SurfaceTexture.h revision 74bed55fff0132be319bcd1703970516ae28b3a9
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26#include <gui/BufferQueue.h>
27
28#include <ui/GraphicBuffer.h>
29
30#include <utils/String8.h>
31#include <utils/Vector.h>
32#include <utils/threads.h>
33
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
39
40class String8;
41
42class SurfaceTexture : public virtual RefBase,
43        protected BufferQueue::ConsumerListener {
44public:
45    struct FrameAvailableListener : public virtual RefBase {
46        // onFrameAvailable() is called each time an additional frame becomes
47        // available for consumption. This means that frames that are queued
48        // while in asynchronous mode only trigger the callback if no previous
49        // frames are pending. Frames queued while in synchronous mode always
50        // trigger the callback.
51        //
52        // This is called without any lock held and can be called concurrently
53        // by multiple threads.
54        virtual void onFrameAvailable() = 0;
55    };
56
57    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
58    // name of the OpenGL ES texture to which images are to be streamed.
59    // allowSynchronousMode specifies whether or not synchronous mode can be
60    // enabled. texTarget specifies the OpenGL ES texture target to which the
61    // texture will be bound in updateTexImage. useFenceSync specifies whether
62    // fences should be used to synchronize access to buffers if that behavior
63    // is enabled at compile-time. A custom bufferQueue can be specified
64    // if behavior for queue/dequeue/connect etc needs to be customized.
65    // Otherwise a default BufferQueue will be created and used.
66    //
67    // For legacy reasons, the SurfaceTexture is created in a state where it is
68    // considered attached to an OpenGL ES context for the purposes of the
69    // attachToContext and detachFromContext methods. However, despite being
70    // considered "attached" to a context, the specific OpenGL ES context
71    // doesn't get latched until the first call to updateTexImage. After that
72    // point, all calls to updateTexImage must be made with the same OpenGL ES
73    // context current.
74    //
75    // A SurfaceTexture may be detached from one OpenGL ES context and then
76    // attached to a different context using the detachFromContext and
77    // attachToContext methods, respectively. The intention of these methods is
78    // purely to allow a SurfaceTexture to be transferred from one consumer
79    // context to another. If such a transfer is not needed there is no
80    // requirement that either of these methods be called.
81    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
82            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
83            const sp<BufferQueue> &bufferQueue = 0);
84
85    virtual ~SurfaceTexture();
86
87    // updateTexImage sets the image contents of the target texture to that of
88    // the most recently queued buffer.
89    //
90    // This call may only be made while the OpenGL ES context to which the
91    // target texture belongs is bound to the calling thread.
92    status_t updateTexImage();
93
94    // setBufferCountServer set the buffer count. If the client has requested
95    // a buffer count using setBufferCount, the server-buffer count will
96    // take effect once the client sets the count back to zero.
97    status_t setBufferCountServer(int bufferCount);
98
99    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
100    // associated with the texture image set by the most recent call to
101    // updateTexImage.
102    //
103    // This transform matrix maps 2D homogeneous texture coordinates of the form
104    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
105    // coordinate that should be used to sample that location from the texture.
106    // Sampling the texture outside of the range of this transform is undefined.
107    //
108    // This transform is necessary to compensate for transforms that the stream
109    // content producer may implicitly apply to the content. By forcing users of
110    // a SurfaceTexture to apply this transform we avoid performing an extra
111    // copy of the data that would be needed to hide the transform from the
112    // user.
113    //
114    // The matrix is stored in column-major order so that it may be passed
115    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
116    // functions.
117    void getTransformMatrix(float mtx[16]);
118
119    // getTimestamp retrieves the timestamp associated with the texture image
120    // set by the most recent call to updateTexImage.
121    //
122    // The timestamp is in nanoseconds, and is monotonically increasing. Its
123    // other semantics (zero point, etc) are source-dependent and should be
124    // documented by the source.
125    int64_t getTimestamp();
126
127    // setFrameAvailableListener sets the listener object that will be notified
128    // when a new frame becomes available.
129    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
130
131    // getAllocator retrieves the binder object that must be referenced as long
132    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
133    // Holding this binder reference prevents SurfaceFlinger from freeing the
134    // buffers before the client is done with them.
135    sp<IBinder> getAllocator();
136
137    // setDefaultBufferSize is used to set the size of buffers returned by
138    // requestBuffers when a with and height of zero is requested.
139    // A call to setDefaultBufferSize() may trigger requestBuffers() to
140    // be called from the client.
141    // The width and height parameters must be no greater than the minimum of
142    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
143    // An error due to invalid dimensions might not be reported until
144    // updateTexImage() is called.
145    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
146
147    // getCurrentBuffer returns the buffer associated with the current image.
148    sp<GraphicBuffer> getCurrentBuffer() const;
149
150    // getCurrentTextureTarget returns the texture target of the current
151    // texture as returned by updateTexImage().
152    GLenum getCurrentTextureTarget() const;
153
154    // getCurrentCrop returns the cropping rectangle of the current buffer
155    Rect getCurrentCrop() const;
156
157    // getCurrentTransform returns the transform of the current buffer
158    uint32_t getCurrentTransform() const;
159
160    // getCurrentScalingMode returns the scaling mode of the current buffer
161    uint32_t getCurrentScalingMode() const;
162
163    // isSynchronousMode returns whether the SurfaceTexture is currently in
164    // synchronous mode.
165    bool isSynchronousMode() const;
166
167    // abandon frees all the buffers and puts the SurfaceTexture into the
168    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
169    // leave it.  When in the 'abandoned' state, all methods of the
170    // ISurfaceTexture interface will fail with the NO_INIT error.
171    //
172    // Note that while calling this method causes all the buffers to be freed
173    // from the perspective of the the SurfaceTexture, if there are additional
174    // references on the buffers (e.g. if a buffer is referenced by a client or
175    // by OpenGL ES as a texture) then those buffer will remain allocated.
176    void abandon();
177
178    // set the name of the SurfaceTexture that will be used to identify it in
179    // log messages.
180    void setName(const String8& name);
181
182    // These functions call the corresponding BufferQueue implementation
183    // so the refactoring can proceed smoothly
184    status_t setDefaultBufferFormat(uint32_t defaultFormat);
185    status_t setConsumerUsageBits(uint32_t usage);
186    status_t setTransformHint(uint32_t hint);
187    virtual status_t setSynchronousMode(bool enabled);
188    virtual status_t setBufferCount(int bufferCount);
189    virtual status_t connect(int api,
190                uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
191
192    // getBufferQueue returns the BufferQueue object to which this
193    // SurfaceTexture is connected.
194    sp<BufferQueue> getBufferQueue() const;
195
196    // detachFromContext detaches the SurfaceTexture from the calling thread's
197    // current OpenGL ES context.  This context must be the same as the context
198    // that was current for previous calls to updateTexImage.
199    //
200    // Detaching a SurfaceTexture from an OpenGL ES context will result in the
201    // deletion of the OpenGL ES texture object into which the images were being
202    // streamed.  After a SurfaceTexture has been detached from the OpenGL ES
203    // context calls to updateTexImage will fail returning INVALID_OPERATION
204    // until the SurfaceTexture is attached to a new OpenGL ES context using the
205    // attachToContext method.
206    status_t detachFromContext();
207
208    // attachToContext attaches a SurfaceTexture that is currently in the
209    // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
210    // in the 'detached' state iff detachFromContext has successfully been
211    // called and no calls to attachToContext have succeeded since the last
212    // detachFromContext call.  Calls to attachToContext made on a
213    // SurfaceTexture that is not in the 'detached' state will result in an
214    // INVALID_OPERATION error.
215    //
216    // The tex argument specifies the OpenGL ES texture object name in the
217    // new context into which the image contents will be streamed.  A successful
218    // call to attachToContext will result in this texture object being bound to
219    // the texture target and populated with the image contents that were
220    // current at the time of the last call to detachFromContext.
221    status_t attachToContext(GLuint tex);
222
223    // dump our state in a String
224    virtual void dump(String8& result) const;
225    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
226
227protected:
228
229    // Implementation of the BufferQueue::ConsumerListener interface.  These
230    // calls are used to notify the SurfaceTexture of asynchronous events in the
231    // BufferQueue.
232    virtual void onFrameAvailable();
233    virtual void onBuffersReleased();
234
235    static bool isExternalFormat(uint32_t format);
236
237private:
238
239    // createImage creates a new EGLImage from a GraphicBuffer.
240    EGLImageKHR createImage(EGLDisplay dpy,
241            const sp<GraphicBuffer>& graphicBuffer);
242
243    // freeBufferLocked frees up the given buffer slot.  If the slot has been
244    // initialized this will release the reference to the GraphicBuffer in that
245    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
246    //
247    // This method must be called with mMutex locked.
248    void freeBufferLocked(int slotIndex);
249
250    // computeCurrentTransformMatrix computes the transform matrix for the
251    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
252    // to compute this matrix and stores it in mCurrentTransformMatrix.
253    void computeCurrentTransformMatrix();
254
255    // syncForReleaseLocked performs the synchronization needed to release the
256    // current slot from an OpenGL ES context.  If needed it will set the
257    // current slot's fence to guard against a producer accessing the buffer
258    // before the outstanding accesses have completed.
259    status_t syncForReleaseLocked(EGLDisplay dpy);
260
261    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
262    // possible that this buffer is not associated with any buffer slot, so we
263    // must track it separately in order to support the getCurrentBuffer method.
264    sp<GraphicBuffer> mCurrentTextureBuf;
265
266    // mCurrentCrop is the crop rectangle that applies to the current texture.
267    // It gets set each time updateTexImage is called.
268    Rect mCurrentCrop;
269
270    // mCurrentTransform is the transform identifier for the current texture. It
271    // gets set each time updateTexImage is called.
272    uint32_t mCurrentTransform;
273
274    // mCurrentScalingMode is the scaling mode for the current texture. It gets
275    // set to each time updateTexImage is called.
276    uint32_t mCurrentScalingMode;
277
278    // mCurrentTransformMatrix is the transform matrix for the current texture.
279    // It gets computed by computeTransformMatrix each time updateTexImage is
280    // called.
281    float mCurrentTransformMatrix[16];
282
283    // mCurrentTimestamp is the timestamp for the current texture. It
284    // gets set each time updateTexImage is called.
285    int64_t mCurrentTimestamp;
286
287    // mTexName is the name of the OpenGL texture to which streamed images will
288    // be bound when updateTexImage is called. It is set at construction time
289    // and can be changed with a call to attachToContext.
290    GLuint mTexName;
291
292    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
293    // extension should be used to prevent buffers from being dequeued before
294    // it's safe for them to be written. It gets set at construction time and
295    // never changes.
296    const bool mUseFenceSync;
297
298    // mTexTarget is the GL texture target with which the GL texture object is
299    // associated.  It is set in the constructor and never changed.  It is
300    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
301    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
302    // glCopyTexSubImage to read from the texture.  This is a hack to work
303    // around a GL driver limitation on the number of FBO attachments, which the
304    // browser's tile cache exceeds.
305    const GLenum mTexTarget;
306
307    // EGLSlot contains the information and object references that
308    // SurfaceTexture maintains about a BufferQueue buffer slot.
309    struct EGLSlot {
310        EGLSlot()
311        : mEglImage(EGL_NO_IMAGE_KHR),
312          mFence(EGL_NO_SYNC_KHR) {
313        }
314
315        sp<GraphicBuffer> mGraphicBuffer;
316
317        // mEglImage is the EGLImage created from mGraphicBuffer.
318        EGLImageKHR mEglImage;
319
320        // mFence is the EGL sync object that must signal before the buffer
321        // associated with this buffer slot may be dequeued. It is initialized
322        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
323        // on a compile-time option) set to a new sync object in updateTexImage.
324        EGLSyncKHR mFence;
325    };
326
327    // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
328    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
329    // current display when updateTexImage is called for the first time and when
330    // attachToContext is called.
331    EGLDisplay mEglDisplay;
332
333    // mEglContext is the OpenGL ES context with which this SurfaceTexture is
334    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
335    // to the current GL context when updateTexImage is called for the first
336    // time and when attachToContext is called.
337    EGLContext mEglContext;
338
339    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
340    // for each buffer slot.  It is initialized to null pointers, and gets
341    // filled in with the result of BufferQueue::acquire when the
342    // client dequeues a buffer from a
343    // slot that has not yet been used. The buffer allocated to a slot will also
344    // be replaced if the requested buffer usage or geometry differs from that
345    // of the buffer allocated to a slot.
346    EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
347
348    // mAbandoned indicates that the BufferQueue will no longer be used to
349    // consume images buffers pushed to it using the ISurfaceTexture interface.
350    // It is initialized to false, and set to true in the abandon method.  A
351    // BufferQueue that has been abandoned will return the NO_INIT error from
352    // all ISurfaceTexture methods capable of returning an error.
353    bool mAbandoned;
354
355    // mName is a string used to identify the SurfaceTexture in log messages.
356    // It can be set by the setName method.
357    String8 mName;
358
359    // mFrameAvailableListener is the listener object that will be called when a
360    // new frame becomes available. If it is not NULL it will be called from
361    // queueBuffer.
362    sp<FrameAvailableListener> mFrameAvailableListener;
363
364    // mCurrentTexture is the buffer slot index of the buffer that is currently
365    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
366    // indicating that no buffer slot is currently bound to the texture. Note,
367    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
368    // that no buffer is bound to the texture. A call to setBufferCount will
369    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
370    int mCurrentTexture;
371
372    // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
373    // if none is supplied
374    sp<BufferQueue> mBufferQueue;
375
376    // mAttached indicates whether the SurfaceTexture is currently attached to
377    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
378    // indicating that the SurfaceTexture is considered to be attached to
379    // whatever context is current at the time of the first updateTexImage call.
380    // It is set to false by detachFromContext, and then set to true again by
381    // attachToContext.
382    bool mAttached;
383
384    // mMutex is the mutex used to prevent concurrent access to the member
385    // variables of SurfaceTexture objects. It must be locked whenever the
386    // member variables are accessed.
387    mutable Mutex mMutex;
388};
389
390// ----------------------------------------------------------------------------
391}; // namespace android
392
393#endif // ANDROID_GUI_SURFACETEXTURE_H
394