1/*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#ifndef RenderMathMLFraction_h
28#define RenderMathMLFraction_h
29
30#if ENABLE(MATHML)
31
32#include "RenderMathMLBlock.h"
33
34namespace WebCore {
35
36class RenderMathMLFraction : public RenderMathMLBlock {
37public:
38    RenderMathMLFraction(Element* fraction);
39    virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
40    virtual void updateFromElement();
41    virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
42    virtual void paint(PaintInfo&, int tx, int ty);
43protected:
44    virtual void layout();
45private:
46    float m_lineThickness;
47};
48
49}
50
51#endif // ENABLE(MATHML)
52
53#endif // RenderMathMLFraction_h
54