1/* 2** License Applicability. Except to the extent portions of this file are 3** made subject to an alternative license as permitted in the SGI Free 4** Software License B, Version 1.1 (the "License"), the contents of this 5** file are subject only to the provisions of the License. You may not use 6** this file except in compliance with the License. You may obtain a copy 7** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 8** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 9** 10** http://oss.sgi.com/projects/FreeB 11** 12** Note that, as provided in the License, the Software is distributed on an 13** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 14** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 15** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 16** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 17** 18** Original Code. The Original Code is: OpenGL Sample Implementation, 19** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 20** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 21** Copyright in any portions created by third parties is as indicated 22** elsewhere herein. All Rights Reserved. 23** 24** Additional Notice Provisions: The application programming interfaces 25** established by SGI in conjunction with the Original Code are The 26** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 27** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 28** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 29** Window System(R) (Version 1.3), released October 19, 1998. This software 30** was created using the OpenGL(R) version 1.2.1 Sample Implementation 31** published by SGI, but has not been independently verified as being 32** compliant with the OpenGL(R) version 1.2.1 Specification. 33** 34*/ 35/* 36** Author: Eric Veach, July 1994. 37** 38** $Date$ $Revision$ 39** $Header: //depot/main/gfx/lib/glu/libtess/mesh.c#6 $ 40*/ 41 42#include "gluos.h" 43#include <stddef.h> 44#include <assert.h> 45#include "mesh.h" 46#include "memalloc.h" 47 48#define TRUE 1 49#define FALSE 0 50 51static GLUvertex *allocVertex() 52{ 53 return (GLUvertex *)memAlloc( sizeof( GLUvertex )); 54} 55 56static GLUface *allocFace() 57{ 58 return (GLUface *)memAlloc( sizeof( GLUface )); 59} 60 61/************************ Utility Routines ************************/ 62 63/* Allocate and free half-edges in pairs for efficiency. 64 * The *only* place that should use this fact is allocation/free. 65 */ 66typedef struct { GLUhalfEdge e, eSym; } EdgePair; 67 68/* MakeEdge creates a new pair of half-edges which form their own loop. 69 * No vertex or face structures are allocated, but these must be assigned 70 * before the current edge operation is completed. 71 */ 72static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext ) 73{ 74 GLUhalfEdge *e; 75 GLUhalfEdge *eSym; 76 GLUhalfEdge *ePrev; 77 EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair )); 78 if (pair == NULL) return NULL; 79 80 e = &pair->e; 81 eSym = &pair->eSym; 82 83 /* Make sure eNext points to the first edge of the edge pair */ 84 if( eNext->Sym < eNext ) { eNext = eNext->Sym; } 85 86 /* Insert in circular doubly-linked list before eNext. 87 * Note that the prev pointer is stored in Sym->next. 88 */ 89 ePrev = eNext->Sym->next; 90 eSym->next = ePrev; 91 ePrev->Sym->next = e; 92 e->next = eNext; 93 eNext->Sym->next = eSym; 94 95 e->Sym = eSym; 96 e->Onext = e; 97 e->Lnext = eSym; 98 e->Org = NULL; 99 e->Lface = NULL; 100 e->winding = 0; 101 e->activeRegion = NULL; 102 103 eSym->Sym = e; 104 eSym->Onext = eSym; 105 eSym->Lnext = e; 106 eSym->Org = NULL; 107 eSym->Lface = NULL; 108 eSym->winding = 0; 109 eSym->activeRegion = NULL; 110 111 return e; 112} 113 114/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the 115 * CS348a notes (see mesh.h). Basically it modifies the mesh so that 116 * a->Onext and b->Onext are exchanged. This can have various effects 117 * depending on whether a and b belong to different face or vertex rings. 118 * For more explanation see __gl_meshSplice() below. 119 */ 120static void Splice( GLUhalfEdge *a, GLUhalfEdge *b ) 121{ 122 GLUhalfEdge *aOnext = a->Onext; 123 GLUhalfEdge *bOnext = b->Onext; 124 125 aOnext->Sym->Lnext = b; 126 bOnext->Sym->Lnext = a; 127 a->Onext = bOnext; 128 b->Onext = aOnext; 129} 130 131/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the 132 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives 133 * a place to insert the new vertex in the global vertex list. We insert 134 * the new vertex *before* vNext so that algorithms which walk the vertex 135 * list will not see the newly created vertices. 136 */ 137static void MakeVertex( GLUvertex *newVertex, 138 GLUhalfEdge *eOrig, GLUvertex *vNext ) 139{ 140 GLUhalfEdge *e; 141 GLUvertex *vPrev; 142 GLUvertex *vNew = newVertex; 143 144 assert(vNew != NULL); 145 146 /* insert in circular doubly-linked list before vNext */ 147 vPrev = vNext->prev; 148 vNew->prev = vPrev; 149 vPrev->next = vNew; 150 vNew->next = vNext; 151 vNext->prev = vNew; 152 153 vNew->anEdge = eOrig; 154 vNew->data = NULL; 155 /* leave coords, s, t undefined */ 156 157 /* fix other edges on this vertex loop */ 158 e = eOrig; 159 do { 160 e->Org = vNew; 161 e = e->Onext; 162 } while( e != eOrig ); 163} 164 165/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left 166 * face of all edges in the face loop to which eOrig belongs. "fNext" gives 167 * a place to insert the new face in the global face list. We insert 168 * the new face *before* fNext so that algorithms which walk the face 169 * list will not see the newly created faces. 170 */ 171static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext ) 172{ 173 GLUhalfEdge *e; 174 GLUface *fPrev; 175 GLUface *fNew = newFace; 176 177 assert(fNew != NULL); 178 179 /* insert in circular doubly-linked list before fNext */ 180 fPrev = fNext->prev; 181 fNew->prev = fPrev; 182 fPrev->next = fNew; 183 fNew->next = fNext; 184 fNext->prev = fNew; 185 186 fNew->anEdge = eOrig; 187 fNew->data = NULL; 188 fNew->trail = NULL; 189 fNew->marked = FALSE; 190 191 /* The new face is marked "inside" if the old one was. This is a 192 * convenience for the common case where a face has been split in two. 193 */ 194 fNew->inside = fNext->inside; 195 196 /* fix other edges on this face loop */ 197 e = eOrig; 198 do { 199 e->Lface = fNew; 200 e = e->Lnext; 201 } while( e != eOrig ); 202} 203 204/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), 205 * and removes from the global edge list. 206 */ 207static void KillEdge( GLUhalfEdge *eDel ) 208{ 209 GLUhalfEdge *ePrev, *eNext; 210 211 /* Half-edges are allocated in pairs, see EdgePair above */ 212 if( eDel->Sym < eDel ) { eDel = eDel->Sym; } 213 214 /* delete from circular doubly-linked list */ 215 eNext = eDel->next; 216 ePrev = eDel->Sym->next; 217 eNext->Sym->next = ePrev; 218 ePrev->Sym->next = eNext; 219 220 memFree( eDel ); 221} 222 223 224/* KillVertex( vDel ) destroys a vertex and removes it from the global 225 * vertex list. It updates the vertex loop to point to a given new vertex. 226 */ 227static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg ) 228{ 229 GLUhalfEdge *e, *eStart = vDel->anEdge; 230 GLUvertex *vPrev, *vNext; 231 232 /* change the origin of all affected edges */ 233 e = eStart; 234 do { 235 e->Org = newOrg; 236 e = e->Onext; 237 } while( e != eStart ); 238 239 /* delete from circular doubly-linked list */ 240 vPrev = vDel->prev; 241 vNext = vDel->next; 242 vNext->prev = vPrev; 243 vPrev->next = vNext; 244 245 memFree( vDel ); 246} 247 248/* KillFace( fDel ) destroys a face and removes it from the global face 249 * list. It updates the face loop to point to a given new face. 250 */ 251static void KillFace( GLUface *fDel, GLUface *newLface ) 252{ 253 GLUhalfEdge *e, *eStart = fDel->anEdge; 254 GLUface *fPrev, *fNext; 255 256 /* change the left face of all affected edges */ 257 e = eStart; 258 do { 259 e->Lface = newLface; 260 e = e->Lnext; 261 } while( e != eStart ); 262 263 /* delete from circular doubly-linked list */ 264 fPrev = fDel->prev; 265 fNext = fDel->next; 266 fNext->prev = fPrev; 267 fPrev->next = fNext; 268 269 memFree( fDel ); 270} 271 272 273/****************** Basic Edge Operations **********************/ 274 275/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face). 276 * The loop consists of the two new half-edges. 277 */ 278GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh ) 279{ 280 GLUvertex *newVertex1= allocVertex(); 281 GLUvertex *newVertex2= allocVertex(); 282 GLUface *newFace= allocFace(); 283 GLUhalfEdge *e; 284 285 /* if any one is null then all get freed */ 286 if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { 287 if (newVertex1 != NULL) memFree(newVertex1); 288 if (newVertex2 != NULL) memFree(newVertex2); 289 if (newFace != NULL) memFree(newFace); 290 return NULL; 291 } 292 293 e = MakeEdge( &mesh->eHead ); 294 if (e == NULL) return NULL; 295 296 MakeVertex( newVertex1, e, &mesh->vHead ); 297 MakeVertex( newVertex2, e->Sym, &mesh->vHead ); 298 MakeFace( newFace, e, &mesh->fHead ); 299 return e; 300} 301 302 303/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the 304 * mesh connectivity and topology. It changes the mesh so that 305 * eOrg->Onext <- OLD( eDst->Onext ) 306 * eDst->Onext <- OLD( eOrg->Onext ) 307 * where OLD(...) means the value before the meshSplice operation. 308 * 309 * This can have two effects on the vertex structure: 310 * - if eOrg->Org != eDst->Org, the two vertices are merged together 311 * - if eOrg->Org == eDst->Org, the origin is split into two vertices 312 * In both cases, eDst->Org is changed and eOrg->Org is untouched. 313 * 314 * Similarly (and independently) for the face structure, 315 * - if eOrg->Lface == eDst->Lface, one loop is split into two 316 * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one 317 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. 318 * 319 * Some special cases: 320 * If eDst == eOrg, the operation has no effect. 321 * If eDst == eOrg->Lnext, the new face will have a single edge. 322 * If eDst == eOrg->Lprev, the old face will have a single edge. 323 * If eDst == eOrg->Onext, the new vertex will have a single edge. 324 * If eDst == eOrg->Oprev, the old vertex will have a single edge. 325 */ 326int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) 327{ 328 int joiningLoops = FALSE; 329 int joiningVertices = FALSE; 330 331 if( eOrg == eDst ) return 1; 332 333 if( eDst->Org != eOrg->Org ) { 334 /* We are merging two disjoint vertices -- destroy eDst->Org */ 335 joiningVertices = TRUE; 336 KillVertex( eDst->Org, eOrg->Org ); 337 } 338 if( eDst->Lface != eOrg->Lface ) { 339 /* We are connecting two disjoint loops -- destroy eDst->Lface */ 340 joiningLoops = TRUE; 341 KillFace( eDst->Lface, eOrg->Lface ); 342 } 343 344 /* Change the edge structure */ 345 Splice( eDst, eOrg ); 346 347 if( ! joiningVertices ) { 348 GLUvertex *newVertex= allocVertex(); 349 if (newVertex == NULL) return 0; 350 351 /* We split one vertex into two -- the new vertex is eDst->Org. 352 * Make sure the old vertex points to a valid half-edge. 353 */ 354 MakeVertex( newVertex, eDst, eOrg->Org ); 355 eOrg->Org->anEdge = eOrg; 356 } 357 if( ! joiningLoops ) { 358 GLUface *newFace= allocFace(); 359 if (newFace == NULL) return 0; 360 361 /* We split one loop into two -- the new loop is eDst->Lface. 362 * Make sure the old face points to a valid half-edge. 363 */ 364 MakeFace( newFace, eDst, eOrg->Lface ); 365 eOrg->Lface->anEdge = eOrg; 366 } 367 368 return 1; 369} 370 371 372/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases: 373 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop 374 * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; 375 * the newly created loop will contain eDel->Dst. If the deletion of eDel 376 * would create isolated vertices, those are deleted as well. 377 * 378 * This function could be implemented as two calls to __gl_meshSplice 379 * plus a few calls to memFree, but this would allocate and delete 380 * unnecessary vertices and faces. 381 */ 382int __gl_meshDelete( GLUhalfEdge *eDel ) 383{ 384 GLUhalfEdge *eDelSym = eDel->Sym; 385 int joiningLoops = FALSE; 386 387 /* First step: disconnect the origin vertex eDel->Org. We make all 388 * changes to get a consistent mesh in this "intermediate" state. 389 */ 390 if( eDel->Lface != eDel->Rface ) { 391 /* We are joining two loops into one -- remove the left face */ 392 joiningLoops = TRUE; 393 KillFace( eDel->Lface, eDel->Rface ); 394 } 395 396 if( eDel->Onext == eDel ) { 397 KillVertex( eDel->Org, NULL ); 398 } else { 399 /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */ 400 eDel->Rface->anEdge = eDel->Oprev; 401 eDel->Org->anEdge = eDel->Onext; 402 403 Splice( eDel, eDel->Oprev ); 404 if( ! joiningLoops ) { 405 GLUface *newFace= allocFace(); 406 if (newFace == NULL) return 0; 407 408 /* We are splitting one loop into two -- create a new loop for eDel. */ 409 MakeFace( newFace, eDel, eDel->Lface ); 410 } 411 } 412 413 /* Claim: the mesh is now in a consistent state, except that eDel->Org 414 * may have been deleted. Now we disconnect eDel->Dst. 415 */ 416 if( eDelSym->Onext == eDelSym ) { 417 KillVertex( eDelSym->Org, NULL ); 418 KillFace( eDelSym->Lface, NULL ); 419 } else { 420 /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */ 421 eDel->Lface->anEdge = eDelSym->Oprev; 422 eDelSym->Org->anEdge = eDelSym->Onext; 423 Splice( eDelSym, eDelSym->Oprev ); 424 } 425 426 /* Any isolated vertices or faces have already been freed. */ 427 KillEdge( eDel ); 428 429 return 1; 430} 431 432 433/******************** Other Edge Operations **********************/ 434 435/* All these routines can be implemented with the basic edge 436 * operations above. They are provided for convenience and efficiency. 437 */ 438 439 440/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that 441 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex. 442 * eOrg and eNew will have the same left face. 443 */ 444GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg ) 445{ 446 GLUhalfEdge *eNewSym; 447 GLUhalfEdge *eNew = MakeEdge( eOrg ); 448 if (eNew == NULL) return NULL; 449 450 eNewSym = eNew->Sym; 451 452 /* Connect the new edge appropriately */ 453 Splice( eNew, eOrg->Lnext ); 454 455 /* Set the vertex and face information */ 456 eNew->Org = eOrg->Dst; 457 { 458 GLUvertex *newVertex= allocVertex(); 459 if (newVertex == NULL) return NULL; 460 461 MakeVertex( newVertex, eNewSym, eNew->Org ); 462 } 463 eNew->Lface = eNewSym->Lface = eOrg->Lface; 464 465 return eNew; 466} 467 468 469/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew, 470 * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org. 471 * eOrg and eNew will have the same left face. 472 */ 473GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg ) 474{ 475 GLUhalfEdge *eNew; 476 GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg ); 477 if (tempHalfEdge == NULL) return NULL; 478 479 eNew = tempHalfEdge->Sym; 480 481 /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */ 482 Splice( eOrg->Sym, eOrg->Sym->Oprev ); 483 Splice( eOrg->Sym, eNew ); 484 485 /* Set the vertex and face information */ 486 eOrg->Dst = eNew->Org; 487 eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */ 488 eNew->Rface = eOrg->Rface; 489 eNew->winding = eOrg->winding; /* copy old winding information */ 490 eNew->Sym->winding = eOrg->Sym->winding; 491 492 return eNew; 493} 494 495 496/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst 497 * to eDst->Org, and returns the corresponding half-edge eNew. 498 * If eOrg->Lface == eDst->Lface, this splits one loop into two, 499 * and the newly created loop is eNew->Lface. Otherwise, two disjoint 500 * loops are merged into one, and the loop eDst->Lface is destroyed. 501 * 502 * If (eOrg == eDst), the new face will have only two edges. 503 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge. 504 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges. 505 */ 506GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) 507{ 508 GLUhalfEdge *eNewSym; 509 int joiningLoops = FALSE; 510 GLUhalfEdge *eNew = MakeEdge( eOrg ); 511 if (eNew == NULL) return NULL; 512 513 eNewSym = eNew->Sym; 514 515 if( eDst->Lface != eOrg->Lface ) { 516 /* We are connecting two disjoint loops -- destroy eDst->Lface */ 517 joiningLoops = TRUE; 518 KillFace( eDst->Lface, eOrg->Lface ); 519 } 520 521 /* Connect the new edge appropriately */ 522 Splice( eNew, eOrg->Lnext ); 523 Splice( eNewSym, eDst ); 524 525 /* Set the vertex and face information */ 526 eNew->Org = eOrg->Dst; 527 eNewSym->Org = eDst->Org; 528 eNew->Lface = eNewSym->Lface = eOrg->Lface; 529 530 /* Make sure the old face points to a valid half-edge */ 531 eOrg->Lface->anEdge = eNewSym; 532 533 if( ! joiningLoops ) { 534 GLUface *newFace= allocFace(); 535 if (newFace == NULL) return NULL; 536 537 /* We split one loop into two -- the new loop is eNew->Lface */ 538 MakeFace( newFace, eNew, eOrg->Lface ); 539 } 540 return eNew; 541} 542 543 544/******************** Other Operations **********************/ 545 546/* __gl_meshZapFace( fZap ) destroys a face and removes it from the 547 * global face list. All edges of fZap will have a NULL pointer as their 548 * left face. Any edges which also have a NULL pointer as their right face 549 * are deleted entirely (along with any isolated vertices this produces). 550 * An entire mesh can be deleted by zapping its faces, one at a time, 551 * in any order. Zapped faces cannot be used in further mesh operations! 552 */ 553void __gl_meshZapFace( GLUface *fZap ) 554{ 555 GLUhalfEdge *eStart = fZap->anEdge; 556 GLUhalfEdge *e, *eNext, *eSym; 557 GLUface *fPrev, *fNext; 558 559 /* walk around face, deleting edges whose right face is also NULL */ 560 eNext = eStart->Lnext; 561 do { 562 e = eNext; 563 eNext = e->Lnext; 564 565 e->Lface = NULL; 566 if( e->Rface == NULL ) { 567 /* delete the edge -- see __gl_MeshDelete above */ 568 569 if( e->Onext == e ) { 570 KillVertex( e->Org, NULL ); 571 } else { 572 /* Make sure that e->Org points to a valid half-edge */ 573 e->Org->anEdge = e->Onext; 574 Splice( e, e->Oprev ); 575 } 576 eSym = e->Sym; 577 if( eSym->Onext == eSym ) { 578 KillVertex( eSym->Org, NULL ); 579 } else { 580 /* Make sure that eSym->Org points to a valid half-edge */ 581 eSym->Org->anEdge = eSym->Onext; 582 Splice( eSym, eSym->Oprev ); 583 } 584 KillEdge( e ); 585 } 586 } while( e != eStart ); 587 588 /* delete from circular doubly-linked list */ 589 fPrev = fZap->prev; 590 fNext = fZap->next; 591 fNext->prev = fPrev; 592 fPrev->next = fNext; 593 594 memFree( fZap ); 595} 596 597 598/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices, 599 * and no loops (what we usually call a "face"). 600 */ 601GLUmesh *__gl_meshNewMesh( void ) 602{ 603 GLUvertex *v; 604 GLUface *f; 605 GLUhalfEdge *e; 606 GLUhalfEdge *eSym; 607 GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh )); 608 if (mesh == NULL) { 609 return NULL; 610 } 611 612 v = &mesh->vHead; 613 f = &mesh->fHead; 614 e = &mesh->eHead; 615 eSym = &mesh->eHeadSym; 616 617 v->next = v->prev = v; 618 v->anEdge = NULL; 619 v->data = NULL; 620 621 f->next = f->prev = f; 622 f->anEdge = NULL; 623 f->data = NULL; 624 f->trail = NULL; 625 f->marked = FALSE; 626 f->inside = FALSE; 627 628 e->next = e; 629 e->Sym = eSym; 630 e->Onext = NULL; 631 e->Lnext = NULL; 632 e->Org = NULL; 633 e->Lface = NULL; 634 e->winding = 0; 635 e->activeRegion = NULL; 636 637 eSym->next = eSym; 638 eSym->Sym = e; 639 eSym->Onext = NULL; 640 eSym->Lnext = NULL; 641 eSym->Org = NULL; 642 eSym->Lface = NULL; 643 eSym->winding = 0; 644 eSym->activeRegion = NULL; 645 646 return mesh; 647} 648 649 650/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in 651 * both meshes, and returns the new mesh (the old meshes are destroyed). 652 */ 653GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 ) 654{ 655 GLUface *f1 = &mesh1->fHead; 656 GLUvertex *v1 = &mesh1->vHead; 657 GLUhalfEdge *e1 = &mesh1->eHead; 658 GLUface *f2 = &mesh2->fHead; 659 GLUvertex *v2 = &mesh2->vHead; 660 GLUhalfEdge *e2 = &mesh2->eHead; 661 662 /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */ 663 if( f2->next != f2 ) { 664 f1->prev->next = f2->next; 665 f2->next->prev = f1->prev; 666 f2->prev->next = f1; 667 f1->prev = f2->prev; 668 } 669 670 if( v2->next != v2 ) { 671 v1->prev->next = v2->next; 672 v2->next->prev = v1->prev; 673 v2->prev->next = v1; 674 v1->prev = v2->prev; 675 } 676 677 if( e2->next != e2 ) { 678 e1->Sym->next->Sym->next = e2->next; 679 e2->next->Sym->next = e1->Sym->next; 680 e2->Sym->next->Sym->next = e1; 681 e1->Sym->next = e2->Sym->next; 682 } 683 684 memFree( mesh2 ); 685 return mesh1; 686} 687 688 689#ifdef DELETE_BY_ZAPPING 690 691/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. 692 */ 693void __gl_meshDeleteMesh( GLUmesh *mesh ) 694{ 695 GLUface *fHead = &mesh->fHead; 696 697 while( fHead->next != fHead ) { 698 __gl_meshZapFace( fHead->next ); 699 } 700 assert( mesh->vHead.next == &mesh->vHead ); 701 702 memFree( mesh ); 703} 704 705#else 706 707/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. 708 */ 709void __gl_meshDeleteMesh( GLUmesh *mesh ) 710{ 711 GLUface *f, *fNext; 712 GLUvertex *v, *vNext; 713 GLUhalfEdge *e, *eNext; 714 715 for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { 716 fNext = f->next; 717 memFree( f ); 718 } 719 720 for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) { 721 vNext = v->next; 722 memFree( v ); 723 } 724 725 for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) { 726 /* One call frees both e and e->Sym (see EdgePair above) */ 727 eNext = e->next; 728 memFree( e ); 729 } 730 731 memFree( mesh ); 732} 733 734#endif 735 736#ifndef NDEBUG 737 738/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency. 739 */ 740void __gl_meshCheckMesh( GLUmesh *mesh ) 741{ 742 GLUface *fHead = &mesh->fHead; 743 GLUvertex *vHead = &mesh->vHead; 744 GLUhalfEdge *eHead = &mesh->eHead; 745 GLUface *f, *fPrev; 746 GLUvertex *v, *vPrev; 747 GLUhalfEdge *e, *ePrev; 748 749 fPrev = fHead; 750 for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) { 751 assert( f->prev == fPrev ); 752 e = f->anEdge; 753 do { 754 assert( e->Sym != e ); 755 assert( e->Sym->Sym == e ); 756 assert( e->Lnext->Onext->Sym == e ); 757 assert( e->Onext->Sym->Lnext == e ); 758 assert( e->Lface == f ); 759 e = e->Lnext; 760 } while( e != f->anEdge ); 761 } 762 assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL ); 763 764 vPrev = vHead; 765 for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { 766 assert( v->prev == vPrev ); 767 e = v->anEdge; 768 do { 769 assert( e->Sym != e ); 770 assert( e->Sym->Sym == e ); 771 assert( e->Lnext->Onext->Sym == e ); 772 assert( e->Onext->Sym->Lnext == e ); 773 assert( e->Org == v ); 774 e = e->Onext; 775 } while( e != v->anEdge ); 776 } 777 assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL ); 778 779 ePrev = eHead; 780 for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) { 781 assert( e->Sym->next == ePrev->Sym ); 782 assert( e->Sym != e ); 783 assert( e->Sym->Sym == e ); 784 assert( e->Org != NULL ); 785 assert( e->Dst != NULL ); 786 assert( e->Lnext->Onext->Sym == e ); 787 assert( e->Onext->Sym->Lnext == e ); 788 } 789 assert( e->Sym->next == ePrev->Sym 790 && e->Sym == &mesh->eHeadSym 791 && e->Sym->Sym == e 792 && e->Org == NULL && e->Dst == NULL 793 && e->Lface == NULL && e->Rface == NULL ); 794} 795 796#endif 797