SurfaceTexture.h revision b267579ba8dfe3f47d2a481c5a3c2254e3d565a1
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26#include <gui/BufferQueue.h>
27
28#include <ui/GraphicBuffer.h>
29
30#include <utils/String8.h>
31#include <utils/Vector.h>
32#include <utils/threads.h>
33
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
39
40class String8;
41
42class SurfaceTexture : public virtual RefBase {
43public:
44    // This typedef allows external code to continue referencing
45    // SurfaceTexture::FrameAvailableListener during refactoring
46    typedef  BufferQueue::FrameAvailableListener FrameAvailableListener;
47
48
49    // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
50    // name of the OpenGL ES texture to which images are to be streamed. This
51    // texture name cannot be changed once the SurfaceTexture is created.
52    // allowSynchronousMode specifies whether or not synchronous mode can be
53    // enabled. texTarget specifies the OpenGL ES texture target to which the
54    // texture will be bound in updateTexImage. useFenceSync specifies whether
55    // fences should be used to synchronize access to buffers if that behavior
56    // is enabled at compile-time. A custom bufferQueue can be specified
57    // if behavior for queue/dequeue/connect etc needs to be customized.
58    // Otherwise a default BufferQueue will be created and used.
59    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
60            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
61            const sp<BufferQueue> &bufferQueue = 0);
62
63    virtual ~SurfaceTexture();
64
65    // updateTexImage sets the image contents of the target texture to that of
66    // the most recently queued buffer.
67    //
68    // This call may only be made while the OpenGL ES context to which the
69    // target texture belongs is bound to the calling thread.
70    status_t updateTexImage();
71
72    // setBufferCountServer set the buffer count. If the client has requested
73    // a buffer count using setBufferCount, the server-buffer count will
74    // take effect once the client sets the count back to zero.
75    status_t setBufferCountServer(int bufferCount);
76
77    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
78    // associated with the texture image set by the most recent call to
79    // updateTexImage.
80    //
81    // This transform matrix maps 2D homogeneous texture coordinates of the form
82    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
83    // coordinate that should be used to sample that location from the texture.
84    // Sampling the texture outside of the range of this transform is undefined.
85    //
86    // This transform is necessary to compensate for transforms that the stream
87    // content producer may implicitly apply to the content. By forcing users of
88    // a SurfaceTexture to apply this transform we avoid performing an extra
89    // copy of the data that would be needed to hide the transform from the
90    // user.
91    //
92    // The matrix is stored in column-major order so that it may be passed
93    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
94    // functions.
95    void getTransformMatrix(float mtx[16]);
96
97    // getTimestamp retrieves the timestamp associated with the texture image
98    // set by the most recent call to updateTexImage.
99    //
100    // The timestamp is in nanoseconds, and is monotonically increasing. Its
101    // other semantics (zero point, etc) are source-dependent and should be
102    // documented by the source.
103    int64_t getTimestamp();
104
105    // setFrameAvailableListener sets the listener object that will be notified
106    // when a new frame becomes available.
107    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
108
109    // getAllocator retrieves the binder object that must be referenced as long
110    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
111    // Holding this binder reference prevents SurfaceFlinger from freeing the
112    // buffers before the client is done with them.
113    sp<IBinder> getAllocator();
114
115    // setDefaultBufferSize is used to set the size of buffers returned by
116    // requestBuffers when a with and height of zero is requested.
117    // A call to setDefaultBufferSize() may trigger requestBuffers() to
118    // be called from the client.
119    // The width and height parameters must be no greater than the minimum of
120    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
121    // An error due to invalid dimensions might not be reported until
122    // updateTexImage() is called.
123    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
124
125    // getCurrentBuffer returns the buffer associated with the current image.
126    sp<GraphicBuffer> getCurrentBuffer() const;
127
128    // getCurrentTextureTarget returns the texture target of the current
129    // texture as returned by updateTexImage().
130    GLenum getCurrentTextureTarget() const;
131
132    // getCurrentCrop returns the cropping rectangle of the current buffer
133    Rect getCurrentCrop() const;
134
135    // getCurrentTransform returns the transform of the current buffer
136    uint32_t getCurrentTransform() const;
137
138    // getCurrentScalingMode returns the scaling mode of the current buffer
139    uint32_t getCurrentScalingMode() const;
140
141    // isSynchronousMode returns whether the SurfaceTexture is currently in
142    // synchronous mode.
143    bool isSynchronousMode() const;
144
145    // abandon frees all the buffers and puts the SurfaceTexture into the
146    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
147    // leave it.  When in the 'abandoned' state, all methods of the
148    // ISurfaceTexture interface will fail with the NO_INIT error.
149    //
150    // Note that while calling this method causes all the buffers to be freed
151    // from the perspective of the the SurfaceTexture, if there are additional
152    // references on the buffers (e.g. if a buffer is referenced by a client or
153    // by OpenGL ES as a texture) then those buffer will remain allocated.
154    void abandon();
155
156    // set the name of the SurfaceTexture that will be used to identify it in
157    // log messages.
158    void setName(const String8& name);
159
160    // These functions call the corresponding BufferQueue implementation
161    // so the refactoring can proceed smoothly
162    status_t setDefaultBufferFormat(uint32_t defaultFormat);
163    status_t setConsumerUsageBits(uint32_t usage);
164    status_t setTransformHint(uint32_t hint);
165    virtual status_t setSynchronousMode(bool enabled);
166    virtual status_t setBufferCount(int bufferCount);
167    virtual status_t connect(int api,
168                uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
169
170    sp<BufferQueue> getBufferQueue() const;
171
172    // dump our state in a String
173    virtual void dump(String8& result) const;
174    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
175
176protected:
177
178    static bool isExternalFormat(uint32_t format);
179
180private:
181
182    // createImage creates a new EGLImage from a GraphicBuffer.
183    EGLImageKHR createImage(EGLDisplay dpy,
184            const sp<GraphicBuffer>& graphicBuffer);
185
186    // computeCurrentTransformMatrix computes the transform matrix for the
187    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
188    // to compute this matrix and stores it in mCurrentTransformMatrix.
189    void computeCurrentTransformMatrix();
190
191    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
192    // possible that this buffer is not associated with any buffer slot, so we
193    // must track it separately in order to support the getCurrentBuffer method.
194    sp<GraphicBuffer> mCurrentTextureBuf;
195
196    // mCurrentCrop is the crop rectangle that applies to the current texture.
197    // It gets set each time updateTexImage is called.
198    Rect mCurrentCrop;
199
200    // mCurrentTransform is the transform identifier for the current texture. It
201    // gets set each time updateTexImage is called.
202    uint32_t mCurrentTransform;
203
204    // mCurrentScalingMode is the scaling mode for the current texture. It gets
205    // set to each time updateTexImage is called.
206    uint32_t mCurrentScalingMode;
207
208    // mCurrentTransformMatrix is the transform matrix for the current texture.
209    // It gets computed by computeTransformMatrix each time updateTexImage is
210    // called.
211    float mCurrentTransformMatrix[16];
212
213    // mCurrentTimestamp is the timestamp for the current texture. It
214    // gets set each time updateTexImage is called.
215    int64_t mCurrentTimestamp;
216
217    // mTexName is the name of the OpenGL texture to which streamed images will
218    // be bound when updateTexImage is called. It is set at construction time
219    // changed with a call to setTexName.
220    const GLuint mTexName;
221
222    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
223    // extension should be used to prevent buffers from being dequeued before
224    // it's safe for them to be written. It gets set at construction time and
225    // never changes.
226    const bool mUseFenceSync;
227
228    // mTexTarget is the GL texture target with which the GL texture object is
229    // associated.  It is set in the constructor and never changed.  It is
230    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
231    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
232    // glCopyTexSubImage to read from the texture.  This is a hack to work
233    // around a GL driver limitation on the number of FBO attachments, which the
234    // browser's tile cache exceeds.
235    const GLenum mTexTarget;
236
237    // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
238    // directly with BufferQueue's buffers
239    struct EGLSlot {
240        EGLSlot()
241        : mEglImage(EGL_NO_IMAGE_KHR),
242          mEglDisplay(EGL_NO_DISPLAY),
243          mFence(EGL_NO_SYNC_KHR) {
244        }
245
246        sp<GraphicBuffer> mGraphicBuffer;
247
248        // mEglImage is the EGLImage created from mGraphicBuffer.
249        EGLImageKHR mEglImage;
250
251        // mEglDisplay is the EGLDisplay used to create mEglImage.
252        EGLDisplay mEglDisplay;
253
254        // mFence is the EGL sync object that must signal before the buffer
255        // associated with this buffer slot may be dequeued. It is initialized
256        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
257        // on a compile-time option) set to a new sync object in updateTexImage.
258        EGLSyncKHR mFence;
259    };
260
261    EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
262
263    // mAbandoned indicates that the BufferQueue will no longer be used to
264    // consume images buffers pushed to it using the ISurfaceTexture interface.
265    // It is initialized to false, and set to true in the abandon method.  A
266    // BufferQueue that has been abandoned will return the NO_INIT error from
267    // all ISurfaceTexture methods capable of returning an error.
268    bool mAbandoned;
269
270    // mName is a string used to identify the SurfaceTexture in log messages.
271    // It can be set by the setName method.
272    String8 mName;
273
274    // mMutex is the mutex used to prevent concurrent access to the member
275    // variables of SurfaceTexture objects. It must be locked whenever the
276    // member variables are accessed.
277    mutable Mutex mMutex;
278
279    // mCurrentTexture is the buffer slot index of the buffer that is currently
280    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
281    // indicating that no buffer slot is currently bound to the texture. Note,
282    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
283    // that no buffer is bound to the texture. A call to setBufferCount will
284    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
285    int mCurrentTexture;
286
287    // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
288    // if none is supplied
289    sp<BufferQueue> mBufferQueue;
290
291};
292
293// ----------------------------------------------------------------------------
294}; // namespace android
295
296#endif // ANDROID_GUI_SURFACETEXTURE_H
297