1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.scenegraph;
18
19import java.lang.Math;
20import java.util.ArrayList;
21
22import android.graphics.Camera;
23import android.renderscript.RenderScriptGL;
24import android.renderscript.Float4;
25import android.renderscript.Matrix4f;
26import android.renderscript.ProgramFragment;
27import android.renderscript.ProgramStore;
28import android.renderscript.ProgramVertex;
29import android.renderscript.Element;
30import android.util.Log;
31
32/**
33 * @hide
34 */
35public class TextureParam extends ShaderParam {
36
37    TextureBase mTexture;
38
39    public TextureParam(String name) {
40        super(name);
41    }
42
43    public TextureParam(String name, TextureBase t) {
44        super(name);
45        setTexture(t);
46    }
47
48    public void setTexture(TextureBase t) {
49        mTexture = t;
50    }
51
52    public TextureBase getTexture() {
53        return mTexture;
54    }
55
56    void initLocalData() {
57        mData.type = ScriptC_export.const_ShaderParam_TEXTURE;
58        if (mTexture != null) {
59            mData.texture = mTexture.getRsData(false).getAllocation();
60        }
61    }
62}
63
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68