1/*
2 * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef PlatformScreen_h
27#define PlatformScreen_h
28
29#include "FloatRect.h"
30#include <wtf/Forward.h>
31#include <wtf/RefPtr.h>
32
33#if PLATFORM(MAC)
34#ifdef __OBJC__
35    @class NSScreen;
36    @class NSWindow;
37#else
38    class NSScreen;
39    class NSWindow;
40#endif
41#endif
42
43namespace WebCore {
44
45    class FloatRect;
46    class Widget;
47
48    int screenDepth(Widget*);
49    int screenDepthPerComponent(Widget*);
50    bool screenIsMonochrome(Widget*);
51
52    FloatRect screenRect(Widget*);
53    FloatRect screenAvailableRect(Widget*);
54
55#if PLATFORM(MAC)
56    NSScreen *screenForWindow(NSWindow *);
57
58    FloatRect toUserSpace(const NSRect&, NSWindow *destination);
59    NSRect toDeviceSpace(const FloatRect&, NSWindow *source);
60
61    NSPoint flipScreenPoint(const NSPoint&, NSScreen *);
62#endif
63
64} // namespace WebCore
65
66#endif // PlatformScreen_h
67