SurfaceTexture.h revision 9d4d6c101d90d4a1d1ca9413cf3eb89d1f1898d6
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37
38class SurfaceTexture : public BnSurfaceTexture {
39public:
40    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41    enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
42    enum { NUM_BUFFER_SLOTS = 32 };
43
44    struct FrameAvailableListener : public virtual RefBase {
45        virtual void onFrameAvailable() = 0;
46    };
47
48    // tex indicates the name OpenGL texture to which images are to be streamed.
49    // This texture name cannot be changed once the SurfaceTexture is created.
50    SurfaceTexture(GLuint tex);
51
52    virtual ~SurfaceTexture();
53
54    // setBufferCount updates the number of available buffer slots.  After
55    // calling this all buffer slots are both unallocated and owned by the
56    // SurfaceTexture object (i.e. they are not owned by the client).
57    virtual status_t setBufferCount(int bufferCount);
58
59    virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
60            uint32_t format, uint32_t usage);
61
62    // dequeueBuffer gets the next buffer slot index for the client to use. If a
63    // buffer slot is available then that slot index is written to the location
64    // pointed to by the buf argument and a status of OK is returned.  If no
65    // slot is available then a status of -EBUSY is returned and buf is
66    // unmodified.
67    virtual status_t dequeueBuffer(int *buf);
68
69    virtual status_t queueBuffer(int buf);
70    virtual void cancelBuffer(int buf);
71    virtual status_t setCrop(const Rect& reg);
72    virtual status_t setTransform(uint32_t transform);
73
74    // updateTexImage sets the image contents of the target texture to that of
75    // the most recently queued buffer.
76    //
77    // This call may only be made while the OpenGL ES context to which the
78    // target texture belongs is bound to the calling thread.
79    status_t updateTexImage();
80
81    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
82    // associated with the texture image set by the most recent call to
83    // updateTexImage.
84    //
85    // This transform matrix maps 2D homogeneous texture coordinates of the form
86    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
87    // coordinate that should be used to sample that location from the texture.
88    // Sampling the texture outside of the range of this transform is undefined.
89    //
90    // This transform is necessary to compensate for transforms that the stream
91    // content producer may implicitly apply to the content. By forcing users of
92    // a SurfaceTexture to apply this transform we avoid performing an extra
93    // copy of the data that would be needed to hide the transform from the
94    // user.
95    //
96    // The matrix is stored in column-major order so that it may be passed
97    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
98    // functions.
99    void getTransformMatrix(float mtx[16]);
100
101    // setFrameAvailableListener sets the listener object that will be notified
102    // when a new frame becomes available.
103    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
104
105    // getAllocator retrieves the binder object that must be referenced as long
106    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
107    // Holding this binder reference prevents SurfaceFlinger from freeing the
108    // buffers before the client is done with them.
109    sp<IBinder> getAllocator();
110
111private:
112
113    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
114    // all slots.
115    void freeAllBuffers();
116
117    // createImage creates a new EGLImage from a GraphicBuffer.
118    EGLImageKHR createImage(EGLDisplay dpy,
119            const sp<GraphicBuffer>& graphicBuffer);
120
121    enum { INVALID_BUFFER_SLOT = -1 };
122
123    struct BufferSlot {
124        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
125        // if no buffer has been allocated.
126        sp<GraphicBuffer> mGraphicBuffer;
127
128        // mEglImage is the EGLImage created from mGraphicBuffer.
129        EGLImageKHR mEglImage;
130
131        // mEglDisplay is the EGLDisplay used to create mEglImage.
132        EGLDisplay mEglDisplay;
133
134        // mOwnedByClient indicates whether the slot is currently accessible to a
135        // client and should not be used by the SurfaceTexture object. It gets
136        // set to true when dequeueBuffer returns the slot and is reset to false
137        // when the client calls either queueBuffer or cancelBuffer on the slot.
138        bool mOwnedByClient;
139    };
140
141    // mSlots is the array of buffer slots that must be mirrored on the client
142    // side. This allows buffer ownership to be transferred between the client
143    // and server without sending a GraphicBuffer over binder. The entire array
144    // is initialized to NULL at construction time, and buffers are allocated
145    // for a slot when requestBuffer is called with that slot's index.
146    BufferSlot mSlots[NUM_BUFFER_SLOTS];
147
148    // mBufferCount is the number of buffer slots that the client and server
149    // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
150    // calling setBufferCount.
151    int mBufferCount;
152
153    // mCurrentTexture is the buffer slot index of the buffer that is currently
154    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
155    // indicating that no buffer slot is currently bound to the texture. Note,
156    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
157    // that no buffer is bound to the texture. A call to setBufferCount will
158    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
159    int mCurrentTexture;
160
161    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
162    // possible that this buffer is not associated with any buffer slot, so we
163    // must track it separately in order to properly use
164    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
165    sp<GraphicBuffer> mCurrentTextureBuf;
166
167    // mCurrentCrop is the crop rectangle that applies to the current texture.
168    // It gets set to mLastQueuedCrop each time updateTexImage is called.
169    Rect mCurrentCrop;
170
171    // mCurrentTransform is the transform identifier for the current texture. It
172    // gets set to mLastQueuedTransform each time updateTexImage is called.
173    uint32_t mCurrentTransform;
174
175    // mLastQueued is the buffer slot index of the most recently enqueued buffer.
176    // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
177    // updated each time queueBuffer is called.
178    int mLastQueued;
179
180    // mLastQueuedCrop is the crop rectangle for the buffer that was most
181    // recently queued. This gets set to mNextCrop each time queueBuffer gets
182    // called.
183    Rect mLastQueuedCrop;
184
185    // mLastQueuedTransform is the transform identifier for the buffer that was
186    // most recently queued. This gets set to mNextTransform each time
187    // queueBuffer gets called.
188    uint32_t mLastQueuedTransform;
189
190    // mNextCrop is the crop rectangle that will be used for the next buffer
191    // that gets queued. It is set by calling setCrop.
192    Rect mNextCrop;
193
194    // mNextTransform is the transform identifier that will be used for the next
195    // buffer that gets queued. It is set by calling setTransform.
196    uint32_t mNextTransform;
197
198    // mTexName is the name of the OpenGL texture to which streamed images will
199    // be bound when updateTexImage is called. It is set at construction time
200    // changed with a call to setTexName.
201    const GLuint mTexName;
202
203    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
204    // allocate new GraphicBuffer objects.
205    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
206
207    // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
208    // referencing. This is kept so that gralloc implementations do not need to
209    // properly handle the case where SurfaceFlinger no longer holds a reference
210    // to a buffer, but other processes do.
211    Vector<sp<GraphicBuffer> > mAllocdBuffers;
212
213    // mFrameAvailableListener is the listener object that will be called when a
214    // new frame becomes available. If it is not NULL it will be called from
215    // queueBuffer.
216    sp<FrameAvailableListener> mFrameAvailableListener;
217
218    // mMutex is the mutex used to prevent concurrent access to the member
219    // variables of SurfaceTexture objects. It must be locked whenever the
220    // member variables are accessed.
221    Mutex mMutex;
222};
223
224// ----------------------------------------------------------------------------
225}; // namespace android
226
227#endif // ANDROID_GUI_SURFACETEXTURE_H
228