SurfaceTexture.h revision c04f153353cdb0d291297d10452239f791d3fd2b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37
38class SurfaceTexture : public BnSurfaceTexture {
39public:
40    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41    enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
42    enum { NUM_BUFFER_SLOTS = 32 };
43
44    struct FrameAvailableListener : public virtual RefBase {
45        virtual void onFrameAvailable() = 0;
46    };
47
48    // tex indicates the name OpenGL texture to which images are to be streamed.
49    // This texture name cannot be changed once the SurfaceTexture is created.
50    SurfaceTexture(GLuint tex);
51
52    virtual ~SurfaceTexture();
53
54    // setBufferCount updates the number of available buffer slots.  After
55    // calling this all buffer slots are both unallocated and owned by the
56    // SurfaceTexture object (i.e. they are not owned by the client).
57    virtual status_t setBufferCount(int bufferCount);
58
59    virtual sp<GraphicBuffer> requestBuffer(int buf);
60
61    // dequeueBuffer gets the next buffer slot index for the client to use. If a
62    // buffer slot is available then that slot index is written to the location
63    // pointed to by the buf argument and a status of OK is returned.  If no
64    // slot is available then a status of -EBUSY is returned and buf is
65    // unmodified.
66    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
67            uint32_t format, uint32_t usage);
68
69    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
70    // timestamp must be provided for the buffer. The timestamp is in
71    // nanoseconds, and must be monotonically increasing. Its other semantics
72    // (zero point, etc) are client-dependent and should be documented by the
73    // client.
74    virtual status_t queueBuffer(int buf, int64_t timestamp);
75    virtual void cancelBuffer(int buf);
76    virtual status_t setCrop(const Rect& reg);
77    virtual status_t setTransform(uint32_t transform);
78
79    // updateTexImage sets the image contents of the target texture to that of
80    // the most recently queued buffer.
81    //
82    // This call may only be made while the OpenGL ES context to which the
83    // target texture belongs is bound to the calling thread.
84    status_t updateTexImage();
85
86    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
87    // associated with the texture image set by the most recent call to
88    // updateTexImage.
89    //
90    // This transform matrix maps 2D homogeneous texture coordinates of the form
91    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
92    // coordinate that should be used to sample that location from the texture.
93    // Sampling the texture outside of the range of this transform is undefined.
94    //
95    // This transform is necessary to compensate for transforms that the stream
96    // content producer may implicitly apply to the content. By forcing users of
97    // a SurfaceTexture to apply this transform we avoid performing an extra
98    // copy of the data that would be needed to hide the transform from the
99    // user.
100    //
101    // The matrix is stored in column-major order so that it may be passed
102    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
103    // functions.
104    void getTransformMatrix(float mtx[16]);
105
106    // getTimestamp retrieves the timestamp associated with the texture image
107    // set by the most recent call to updateTexImage.
108    //
109    // The timestamp is in nanoseconds, and is monotonically increasing. Its
110    // other semantics (zero point, etc) are source-dependent and should be
111    // documented by the source.
112    int64_t getTimestamp();
113
114    // setFrameAvailableListener sets the listener object that will be notified
115    // when a new frame becomes available.
116    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
117
118    // getAllocator retrieves the binder object that must be referenced as long
119    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
120    // Holding this binder reference prevents SurfaceFlinger from freeing the
121    // buffers before the client is done with them.
122    sp<IBinder> getAllocator();
123
124    // setDefaultBufferSize is used to set the size of buffers returned by
125    // requestBuffers when a with and height of zero is requested.
126    // A call to setDefaultBufferSize() may trigger requestBuffers() to
127    // be called from the client.
128    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
129
130    // getCurrentBuffer returns the buffer associated with the current image.
131    sp<GraphicBuffer> getCurrentBuffer() const;
132
133    // getCurrentTextureTarget returns the texture target of the current
134    // texture as returned by updateTexImage().
135    GLenum getCurrentTextureTarget() const;
136
137    // getCurrentCrop returns the cropping rectangle of the current buffer
138    Rect getCurrentCrop() const;
139
140    // getCurrentTransform returns the transform of the current buffer
141    uint32_t getCurrentTransform() const;
142
143protected:
144
145    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
146    // all slots.
147    void freeAllBuffers();
148    static bool isExternalFormat(uint32_t format);
149    static GLenum getTextureTarget(uint32_t format);
150
151private:
152
153    // createImage creates a new EGLImage from a GraphicBuffer.
154    EGLImageKHR createImage(EGLDisplay dpy,
155            const sp<GraphicBuffer>& graphicBuffer);
156
157    enum { INVALID_BUFFER_SLOT = -1 };
158
159    struct BufferSlot {
160        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
161        // if no buffer has been allocated.
162        sp<GraphicBuffer> mGraphicBuffer;
163
164        // mEglImage is the EGLImage created from mGraphicBuffer.
165        EGLImageKHR mEglImage;
166
167        // mEglDisplay is the EGLDisplay used to create mEglImage.
168        EGLDisplay mEglDisplay;
169
170        // mOwnedByClient indicates whether the slot is currently accessible to a
171        // client and should not be used by the SurfaceTexture object. It gets
172        // set to true when dequeueBuffer returns the slot and is reset to false
173        // when the client calls either queueBuffer or cancelBuffer on the slot.
174        bool mOwnedByClient;
175    };
176
177    // mSlots is the array of buffer slots that must be mirrored on the client
178    // side. This allows buffer ownership to be transferred between the client
179    // and server without sending a GraphicBuffer over binder. The entire array
180    // is initialized to NULL at construction time, and buffers are allocated
181    // for a slot when requestBuffer is called with that slot's index.
182    BufferSlot mSlots[NUM_BUFFER_SLOTS];
183
184    // mDefaultWidth holds the default width of allocated buffers. It is used
185    // in requestBuffers() if a width and height of zero is specified.
186    uint32_t mDefaultWidth;
187
188    // mDefaultHeight holds the default height of allocated buffers. It is used
189    // in requestBuffers() if a width and height of zero is specified.
190    uint32_t mDefaultHeight;
191
192    // mPixelFormat holds the pixel format of allocated buffers. It is used
193    // in requestBuffers() if a format of zero is specified.
194    uint32_t mPixelFormat;
195
196    // mBufferCount is the number of buffer slots that the client and server
197    // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
198    // calling setBufferCount.
199    int mBufferCount;
200
201    // mCurrentTexture is the buffer slot index of the buffer that is currently
202    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
203    // indicating that no buffer slot is currently bound to the texture. Note,
204    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
205    // that no buffer is bound to the texture. A call to setBufferCount will
206    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
207    int mCurrentTexture;
208
209    // mCurrentTextureTarget is the GLES texture target to be used with the
210    // current texture.
211    GLenum mCurrentTextureTarget;
212
213    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
214    // possible that this buffer is not associated with any buffer slot, so we
215    // must track it separately in order to properly use
216    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
217    sp<GraphicBuffer> mCurrentTextureBuf;
218
219    // mCurrentCrop is the crop rectangle that applies to the current texture.
220    // It gets set to mLastQueuedCrop each time updateTexImage is called.
221    Rect mCurrentCrop;
222
223    // mCurrentTransform is the transform identifier for the current texture. It
224    // gets set to mLastQueuedTransform each time updateTexImage is called.
225    uint32_t mCurrentTransform;
226
227    // mCurrentTimestamp is the timestamp for the current texture. It
228    // gets set to mLastQueuedTimestamp each time updateTexImage is called.
229    int64_t mCurrentTimestamp;
230
231    // mLastQueued is the buffer slot index of the most recently enqueued buffer.
232    // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
233    // updated each time queueBuffer is called.
234    int mLastQueued;
235
236    // mLastQueuedCrop is the crop rectangle for the buffer that was most
237    // recently queued. This gets set to mNextCrop each time queueBuffer gets
238    // called.
239    Rect mLastQueuedCrop;
240
241    // mLastQueuedTransform is the transform identifier for the buffer that was
242    // most recently queued. This gets set to mNextTransform each time
243    // queueBuffer gets called.
244    uint32_t mLastQueuedTransform;
245
246    // mLastQueuedTimestamp is the timestamp for the buffer that was most
247    // recently queued. This gets set by queueBuffer.
248    int64_t mLastQueuedTimestamp;
249
250    // mNextCrop is the crop rectangle that will be used for the next buffer
251    // that gets queued. It is set by calling setCrop.
252    Rect mNextCrop;
253
254    // mNextTransform is the transform identifier that will be used for the next
255    // buffer that gets queued. It is set by calling setTransform.
256    uint32_t mNextTransform;
257
258    // mTexName is the name of the OpenGL texture to which streamed images will
259    // be bound when updateTexImage is called. It is set at construction time
260    // changed with a call to setTexName.
261    const GLuint mTexName;
262
263    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
264    // allocate new GraphicBuffer objects.
265    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
266
267    // mFrameAvailableListener is the listener object that will be called when a
268    // new frame becomes available. If it is not NULL it will be called from
269    // queueBuffer.
270    sp<FrameAvailableListener> mFrameAvailableListener;
271
272    // mMutex is the mutex used to prevent concurrent access to the member
273    // variables of SurfaceTexture objects. It must be locked whenever the
274    // member variables are accessed.
275    mutable Mutex mMutex;
276};
277
278// ----------------------------------------------------------------------------
279}; // namespace android
280
281#endif // ANDROID_GUI_SURFACETEXTURE_H
282