1/*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#include "config.h"
21
22#if ENABLE(SVG)
23#include "RenderSVGResourceSolidColor.h"
24
25#include "GraphicsContext.h"
26#include "RenderStyle.h"
27#include "SVGRenderSupport.h"
28
29#if USE(SKIA) && !PLATFORM(ANDROID)
30#include "PlatformContextSkia.h"
31#endif
32
33namespace WebCore {
34
35RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
36
37RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
38{
39}
40
41RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
42{
43}
44
45bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
46{
47    // We are NOT allowed to ASSERT(object) here, unlike all other resources.
48    // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering
49    // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer.
50    ASSERT(context);
51    ASSERT(resourceMode != ApplyToDefaultMode);
52
53    const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
54    ColorSpace colorSpace = style ? style->colorSpace() : ColorSpaceDeviceRGB;
55
56    if (resourceMode & ApplyToFillMode) {
57        context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f);
58        context->setFillColor(m_color, colorSpace);
59        context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
60
61        if (resourceMode & ApplyToTextMode)
62            context->setTextDrawingMode(TextModeFill);
63    } else if (resourceMode & ApplyToStrokeMode) {
64        context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f);
65        context->setStrokeColor(m_color, colorSpace);
66
67        if (style)
68            SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
69
70        if (resourceMode & ApplyToTextMode)
71            context->setTextDrawingMode(TextModeStroke);
72    }
73
74    return true;
75}
76
77void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path)
78{
79    ASSERT(context);
80    ASSERT(resourceMode != ApplyToDefaultMode);
81
82    if (path && !(resourceMode & ApplyToTextMode)) {
83        if (resourceMode & ApplyToFillMode)
84            context->fillPath(*path);
85        else if (resourceMode & ApplyToStrokeMode)
86            context->strokePath(*path);
87    }
88}
89
90}
91
92#endif
93