_blit_below(blitter, ir, *clipPtr);
590        }
591    } else {
592        // what does it mean to not have a blitter if path.isInverseFillType???
593    }
594}
595
596void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
597                      SkBlitter* blitter) {
598    SkRegion rgn(ir);
599    FillPath(path, rgn, blitter);
600}
601
602///////////////////////////////////////////////////////////////////////////////
603
604static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
605                           const SkIRect* clipRect, SkEdge* list[]) {
606    SkEdge** start = list;
607
608    if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
609        *list++ = edge;
610        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
611    }
612    if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
613        *list++ = edge;
614        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
615    }
616    if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
617        *list++ = edge;
618    }
619    return (int)(list - start);
620}
621
622
623static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
624                             SkBlitter* blitter, const SkIRect& ir) {
625    SkASSERT(pts && blitter);
626
627    SkEdge edgeStorage[3];
628    SkEdge* list[3];
629
630    int count = build_tri_edges(edgeStorage, pts, clipRect, list);
631    if (count < 2) {
632        return;
633    }
634
635    SkEdge headEdge, tailEdge, *last;
636
637    // this returns the first and last edge after they're sorted into a dlink list
638    SkEdge* edge = sort_edges(list, count, &last);
639
640    headEdge.fPrev = NULL;
641    headEdge.fNext = edge;
642    headEdge.fFirstY = kEDGE_HEAD_Y;
643    headEdge.fX = SK_MinS32;
644    edge->fPrev = &headEdge;
645
646    tailEdge.fPrev = last;
647    tailEdge.fNext = NULL;
648    tailEdge.fFirstY = kEDGE_TAIL_Y;
649    last->fNext = &tailEdge;
650
651    // now edge is the head of the sorted linklist
652    int stop_y = ir.fBottom;
653    if (clipRect && stop_y > clipRect->fBottom) {
654        stop_y = clipRect->fBottom;
655    }
656    int start_y = ir.fTop;
657    if (clipRect && start_y < clipRect->fTop) {
658        start_y = clipRect->fTop;
659    }
660    walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
661//    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
662}
663
664void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
665                          SkBlitter* blitter) {
666    if (clip.isEmpty()) {
667        return;
668    }
669
670    SkRect  r;
671    SkIRect ir;
672    r.set(pts, 3);
673    r.round(&ir);
674    if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
675        return;
676    }
677
678    SkAAClipBlitterWrapper wrap;
679    const SkRegion* clipRgn;
680    if (clip.isBW()) {
681        clipRgn = &clip.bwRgn();
682    } else {
683        wrap.init(clip, blitter);
684        clipRgn = &wrap.getRgn();
685        blitter = wrap.getBlitter();
686    }
687
688    SkScanClipper clipper(blitter, clipRgn, ir);
689    blitter = clipper.getBlitter();
690    if (NULL != blitter) {
691        sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
692    }
693}
694
695