ISurfaceTexture.h revision a5c75c01620179ce00812354778a29a80d76e71f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_ISURFACETEXTURE_H
18#define ANDROID_GUI_ISURFACETEXTURE_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/Rect.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class ISurfaceTexture : public IInterface
35{
36public:
37    DECLARE_META_INTERFACE(SurfaceTexture);
38
39    enum { BUFFER_NEEDS_REALLOCATION = 1 };
40
41    // requestBuffer requests a new buffer for the given index. The server (i.e.
42    // the ISurfaceTexture implementation) assigns the newly created buffer to
43    // the given slot index, and the client is expected to mirror the
44    // slot->buffer mapping so that it's not necessary to transfer a
45    // GraphicBuffer for every dequeue operation.
46    virtual sp<GraphicBuffer> requestBuffer(int slot, uint32_t w, uint32_t h,
47            uint32_t format, uint32_t usage) = 0;
48
49    // setBufferCount sets the number of buffer slots available. Calling this
50    // will also cause all buffer slots to be emptied. The caller should empty
51    // its mirrored copy of the buffer slots when calling this method.
52    virtual status_t setBufferCount(int bufferCount) = 0;
53
54    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
55    // of the slot is transfered to the client, meaning that the server will not
56    // use the contents of the buffer associated with that slot. The slot index
57    // returned may or may not contain a buffer. If the slot is empty the client
58    // should call requestBuffer to assign a new buffer to that slot. The client
59    // is expected to either call cancelBuffer on the dequeued slot or to fill
60    // in the contents of its associated buffer contents and call queueBuffer.
61    // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
62    // expected to call requestBuffer immediately.
63    virtual status_t dequeueBuffer(int *slot) = 0;
64
65    // queueBuffer indicates that the client has finished filling in the
66    // contents of the buffer associated with slot and transfers ownership of
67    // that slot back to the server. It is not valid to call queueBuffer on a
68    // slot that is not owned by the client or one for which a buffer associated
69    // via requestBuffer. In addition, a timestamp must be provided by the
70    // client for this buffer. The timestamp is measured in nanoseconds, and
71    // must be monotonically increasing. Its other properties (zero point, etc)
72    // are client-dependent, and should be documented by the client.
73    virtual status_t queueBuffer(int slot, int64_t timestamp) = 0;
74
75    // cancelBuffer indicates that the client does not wish to fill in the
76    // buffer associated with slot and transfers ownership of the slot back to
77    // the server.
78    virtual void cancelBuffer(int slot) = 0;
79
80    virtual status_t setCrop(const Rect& reg) = 0;
81    virtual status_t setTransform(uint32_t transform) = 0;
82
83    // getAllocator retrieves the binder object that must be referenced as long
84    // as the GraphicBuffers dequeued from this ISurfaceTexture are referenced.
85    // Holding this binder reference prevents SurfaceFlinger from freeing the
86    // buffers before the client is done with them.
87    virtual sp<IBinder> getAllocator() = 0;
88};
89
90// ----------------------------------------------------------------------------
91
92class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
93{
94public:
95    virtual status_t    onTransact( uint32_t code,
96                                    const Parcel& data,
97                                    Parcel* reply,
98                                    uint32_t flags = 0);
99};
100
101// ----------------------------------------------------------------------------
102}; // namespace android
103
104#endif // ANDROID_GUI_ISURFACETEXTURE_H
105