ISurfaceTexture.h revision a5c75c01620179ce00812354778a29a80d76e71f
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_ISURFACETEXTURE_H 18#define ANDROID_GUI_ISURFACETEXTURE_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <utils/Errors.h> 24#include <utils/RefBase.h> 25 26#include <binder/IInterface.h> 27 28#include <ui/GraphicBuffer.h> 29#include <ui/Rect.h> 30 31namespace android { 32// ---------------------------------------------------------------------------- 33 34class ISurfaceTexture : public IInterface 35{ 36public: 37 DECLARE_META_INTERFACE(SurfaceTexture); 38 39 enum { BUFFER_NEEDS_REALLOCATION = 1 }; 40 41 // requestBuffer requests a new buffer for the given index. The server (i.e. 42 // the ISurfaceTexture implementation) assigns the newly created buffer to 43 // the given slot index, and the client is expected to mirror the 44 // slot->buffer mapping so that it's not necessary to transfer a 45 // GraphicBuffer for every dequeue operation. 46 virtual sp<GraphicBuffer> requestBuffer(int slot, uint32_t w, uint32_t h, 47 uint32_t format, uint32_t usage) = 0; 48 49 // setBufferCount sets the number of buffer slots available. Calling this 50 // will also cause all buffer slots to be emptied. The caller should empty 51 // its mirrored copy of the buffer slots when calling this method. 52 virtual status_t setBufferCount(int bufferCount) = 0; 53 54 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 55 // of the slot is transfered to the client, meaning that the server will not 56 // use the contents of the buffer associated with that slot. The slot index 57 // returned may or may not contain a buffer. If the slot is empty the client 58 // should call requestBuffer to assign a new buffer to that slot. The client 59 // is expected to either call cancelBuffer on the dequeued slot or to fill 60 // in the contents of its associated buffer contents and call queueBuffer. 61 // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is 62 // expected to call requestBuffer immediately. 63 virtual status_t dequeueBuffer(int *slot) = 0; 64 65 // queueBuffer indicates that the client has finished filling in the 66 // contents of the buffer associated with slot and transfers ownership of 67 // that slot back to the server. It is not valid to call queueBuffer on a 68 // slot that is not owned by the client or one for which a buffer associated 69 // via requestBuffer. In addition, a timestamp must be provided by the 70 // client for this buffer. The timestamp is measured in nanoseconds, and 71 // must be monotonically increasing. Its other properties (zero point, etc) 72 // are client-dependent, and should be documented by the client. 73 virtual status_t queueBuffer(int slot, int64_t timestamp) = 0; 74 75 // cancelBuffer indicates that the client does not wish to fill in the 76 // buffer associated with slot and transfers ownership of the slot back to 77 // the server. 78 virtual void cancelBuffer(int slot) = 0; 79 80 virtual status_t setCrop(const Rect& reg) = 0; 81 virtual status_t setTransform(uint32_t transform) = 0; 82 83 // getAllocator retrieves the binder object that must be referenced as long 84 // as the GraphicBuffers dequeued from this ISurfaceTexture are referenced. 85 // Holding this binder reference prevents SurfaceFlinger from freeing the 86 // buffers before the client is done with them. 87 virtual sp<IBinder> getAllocator() = 0; 88}; 89 90// ---------------------------------------------------------------------------- 91 92class BnSurfaceTexture : public BnInterface<ISurfaceTexture> 93{ 94public: 95 virtual status_t onTransact( uint32_t code, 96 const Parcel& data, 97 Parcel* reply, 98 uint32_t flags = 0); 99}; 100 101// ---------------------------------------------------------------------------- 102}; // namespace android 103 104#endif // ANDROID_GUI_ISURFACETEXTURE_H 105