1/*
2** License Applicability. Except to the extent portions of this file are
3** made subject to an alternative license as permitted in the SGI Free
4** Software License B, Version 1.1 (the "License"), the contents of this
5** file are subject only to the provisions of the License. You may not use
6** this file except in compliance with the License. You may obtain a copy
7** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9**
10** http://oss.sgi.com/projects/FreeB
11**
12** Note that, as provided in the License, the Software is distributed on an
13** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17**
18** Original Code. The Original Code is: OpenGL Sample Implementation,
19** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21** Copyright in any portions created by third parties is as indicated
22** elsewhere herein. All Rights Reserved.
23**
24** Additional Notice Provisions: The application programming interfaces
25** established by SGI in conjunction with the Original Code are The
26** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29** Window System(R) (Version 1.3), released October 19, 1998. This software
30** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31** published by SGI, but has not been independently verified as being
32** compliant with the OpenGL(R) version 1.2.1 Specification.
33**
34*/
35/*
36** Author: Eric Veach, July 1994.
37**
38** $Date$ $Revision$
39** $Header: //depot/main/gfx/lib/glu/libtess/mesh.c#6 $
40*/
41
42#include "gluos.h"
43#include <stddef.h>
44#include <assert.h>
45#include "mesh.h"
46#include "memalloc.h"
47
48#define TRUE 1
49#define FALSE 0
50
51static GLUvertex *allocVertex()
52{
53   return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
54}
55
56static GLUface *allocFace()
57{
58   return (GLUface *)memAlloc( sizeof( GLUface ));
59}
60
61/************************ Utility Routines ************************/
62
63/* Allocate and free half-edges in pairs for efficiency.
64 * The *only* place that should use this fact is allocation/free.
65 */
66typedef struct { GLUhalfEdge e, eSym; } EdgePair;
67
68/* MakeEdge creates a new pair of half-edges which form their own loop.
69 * No vertex or face structures are allocated, but these must be assigned
70 * before the current edge operation is completed.
71 */
72static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext )
73{
74  GLUhalfEdge *e;
75  GLUhalfEdge *eSym;
76  GLUhalfEdge *ePrev;
77  EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair ));
78  if (pair == NULL) return NULL;
79
80  e = &pair->e;
81  eSym = &pair->eSym;
82
83  /* Make sure eNext points to the first edge of the edge pair */
84  if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
85
86  /* Insert in circular doubly-linked list before eNext.
87   * Note that the prev pointer is stored in Sym->next.
88   */
89  ePrev = eNext->Sym->next;
90  eSym->next = ePrev;
91  ePrev->Sym->next = e;
92  e->next = eNext;
93  eNext->Sym->next = eSym;
94
95  e->Sym = eSym;
96  e->Onext = e;
97  e->Lnext = eSym;
98  e->Org = NULL;
99  e->Lface = NULL;
100  e->winding = 0;
101  e->activeRegion = NULL;
102
103  eSym->Sym = e;
104  eSym->Onext = eSym;
105  eSym->Lnext = e;
106  eSym->Org = NULL;
107  eSym->Lface = NULL;
108  eSym->winding = 0;
109  eSym->activeRegion = NULL;
110
111  return e;
112}
113
114/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
115 * CS348a notes (see mesh.h).  Basically it modifies the mesh so that
116 * a->Onext and b->Onext are exchanged.  This can have various effects
117 * depending on whether a and b belong to different face or vertex rings.
118 * For more explanation see __gl_meshSplice() below.
119 */
120static void Splice( GLUhalfEdge *a, GLUhalfEdge *b )
121{
122  GLUhalfEdge *aOnext = a->Onext;
123  GLUhalfEdge *bOnext = b->Onext;
124
125  aOnext->Sym->Lnext = b;
126  bOnext->Sym->Lnext = a;
127  a->Onext = bOnext;
128  b->Onext = aOnext;
129}
130
131/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
132 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
133 * a place to insert the new vertex in the global vertex list.  We insert
134 * the new vertex *before* vNext so that algorithms which walk the vertex
135 * list will not see the newly created vertices.
136 */
137static void MakeVertex( GLUvertex *newVertex,
138			GLUhalfEdge *eOrig, GLUvertex *vNext )
139{
140  GLUhalfEdge *e;
141  GLUvertex *vPrev;
142  GLUvertex *vNew = newVertex;
143
144  assert(vNew != NULL);
145
146  /* insert in circular doubly-linked list before vNext */
147  vPrev = vNext->prev;
148  vNew->prev = vPrev;
149  vPrev->next = vNew;
150  vNew->next = vNext;
151  vNext->prev = vNew;
152
153  vNew->anEdge = eOrig;
154  vNew->data = NULL;
155  /* leave coords, s, t undefined */
156
157  /* fix other edges on this vertex loop */
158  e = eOrig;
159  do {
160    e->Org = vNew;
161    e = e->Onext;
162  } while( e != eOrig );
163}
164
165/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
166 * face of all edges in the face loop to which eOrig belongs.  "fNext" gives
167 * a place to insert the new face in the global face list.  We insert
168 * the new face *before* fNext so that algorithms which walk the face
169 * list will not see the newly created faces.
170 */
171static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext )
172{
173  GLUhalfEdge *e;
174  GLUface *fPrev;
175  GLUface *fNew = newFace;
176
177  assert(fNew != NULL);
178
179  /* insert in circular doubly-linked list before fNext */
180  fPrev = fNext->prev;
181  fNew->prev = fPrev;
182  fPrev->next = fNew;
183  fNew->next = fNext;
184  fNext->prev = fNew;
185
186  fNew->anEdge = eOrig;
187  fNew->data = NULL;
188  fNew->trail = NULL;
189  fNew->marked = FALSE;
190
191  /* The new face is marked "inside" if the old one was.  This is a
192   * convenience for the common case where a face has been split in two.
193   */
194  fNew->inside = fNext->inside;
195
196  /* fix other edges on this face loop */
197  e = eOrig;
198  do {
199    e->Lface = fNew;
200    e = e->Lnext;
201  } while( e != eOrig );
202}
203
204/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
205 * and removes from the global edge list.
206 */
207static void KillEdge( GLUhalfEdge *eDel )
208{
209  GLUhalfEdge *ePrev, *eNext;
210
211  /* Half-edges are allocated in pairs, see EdgePair above */
212  if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
213
214  /* delete from circular doubly-linked list */
215  eNext = eDel->next;
216  ePrev = eDel->Sym->next;
217  eNext->Sym->next = ePrev;
218  ePrev->Sym->next = eNext;
219
220  memFree( eDel );
221}
222
223
224/* KillVertex( vDel ) destroys a vertex and removes it from the global
225 * vertex list.  It updates the vertex loop to point to a given new vertex.
226 */
227static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg )
228{
229  GLUhalfEdge *e, *eStart = vDel->anEdge;
230  GLUvertex *vPrev, *vNext;
231
232  /* change the origin of all affected edges */
233  e = eStart;
234  do {
235    e->Org = newOrg;
236    e = e->Onext;
237  } while( e != eStart );
238
239  /* delete from circular doubly-linked list */
240  vPrev = vDel->prev;
241  vNext = vDel->next;
242  vNext->prev = vPrev;
243  vPrev->next = vNext;
244
245  memFree( vDel );
246}
247
248/* KillFace( fDel ) destroys a face and removes it from the global face
249 * list.  It updates the face loop to point to a given new face.
250 */
251static void KillFace( GLUface *fDel, GLUface *newLface )
252{
253  GLUhalfEdge *e, *eStart = fDel->anEdge;
254  GLUface *fPrev, *fNext;
255
256  /* change the left face of all affected edges */
257  e = eStart;
258  do {
259    e->Lface = newLface;
260    e = e->Lnext;
261  } while( e != eStart );
262
263  /* delete from circular doubly-linked list */
264  fPrev = fDel->prev;
265  fNext = fDel->next;
266  fNext->prev = fPrev;
267  fPrev->next = fNext;
268
269  memFree( fDel );
270}
271
272
273/****************** Basic Edge Operations **********************/
274
275/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
276 * The loop consists of the two new half-edges.
277 */
278GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh )
279{
280  GLUvertex *newVertex1= allocVertex();
281  GLUvertex *newVertex2= allocVertex();
282  GLUface *newFace= allocFace();
283  GLUhalfEdge *e;
284
285  /* if any one is null then all get freed */
286  if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
287     if (newVertex1 != NULL) memFree(newVertex1);
288     if (newVertex2 != NULL) memFree(newVertex2);
289     if (newFace != NULL) memFree(newFace);
290     return NULL;
291  }
292
293  e = MakeEdge( &mesh->eHead );
294  if (e == NULL) return NULL;
295
296  MakeVertex( newVertex1, e, &mesh->vHead );
297  MakeVertex( newVertex2, e->Sym, &mesh->vHead );
298  MakeFace( newFace, e, &mesh->fHead );
299  return e;
300}
301
302
303/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
304 * mesh connectivity and topology.  It changes the mesh so that
305 *	eOrg->Onext <- OLD( eDst->Onext )
306 *	eDst->Onext <- OLD( eOrg->Onext )
307 * where OLD(...) means the value before the meshSplice operation.
308 *
309 * This can have two effects on the vertex structure:
310 *  - if eOrg->Org != eDst->Org, the two vertices are merged together
311 *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
312 * In both cases, eDst->Org is changed and eOrg->Org is untouched.
313 *
314 * Similarly (and independently) for the face structure,
315 *  - if eOrg->Lface == eDst->Lface, one loop is split into two
316 *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
317 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
318 *
319 * Some special cases:
320 * If eDst == eOrg, the operation has no effect.
321 * If eDst == eOrg->Lnext, the new face will have a single edge.
322 * If eDst == eOrg->Lprev, the old face will have a single edge.
323 * If eDst == eOrg->Onext, the new vertex will have a single edge.
324 * If eDst == eOrg->Oprev, the old vertex will have a single edge.
325 */
326int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
327{
328  int joiningLoops = FALSE;
329  int joiningVertices = FALSE;
330
331  if( eOrg == eDst ) return 1;
332
333  if( eDst->Org != eOrg->Org ) {
334    /* We are merging two disjoint vertices -- destroy eDst->Org */
335    joiningVertices = TRUE;
336    KillVertex( eDst->Org, eOrg->Org );
337  }
338  if( eDst->Lface != eOrg->Lface ) {
339    /* We are connecting two disjoint loops -- destroy eDst->Lface */
340    joiningLoops = TRUE;
341    KillFace( eDst->Lface, eOrg->Lface );
342  }
343
344  /* Change the edge structure */
345  Splice( eDst, eOrg );
346
347  if( ! joiningVertices ) {
348    GLUvertex *newVertex= allocVertex();
349    if (newVertex == NULL) return 0;
350
351    /* We split one vertex into two -- the new vertex is eDst->Org.
352     * Make sure the old vertex points to a valid half-edge.
353     */
354    MakeVertex( newVertex, eDst, eOrg->Org );
355    eOrg->Org->anEdge = eOrg;
356  }
357  if( ! joiningLoops ) {
358    GLUface *newFace= allocFace();
359    if (newFace == NULL) return 0;
360
361    /* We split one loop into two -- the new loop is eDst->Lface.
362     * Make sure the old face points to a valid half-edge.
363     */
364    MakeFace( newFace, eDst, eOrg->Lface );
365    eOrg->Lface->anEdge = eOrg;
366  }
367
368  return 1;
369}
370
371
372/* __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
373 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
374 * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
375 * the newly created loop will contain eDel->Dst.  If the deletion of eDel
376 * would create isolated vertices, those are deleted as well.
377 *
378 * This function could be implemented as two calls to __gl_meshSplice
379 * plus a few calls to memFree, but this would allocate and delete
380 * unnecessary vertices and faces.
381 */
382int __gl_meshDelete( GLUhalfEdge *eDel )
383{
384  GLUhalfEdge *eDelSym = eDel->Sym;
385  int joiningLoops = FALSE;
386
387  /* First step: disconnect the origin vertex eDel->Org.  We make all
388   * changes to get a consistent mesh in this "intermediate" state.
389   */
390  if( eDel->Lface != eDel->Rface ) {
391    /* We are joining two loops into one -- remove the left face */
392    joiningLoops = TRUE;
393    KillFace( eDel->Lface, eDel->Rface );
394  }
395
396  if( eDel->Onext == eDel ) {
397    KillVertex( eDel->Org, NULL );
398  } else {
399    /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
400    eDel->Rface->anEdge = eDel->Oprev;
401    eDel->Org->anEdge = eDel->Onext;
402
403    Splice( eDel, eDel->Oprev );
404    if( ! joiningLoops ) {
405      GLUface *newFace= allocFace();
406      if (newFace == NULL) return 0;
407
408      /* We are splitting one loop into two -- create a new loop for eDel. */
409      MakeFace( newFace, eDel, eDel->Lface );
410    }
411  }
412
413  /* Claim: the mesh is now in a consistent state, except that eDel->Org
414   * may have been deleted.  Now we disconnect eDel->Dst.
415   */
416  if( eDelSym->Onext == eDelSym ) {
417    KillVertex( eDelSym->Org, NULL );
418    KillFace( eDelSym->Lface, NULL );
419  } else {
420    /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
421    eDel->Lface->anEdge = eDelSym->Oprev;
422    eDelSym->Org->anEdge = eDelSym->Onext;
423    Splice( eDelSym, eDelSym->Oprev );
424  }
425
426  /* Any isolated vertices or faces have already been freed. */
427  KillEdge( eDel );
428
429  return 1;
430}
431
432
433/******************** Other Edge Operations **********************/
434
435/* All these routines can be implemented with the basic edge
436 * operations above.  They are provided for convenience and efficiency.
437 */
438
439
440/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
441 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
442 * eOrg and eNew will have the same left face.
443 */
444GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg )
445{
446  GLUhalfEdge *eNewSym;
447  GLUhalfEdge *eNew = MakeEdge( eOrg );
448  if (eNew == NULL) return NULL;
449
450  eNewSym = eNew->Sym;
451
452  /* Connect the new edge appropriately */
453  Splice( eNew, eOrg->Lnext );
454
455  /* Set the vertex and face information */
456  eNew->Org = eOrg->Dst;
457  {
458    GLUvertex *newVertex= allocVertex();
459    if (newVertex == NULL) return NULL;
460
461    MakeVertex( newVertex, eNewSym, eNew->Org );
462  }
463  eNew->Lface = eNewSym->Lface = eOrg->Lface;
464
465  return eNew;
466}
467
468
469/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
470 * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
471 * eOrg and eNew will have the same left face.
472 */
473GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg )
474{
475  GLUhalfEdge *eNew;
476  GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg );
477  if (tempHalfEdge == NULL) return NULL;
478
479  eNew = tempHalfEdge->Sym;
480
481  /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
482  Splice( eOrg->Sym, eOrg->Sym->Oprev );
483  Splice( eOrg->Sym, eNew );
484
485  /* Set the vertex and face information */
486  eOrg->Dst = eNew->Org;
487  eNew->Dst->anEdge = eNew->Sym;	/* may have pointed to eOrg->Sym */
488  eNew->Rface = eOrg->Rface;
489  eNew->winding = eOrg->winding;	/* copy old winding information */
490  eNew->Sym->winding = eOrg->Sym->winding;
491
492  return eNew;
493}
494
495
496/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
497 * to eDst->Org, and returns the corresponding half-edge eNew.
498 * If eOrg->Lface == eDst->Lface, this splits one loop into two,
499 * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
500 * loops are merged into one, and the loop eDst->Lface is destroyed.
501 *
502 * If (eOrg == eDst), the new face will have only two edges.
503 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
504 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
505 */
506GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
507{
508  GLUhalfEdge *eNewSym;
509  int joiningLoops = FALSE;
510  GLUhalfEdge *eNew = MakeEdge( eOrg );
511  if (eNew == NULL) return NULL;
512
513  eNewSym = eNew->Sym;
514
515  if( eDst->Lface != eOrg->Lface ) {
516    /* We are connecting two disjoint loops -- destroy eDst->Lface */
517    joiningLoops = TRUE;
518    KillFace( eDst->Lface, eOrg->Lface );
519  }
520
521  /* Connect the new edge appropriately */
522  Splice( eNew, eOrg->Lnext );
523  Splice( eNewSym, eDst );
524
525  /* Set the vertex and face information */
526  eNew->Org = eOrg->Dst;
527  eNewSym->Org = eDst->Org;
528  eNew->Lface = eNewSym->Lface = eOrg->Lface;
529
530  /* Make sure the old face points to a valid half-edge */
531  eOrg->Lface->anEdge = eNewSym;
532
533  if( ! joiningLoops ) {
534    GLUface *newFace= allocFace();
535    if (newFace == NULL) return NULL;
536
537    /* We split one loop into two -- the new loop is eNew->Lface */
538    MakeFace( newFace, eNew, eOrg->Lface );
539  }
540  return eNew;
541}
542
543
544/******************** Other Operations **********************/
545
546/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
547 * global face list.  All edges of fZap will have a NULL pointer as their
548 * left face.  Any edges which also have a NULL pointer as their right face
549 * are deleted entirely (along with any isolated vertices this produces).
550 * An entire mesh can be deleted by zapping its faces, one at a time,
551 * in any order.  Zapped faces cannot be used in further mesh operations!
552 */
553void __gl_meshZapFace( GLUface *fZap )
554{
555  GLUhalfEdge *eStart = fZap->anEdge;
556  GLUhalfEdge *e, *eNext, *eSym;
557  GLUface *fPrev, *fNext;
558
559  /* walk around face, deleting edges whose right face is also NULL */
560  eNext = eStart->Lnext;
561  do {
562    e = eNext;
563    eNext = e->Lnext;
564
565    e->Lface = NULL;
566    if( e->Rface == NULL ) {
567      /* delete the edge -- see __gl_MeshDelete above */
568
569      if( e->Onext == e ) {
570	KillVertex( e->Org, NULL );
571      } else {
572	/* Make sure that e->Org points to a valid half-edge */
573	e->Org->anEdge = e->Onext;
574	Splice( e, e->Oprev );
575      }
576      eSym = e->Sym;
577      if( eSym->Onext == eSym ) {
578	KillVertex( eSym->Org, NULL );
579      } else {
580	/* Make sure that eSym->Org points to a valid half-edge */
581	eSym->Org->anEdge = eSym->Onext;
582	Splice( eSym, eSym->Oprev );
583      }
584      KillEdge( e );
585    }
586  } while( e != eStart );
587
588  /* delete from circular doubly-linked list */
589  fPrev = fZap->prev;
590  fNext = fZap->next;
591  fNext->prev = fPrev;
592  fPrev->next = fNext;
593
594  memFree( fZap );
595}
596
597
598/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
599 * and no loops (what we usually call a "face").
600 */
601GLUmesh *__gl_meshNewMesh( void )
602{
603  GLUvertex *v;
604  GLUface *f;
605  GLUhalfEdge *e;
606  GLUhalfEdge *eSym;
607  GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh ));
608  if (mesh == NULL) {
609     return NULL;
610  }
611
612  v = &mesh->vHead;
613  f = &mesh->fHead;
614  e = &mesh->eHead;
615  eSym = &mesh->eHeadSym;
616
617  v->next = v->prev = v;
618  v->anEdge = NULL;
619  v->data = NULL;
620
621  f->next = f->prev = f;
622  f->anEdge = NULL;
623  f->data = NULL;
624  f->trail = NULL;
625  f->marked = FALSE;
626  f->inside = FALSE;
627
628  e->next = e;
629  e->Sym = eSym;
630  e->Onext = NULL;
631  e->Lnext = NULL;
632  e->Org = NULL;
633  e->Lface = NULL;
634  e->winding = 0;
635  e->activeRegion = NULL;
636
637  eSym->next = eSym;
638  eSym->Sym = e;
639  eSym->Onext = NULL;
640  eSym->Lnext = NULL;
641  eSym->Org = NULL;
642  eSym->Lface = NULL;
643  eSym->winding = 0;
644  eSym->activeRegion = NULL;
645
646  return mesh;
647}
648
649
650/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
651 * both meshes, and returns the new mesh (the old meshes are destroyed).
652 */
653GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 )
654{
655  GLUface *f1 = &mesh1->fHead;
656  GLUvertex *v1 = &mesh1->vHead;
657  GLUhalfEdge *e1 = &mesh1->eHead;
658  GLUface *f2 = &mesh2->fHead;
659  GLUvertex *v2 = &mesh2->vHead;
660  GLUhalfEdge *e2 = &mesh2->eHead;
661
662  /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
663  if( f2->next != f2 ) {
664    f1->prev->next = f2->next;
665    f2->next->prev = f1->prev;
666    f2->prev->next = f1;
667    f1->prev = f2->prev;
668  }
669
670  if( v2->next != v2 ) {
671    v1->prev->next = v2->next;
672    v2->next->prev = v1->prev;
673    v2->prev->next = v1;
674    v1->prev = v2->prev;
675  }
676
677  if( e2->next != e2 ) {
678    e1->Sym->next->Sym->next = e2->next;
679    e2->next->Sym->next = e1->Sym->next;
680    e2->Sym->next->Sym->next = e1;
681    e1->Sym->next = e2->Sym->next;
682  }
683
684  memFree( mesh2 );
685  return mesh1;
686}
687
688
689#ifdef DELETE_BY_ZAPPING
690
691/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
692 */
693void __gl_meshDeleteMesh( GLUmesh *mesh )
694{
695  GLUface *fHead = &mesh->fHead;
696
697  while( fHead->next != fHead ) {
698    __gl_meshZapFace( fHead->next );
699  }
700  assert( mesh->vHead.next == &mesh->vHead );
701
702  memFree( mesh );
703}
704
705#else
706
707/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
708 */
709void __gl_meshDeleteMesh( GLUmesh *mesh )
710{
711  GLUface *f, *fNext;
712  GLUvertex *v, *vNext;
713  GLUhalfEdge *e, *eNext;
714
715  for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
716    fNext = f->next;
717    memFree( f );
718  }
719
720  for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) {
721    vNext = v->next;
722    memFree( v );
723  }
724
725  for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
726    /* One call frees both e and e->Sym (see EdgePair above) */
727    eNext = e->next;
728    memFree( e );
729  }
730
731  memFree( mesh );
732}
733
734#endif
735
736#ifndef NDEBUG
737
738/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
739 */
740void __gl_meshCheckMesh( GLUmesh *mesh )
741{
742  GLUface *fHead = &mesh->fHead;
743  GLUvertex *vHead = &mesh->vHead;
744  GLUhalfEdge *eHead = &mesh->eHead;
745  GLUface *f, *fPrev;
746  GLUvertex *v, *vPrev;
747  GLUhalfEdge *e, *ePrev;
748
749  fPrev = fHead;
750  for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
751    assert( f->prev == fPrev );
752    e = f->anEdge;
753    do {
754      assert( e->Sym != e );
755      assert( e->Sym->Sym == e );
756      assert( e->Lnext->Onext->Sym == e );
757      assert( e->Onext->Sym->Lnext == e );
758      assert( e->Lface == f );
759      e = e->Lnext;
760    } while( e != f->anEdge );
761  }
762  assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL );
763
764  vPrev = vHead;
765  for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
766    assert( v->prev == vPrev );
767    e = v->anEdge;
768    do {
769      assert( e->Sym != e );
770      assert( e->Sym->Sym == e );
771      assert( e->Lnext->Onext->Sym == e );
772      assert( e->Onext->Sym->Lnext == e );
773      assert( e->Org == v );
774      e = e->Onext;
775    } while( e != v->anEdge );
776  }
777  assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL );
778
779  ePrev = eHead;
780  for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
781    assert( e->Sym->next == ePrev->Sym );
782    assert( e->Sym != e );
783    assert( e->Sym->Sym == e );
784    assert( e->Org != NULL );
785    assert( e->Dst != NULL );
786    assert( e->Lnext->Onext->Sym == e );
787    assert( e->Onext->Sym->Lnext == e );
788  }
789  assert( e->Sym->next == ePrev->Sym
790       && e->Sym == &mesh->eHeadSym
791       && e->Sym->Sym == e
792       && e->Org == NULL && e->Dst == NULL
793       && e->Lface == NULL && e->Rface == NULL );
794}
795
796#endif
797