1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture_test"
18//#define LOG_NDEBUG 0
19
20#include <gtest/gtest.h>
21#include <gui/SurfaceTexture.h>
22#include <gui/SurfaceTextureClient.h>
23#include <ui/GraphicBuffer.h>
24#include <utils/String8.h>
25#include <utils/threads.h>
26
27#include <gui/ISurfaceComposer.h>
28#include <gui/Surface.h>
29#include <gui/SurfaceComposerClient.h>
30
31#include <EGL/egl.h>
32#include <EGL/eglext.h>
33#include <GLES2/gl2.h>
34#include <GLES2/gl2ext.h>
35
36#include <ui/FramebufferNativeWindow.h>
37
38namespace android {
39
40class GLTest : public ::testing::Test {
41protected:
42
43    GLTest():
44            mEglDisplay(EGL_NO_DISPLAY),
45            mEglSurface(EGL_NO_SURFACE),
46            mEglContext(EGL_NO_CONTEXT) {
47    }
48
49    virtual void SetUp() {
50        const ::testing::TestInfo* const testInfo =
51            ::testing::UnitTest::GetInstance()->current_test_info();
52        ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
53                testInfo->name());
54
55        mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
56        ASSERT_EQ(EGL_SUCCESS, eglGetError());
57        ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
58
59        EGLint majorVersion;
60        EGLint minorVersion;
61        EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
62        ASSERT_EQ(EGL_SUCCESS, eglGetError());
63        RecordProperty("EglVersionMajor", majorVersion);
64        RecordProperty("EglVersionMajor", minorVersion);
65
66        EGLint numConfigs = 0;
67        EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig,
68                1, &numConfigs));
69        ASSERT_EQ(EGL_SUCCESS, eglGetError());
70
71        char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
72        if (displaySecsEnv != NULL) {
73            mDisplaySecs = atoi(displaySecsEnv);
74            if (mDisplaySecs < 0) {
75                mDisplaySecs = 0;
76            }
77        } else {
78            mDisplaySecs = 0;
79        }
80
81        if (mDisplaySecs > 0) {
82            mComposerClient = new SurfaceComposerClient;
83            ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
84
85            mSurfaceControl = mComposerClient->createSurface(
86                    String8("Test Surface"),
87                    getSurfaceWidth(), getSurfaceHeight(),
88                    PIXEL_FORMAT_RGB_888, 0);
89
90            ASSERT_TRUE(mSurfaceControl != NULL);
91            ASSERT_TRUE(mSurfaceControl->isValid());
92
93            SurfaceComposerClient::openGlobalTransaction();
94            ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
95            ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
96            SurfaceComposerClient::closeGlobalTransaction();
97
98            sp<ANativeWindow> window = mSurfaceControl->getSurface();
99            mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
100                    window.get(), NULL);
101        } else {
102            EGLint pbufferAttribs[] = {
103                EGL_WIDTH, getSurfaceWidth(),
104                EGL_HEIGHT, getSurfaceHeight(),
105                EGL_NONE };
106
107            mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
108                    pbufferAttribs);
109        }
110        ASSERT_EQ(EGL_SUCCESS, eglGetError());
111        ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
112
113        mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
114                getContextAttribs());
115        ASSERT_EQ(EGL_SUCCESS, eglGetError());
116        ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
117
118        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
119                mEglContext));
120        ASSERT_EQ(EGL_SUCCESS, eglGetError());
121
122        EGLint w, h;
123        EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
124        ASSERT_EQ(EGL_SUCCESS, eglGetError());
125        EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
126        ASSERT_EQ(EGL_SUCCESS, eglGetError());
127        RecordProperty("EglSurfaceWidth", w);
128        RecordProperty("EglSurfaceHeight", h);
129
130        glViewport(0, 0, w, h);
131        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
132    }
133
134    virtual void TearDown() {
135        // Display the result
136        if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
137            eglSwapBuffers(mEglDisplay, mEglSurface);
138            sleep(mDisplaySecs);
139        }
140
141        if (mComposerClient != NULL) {
142            mComposerClient->dispose();
143        }
144        if (mEglContext != EGL_NO_CONTEXT) {
145            eglDestroyContext(mEglDisplay, mEglContext);
146        }
147        if (mEglSurface != EGL_NO_SURFACE) {
148            eglDestroySurface(mEglDisplay, mEglSurface);
149        }
150        if (mEglDisplay != EGL_NO_DISPLAY) {
151            eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
152                    EGL_NO_CONTEXT);
153            eglTerminate(mEglDisplay);
154        }
155        ASSERT_EQ(EGL_SUCCESS, eglGetError());
156
157        const ::testing::TestInfo* const testInfo =
158            ::testing::UnitTest::GetInstance()->current_test_info();
159        ALOGV("End test:   %s.%s", testInfo->test_case_name(),
160                testInfo->name());
161    }
162
163    virtual EGLint const* getConfigAttribs() {
164        static EGLint sDefaultConfigAttribs[] = {
165            EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
166            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
167            EGL_RED_SIZE, 8,
168            EGL_GREEN_SIZE, 8,
169            EGL_BLUE_SIZE, 8,
170            EGL_ALPHA_SIZE, 8,
171            EGL_DEPTH_SIZE, 16,
172            EGL_STENCIL_SIZE, 8,
173            EGL_NONE };
174
175        return sDefaultConfigAttribs;
176    }
177
178    virtual EGLint const* getContextAttribs() {
179        static EGLint sDefaultContextAttribs[] = {
180            EGL_CONTEXT_CLIENT_VERSION, 2,
181            EGL_NONE };
182
183        return sDefaultContextAttribs;
184    }
185
186    virtual EGLint getSurfaceWidth() {
187        return 512;
188    }
189
190    virtual EGLint getSurfaceHeight() {
191        return 512;
192    }
193
194    ::testing::AssertionResult checkPixel(int x, int y, int r,
195            int g, int b, int a, int tolerance=2) {
196        GLubyte pixel[4];
197        String8 msg;
198        glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
199        GLenum err = glGetError();
200        if (err != GL_NO_ERROR) {
201            msg += String8::format("error reading pixel: %#x", err);
202            while ((err = glGetError()) != GL_NO_ERROR) {
203                msg += String8::format(", %#x", err);
204            }
205            fprintf(stderr, "pixel check failure: %s\n", msg.string());
206            return ::testing::AssertionFailure(
207                    ::testing::Message(msg.string()));
208        }
209        if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
210            msg += String8::format("r(%d isn't %d)", pixel[0], r);
211        }
212        if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
213            if (!msg.isEmpty()) {
214                msg += " ";
215            }
216            msg += String8::format("g(%d isn't %d)", pixel[1], g);
217        }
218        if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
219            if (!msg.isEmpty()) {
220                msg += " ";
221            }
222            msg += String8::format("b(%d isn't %d)", pixel[2], b);
223        }
224        if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
225            if (!msg.isEmpty()) {
226                msg += " ";
227            }
228            msg += String8::format("a(%d isn't %d)", pixel[3], a);
229        }
230        if (!msg.isEmpty()) {
231            fprintf(stderr, "pixel check failure: %s\n", msg.string());
232            return ::testing::AssertionFailure(
233                    ::testing::Message(msg.string()));
234        } else {
235            return ::testing::AssertionSuccess();
236        }
237    }
238
239    ::testing::AssertionResult assertRectEq(const Rect &r1,
240        const Rect &r2, int tolerance=1) {
241
242        String8 msg;
243
244        if (abs(r1.left - r2.left) > tolerance) {
245            msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
246        }
247        if (abs(r1.top - r2.top) > tolerance) {
248            if (!msg.isEmpty()) {
249                msg += " ";
250            }
251            msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
252        }
253        if (abs(r1.right - r2.right) > tolerance) {
254            if (!msg.isEmpty()) {
255                msg += " ";
256            }
257            msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
258        }
259        if (abs(r1.bottom - r2.bottom) > tolerance) {
260            if (!msg.isEmpty()) {
261                msg += " ";
262            }
263            msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
264        }
265        if (!msg.isEmpty()) {
266            msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
267                r1.left, r1.top, r1.right, r1.bottom,
268                r2.left, r2.top, r2.right, r2.bottom);
269            fprintf(stderr, "assertRectEq: %s\n", msg.string());
270            return ::testing::AssertionFailure(
271                    ::testing::Message(msg.string()));
272        } else {
273            return ::testing::AssertionSuccess();
274        }
275    }
276
277    int mDisplaySecs;
278    sp<SurfaceComposerClient> mComposerClient;
279    sp<SurfaceControl> mSurfaceControl;
280
281    EGLDisplay mEglDisplay;
282    EGLSurface mEglSurface;
283    EGLContext mEglContext;
284    EGLConfig  mGlConfig;
285};
286
287static void loadShader(GLenum shaderType, const char* pSource,
288        GLuint* outShader) {
289    GLuint shader = glCreateShader(shaderType);
290    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
291    if (shader) {
292        glShaderSource(shader, 1, &pSource, NULL);
293        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
294        glCompileShader(shader);
295        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
296        GLint compiled = 0;
297        glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
298        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
299        if (!compiled) {
300            GLint infoLen = 0;
301            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
302            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
303            if (infoLen) {
304                char* buf = (char*) malloc(infoLen);
305                if (buf) {
306                    glGetShaderInfoLog(shader, infoLen, NULL, buf);
307                    printf("Shader compile log:\n%s\n", buf);
308                    free(buf);
309                    FAIL();
310                }
311            } else {
312                char* buf = (char*) malloc(0x1000);
313                if (buf) {
314                    glGetShaderInfoLog(shader, 0x1000, NULL, buf);
315                    printf("Shader compile log:\n%s\n", buf);
316                    free(buf);
317                    FAIL();
318                }
319            }
320            glDeleteShader(shader);
321            shader = 0;
322        }
323    }
324    ASSERT_TRUE(shader != 0);
325    *outShader = shader;
326}
327
328static void createProgram(const char* pVertexSource,
329        const char* pFragmentSource, GLuint* outPgm) {
330    GLuint vertexShader, fragmentShader;
331    {
332        SCOPED_TRACE("compiling vertex shader");
333        ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
334                &vertexShader));
335    }
336    {
337        SCOPED_TRACE("compiling fragment shader");
338        ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
339                &fragmentShader));
340    }
341
342    GLuint program = glCreateProgram();
343    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
344    if (program) {
345        glAttachShader(program, vertexShader);
346        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
347        glAttachShader(program, fragmentShader);
348        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
349        glLinkProgram(program);
350        GLint linkStatus = GL_FALSE;
351        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
352        if (linkStatus != GL_TRUE) {
353            GLint bufLength = 0;
354            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
355            if (bufLength) {
356                char* buf = (char*) malloc(bufLength);
357                if (buf) {
358                    glGetProgramInfoLog(program, bufLength, NULL, buf);
359                    printf("Program link log:\n%s\n", buf);
360                    free(buf);
361                    FAIL();
362                }
363            }
364            glDeleteProgram(program);
365            program = 0;
366        }
367    }
368    glDeleteShader(vertexShader);
369    glDeleteShader(fragmentShader);
370    ASSERT_TRUE(program != 0);
371    *outPgm = program;
372}
373
374static int abs(int value) {
375    return value > 0 ? value : -value;
376}
377
378
379// XXX: Code above this point should live elsewhere
380
381class SurfaceTextureGLTest : public GLTest {
382protected:
383    enum { TEX_ID = 123 };
384
385    virtual void SetUp() {
386        GLTest::SetUp();
387        mST = new SurfaceTexture(TEX_ID);
388        mSTC = new SurfaceTextureClient(mST);
389        mANW = mSTC;
390        mTextureRenderer = new TextureRenderer(TEX_ID, mST);
391        ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
392        mFW = new FrameWaiter;
393        mST->setFrameAvailableListener(mFW);
394    }
395
396    virtual void TearDown() {
397        mANW.clear();
398        mSTC.clear();
399        mST.clear();
400        GLTest::TearDown();
401    }
402
403    void drawTexture() {
404        mTextureRenderer->drawTexture();
405    }
406
407    class TextureRenderer: public RefBase {
408    public:
409        TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st):
410                mTexName(texName),
411                mST(st) {
412        }
413
414        void SetUp() {
415            const char vsrc[] =
416                "attribute vec4 vPosition;\n"
417                "varying vec2 texCoords;\n"
418                "uniform mat4 texMatrix;\n"
419                "void main() {\n"
420                "  vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
421                "  texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
422                "  gl_Position = vPosition;\n"
423                "}\n";
424
425            const char fsrc[] =
426                "#extension GL_OES_EGL_image_external : require\n"
427                "precision mediump float;\n"
428                "uniform samplerExternalOES texSampler;\n"
429                "varying vec2 texCoords;\n"
430                "void main() {\n"
431                "  gl_FragColor = texture2D(texSampler, texCoords);\n"
432                "}\n";
433
434            {
435                SCOPED_TRACE("creating shader program");
436                ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm));
437            }
438
439            mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
440            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
441            ASSERT_NE(-1, mPositionHandle);
442            mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
443            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
444            ASSERT_NE(-1, mTexSamplerHandle);
445            mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
446            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
447            ASSERT_NE(-1, mTexMatrixHandle);
448        }
449
450        // drawTexture draws the SurfaceTexture over the entire GL viewport.
451        void drawTexture() {
452            static const GLfloat triangleVertices[] = {
453                -1.0f, 1.0f,
454                -1.0f, -1.0f,
455                1.0f, -1.0f,
456                1.0f, 1.0f,
457            };
458
459            glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
460                    triangleVertices);
461            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
462            glEnableVertexAttribArray(mPositionHandle);
463            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
464
465            glUseProgram(mPgm);
466            glUniform1i(mTexSamplerHandle, 0);
467            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
468            glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
469            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
470
471            // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
472            // they're setting the defautls for that target, but when hacking
473            // things to use GL_TEXTURE_2D they are needed to achieve the same
474            // behavior.
475            glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
476                    GL_LINEAR);
477            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
478            glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
479                    GL_LINEAR);
480            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
481            glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
482                    GL_CLAMP_TO_EDGE);
483            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
484            glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
485                    GL_CLAMP_TO_EDGE);
486            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
487
488            GLfloat texMatrix[16];
489            mST->getTransformMatrix(texMatrix);
490            glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
491
492            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
493            ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
494        }
495
496        GLuint mTexName;
497        sp<SurfaceTexture> mST;
498        GLuint mPgm;
499        GLint mPositionHandle;
500        GLint mTexSamplerHandle;
501        GLint mTexMatrixHandle;
502    };
503
504    class FrameWaiter : public SurfaceTexture::FrameAvailableListener {
505    public:
506        FrameWaiter():
507                mPendingFrames(0) {
508        }
509
510        void waitForFrame() {
511            Mutex::Autolock lock(mMutex);
512            while (mPendingFrames == 0) {
513                mCondition.wait(mMutex);
514            }
515            mPendingFrames--;
516        }
517
518        virtual void onFrameAvailable() {
519            Mutex::Autolock lock(mMutex);
520            mPendingFrames++;
521            mCondition.signal();
522        }
523
524        int mPendingFrames;
525        Mutex mMutex;
526        Condition mCondition;
527    };
528
529    // Note that SurfaceTexture will lose the notifications
530    // onBuffersReleased and onFrameAvailable as there is currently
531    // no way to forward the events.  This DisconnectWaiter will not let the
532    // disconnect finish until finishDisconnect() is called.  It will
533    // also block until a disconnect is called
534    class DisconnectWaiter : public BufferQueue::ConsumerListener {
535    public:
536        DisconnectWaiter () :
537            mWaitForDisconnect(false),
538            mPendingFrames(0) {
539        }
540
541        void waitForFrame() {
542            Mutex::Autolock lock(mMutex);
543            while (mPendingFrames == 0) {
544                mFrameCondition.wait(mMutex);
545            }
546            mPendingFrames--;
547        }
548
549        virtual void onFrameAvailable() {
550            Mutex::Autolock lock(mMutex);
551            mPendingFrames++;
552            mFrameCondition.signal();
553        }
554
555        virtual void onBuffersReleased() {
556            Mutex::Autolock lock(mMutex);
557            while (!mWaitForDisconnect) {
558                mDisconnectCondition.wait(mMutex);
559            }
560        }
561
562        void finishDisconnect() {
563            Mutex::Autolock lock(mMutex);
564            mWaitForDisconnect = true;
565            mDisconnectCondition.signal();
566        }
567
568    private:
569        Mutex mMutex;
570
571        bool mWaitForDisconnect;
572        Condition mDisconnectCondition;
573
574        int mPendingFrames;
575        Condition mFrameCondition;
576    };
577
578    sp<SurfaceTexture> mST;
579    sp<SurfaceTextureClient> mSTC;
580    sp<ANativeWindow> mANW;
581    sp<TextureRenderer> mTextureRenderer;
582    sp<FrameWaiter> mFW;
583};
584
585// Fill a YV12 buffer with a multi-colored checkerboard pattern
586void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
587    const int blockWidth = w > 16 ? w / 16 : 1;
588    const int blockHeight = h > 16 ? h / 16 : 1;
589    const int yuvTexOffsetY = 0;
590    int yuvTexStrideY = stride;
591    int yuvTexOffsetV = yuvTexStrideY * h;
592    int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
593    int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
594    int yuvTexStrideU = yuvTexStrideV;
595    for (int x = 0; x < w; x++) {
596        for (int y = 0; y < h; y++) {
597            int parityX = (x / blockWidth) & 1;
598            int parityY = (y / blockHeight) & 1;
599            unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
600            buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
601            if (x < w / 2 && y < h / 2) {
602                buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
603                if (x * 2 < w / 2 && y * 2 < h / 2) {
604                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
605                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
606                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
607                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
608                        intensity;
609                }
610            }
611        }
612    }
613}
614
615// Fill a YV12 buffer with red outside a given rectangle and green inside it.
616void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
617        const android_native_rect_t& rect) {
618    const int yuvTexOffsetY = 0;
619    int yuvTexStrideY = stride;
620    int yuvTexOffsetV = yuvTexStrideY * h;
621    int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
622    int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
623    int yuvTexStrideU = yuvTexStrideV;
624    for (int x = 0; x < w; x++) {
625        for (int y = 0; y < h; y++) {
626            bool inside = rect.left <= x && x < rect.right &&
627                    rect.top <= y && y < rect.bottom;
628            buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
629            if (x < w / 2 && y < h / 2) {
630                bool inside = rect.left <= 2*x && 2*x < rect.right &&
631                        rect.top <= 2*y && 2*y < rect.bottom;
632                buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
633                buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
634                        inside ? 16 : 255;
635            }
636        }
637    }
638}
639
640void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
641    const size_t PIXEL_SIZE = 4;
642    for (int x = 0; x < w; x++) {
643        for (int y = 0; y < h; y++) {
644            off_t offset = (y * stride + x) * PIXEL_SIZE;
645            for (int c = 0; c < 4; c++) {
646                int parityX = (x / (1 << (c+2))) & 1;
647                int parityY = (y / (1 << (c+2))) & 1;
648                buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
649            }
650        }
651    }
652}
653
654void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
655        uint8_t g, uint8_t b, uint8_t a) {
656    const size_t PIXEL_SIZE = 4;
657    for (int y = 0; y < h; y++) {
658        for (int x = 0; x < h; x++) {
659            off_t offset = (y * stride + x) * PIXEL_SIZE;
660            buf[offset + 0] = r;
661            buf[offset + 1] = g;
662            buf[offset + 2] = b;
663            buf[offset + 3] = a;
664        }
665    }
666}
667
668// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
669// using the CPU.  This assumes that the ANativeWindow is already configured to
670// allow this to be done (e.g. the format is set to RGBA8).
671//
672// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
673void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
674    android_native_buffer_t* anb;
675    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
676            &anb));
677    ASSERT_TRUE(anb != NULL);
678
679    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
680
681    uint8_t* img = NULL;
682    ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
683            (void**)(&img)));
684    fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
685    ASSERT_EQ(NO_ERROR, buf->unlock());
686    ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
687            -1));
688}
689
690TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
691    const int texWidth = 64;
692    const int texHeight = 66;
693
694    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
695            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
696    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
697            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
698
699    ANativeWindowBuffer* anb;
700    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
701            &anb));
702    ASSERT_TRUE(anb != NULL);
703
704    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
705
706    // Fill the buffer with the a checkerboard pattern
707    uint8_t* img = NULL;
708    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
709    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
710    buf->unlock();
711    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
712            -1));
713
714    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
715
716    glClearColor(0.2, 0.2, 0.2, 0.2);
717    glClear(GL_COLOR_BUFFER_BIT);
718
719    glViewport(0, 0, texWidth, texHeight);
720    drawTexture();
721
722    EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255));
723    EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255));
724    EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255));
725    EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255));
726
727    EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255));
728    EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255));
729    EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255));
730    EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255));
731    EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255));
732    EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
733    EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255));
734}
735
736TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
737    const int texWidth = 64;
738    const int texHeight = 64;
739
740    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
741            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
742    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
743            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
744
745    ANativeWindowBuffer* anb;
746    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
747            &anb));
748    ASSERT_TRUE(anb != NULL);
749
750    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
751
752    // Fill the buffer with the a checkerboard pattern
753    uint8_t* img = NULL;
754    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
755    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
756    buf->unlock();
757    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
758            -1));
759
760    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
761
762    glClearColor(0.2, 0.2, 0.2, 0.2);
763    glClear(GL_COLOR_BUFFER_BIT);
764
765    glViewport(0, 0, texWidth, texHeight);
766    drawTexture();
767
768    EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255));
769    EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255));
770    EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255));
771    EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
772
773    EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255));
774    EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255));
775    EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255));
776    EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
777    EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255));
778    EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255));
779    EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
780}
781
782TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
783    const int texWidth = 64;
784    const int texHeight = 66;
785
786    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
787            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
788    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
789            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
790
791    android_native_rect_t crops[] = {
792        {4, 6, 22, 36},
793        {0, 6, 22, 36},
794        {4, 0, 22, 36},
795        {4, 6, texWidth, 36},
796        {4, 6, 22, texHeight},
797    };
798
799    for (int i = 0; i < 5; i++) {
800        const android_native_rect_t& crop(crops[i]);
801        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
802                crop.left, crop.top, crop.right, crop.bottom).string());
803
804        ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
805
806        ANativeWindowBuffer* anb;
807        ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
808                &anb));
809        ASSERT_TRUE(anb != NULL);
810
811        sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
812
813        uint8_t* img = NULL;
814        buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
815        fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
816        buf->unlock();
817        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
818                buf->getNativeBuffer(), -1));
819
820        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
821
822        glClearColor(0.2, 0.2, 0.2, 0.2);
823        glClear(GL_COLOR_BUFFER_BIT);
824
825        glViewport(0, 0, 64, 64);
826        drawTexture();
827
828        EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255));
829        EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255));
830        EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255));
831        EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255));
832
833        EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255));
834        EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255));
835        EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255));
836        EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255));
837        EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255));
838        EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255));
839        EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255));
840    }
841}
842
843// This test is intended to catch synchronization bugs between the CPU-written
844// and GPU-read buffers.
845TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
846    enum { texWidth = 16 };
847    enum { texHeight = 16 };
848    enum { numFrames = 1024 };
849
850    ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true));
851    ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
852    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
853            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
854    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
855            GRALLOC_USAGE_SW_WRITE_OFTEN));
856
857    struct TestPixel {
858        int x;
859        int y;
860    };
861    const TestPixel testPixels[] = {
862        {  4, 11 },
863        { 12, 14 },
864        {  7,  2 },
865    };
866    enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
867
868    class ProducerThread : public Thread {
869    public:
870        ProducerThread(const sp<ANativeWindow>& anw,
871                const TestPixel* testPixels):
872                mANW(anw),
873                mTestPixels(testPixels) {
874        }
875
876        virtual ~ProducerThread() {
877        }
878
879        virtual bool threadLoop() {
880            for (int i = 0; i < numFrames; i++) {
881                ANativeWindowBuffer* anb;
882                if (native_window_dequeue_buffer_and_wait(mANW.get(),
883                        &anb) != NO_ERROR) {
884                    return false;
885                }
886                if (anb == NULL) {
887                    return false;
888                }
889
890                sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
891
892                const int yuvTexOffsetY = 0;
893                int stride = buf->getStride();
894                int yuvTexStrideY = stride;
895                int yuvTexOffsetV = yuvTexStrideY * texHeight;
896                int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
897                int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
898                int yuvTexStrideU = yuvTexStrideV;
899
900                uint8_t* img = NULL;
901                buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
902
903                // Gray out all the test pixels first, so we're more likely to
904                // see a failure if GL is still texturing from the buffer we
905                // just dequeued.
906                for (int j = 0; j < numTestPixels; j++) {
907                    int x = mTestPixels[j].x;
908                    int y = mTestPixels[j].y;
909                    uint8_t value = 128;
910                    img[y*stride + x] = value;
911                }
912
913                // Fill the buffer with gray.
914                for (int y = 0; y < texHeight; y++) {
915                    for (int x = 0; x < texWidth; x++) {
916                        img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
917                        img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
918                        img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
919                    }
920                }
921
922                // Set the test pixels to either white or black.
923                for (int j = 0; j < numTestPixels; j++) {
924                    int x = mTestPixels[j].x;
925                    int y = mTestPixels[j].y;
926                    uint8_t value = 0;
927                    if (j == (i % numTestPixels)) {
928                        value = 255;
929                    }
930                    img[y*stride + x] = value;
931                }
932
933                buf->unlock();
934                if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
935                        != NO_ERROR) {
936                    return false;
937                }
938            }
939            return false;
940        }
941
942        sp<ANativeWindow> mANW;
943        const TestPixel* mTestPixels;
944    };
945
946    sp<Thread> pt(new ProducerThread(mANW, testPixels));
947    pt->run();
948
949    glViewport(0, 0, texWidth, texHeight);
950
951    glClearColor(0.2, 0.2, 0.2, 0.2);
952    glClear(GL_COLOR_BUFFER_BIT);
953
954    // We wait for the first two frames up front so that the producer will be
955    // likely to dequeue the buffer that's currently being textured from.
956    mFW->waitForFrame();
957    mFW->waitForFrame();
958
959    for (int i = 0; i < numFrames; i++) {
960        SCOPED_TRACE(String8::format("frame %d", i).string());
961
962        // We must wait for each frame to come in because if we ever do an
963        // updateTexImage call that doesn't consume a newly available buffer
964        // then the producer and consumer will get out of sync, which will cause
965        // a deadlock.
966        if (i > 1) {
967            mFW->waitForFrame();
968        }
969        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
970        drawTexture();
971
972        for (int j = 0; j < numTestPixels; j++) {
973            int x = testPixels[j].x;
974            int y = testPixels[j].y;
975            uint8_t value = 0;
976            if (j == (i % numTestPixels)) {
977                // We must y-invert the texture coords
978                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
979            } else {
980                // We must y-invert the texture coords
981                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
982            }
983        }
984    }
985
986    pt->requestExitAndWait();
987}
988
989TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
990    const int texWidth = 64;
991    const int texHeight = 66;
992
993    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
994            texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
995    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
996            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
997
998    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
999
1000    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1001
1002    glClearColor(0.2, 0.2, 0.2, 0.2);
1003    glClear(GL_COLOR_BUFFER_BIT);
1004
1005    glViewport(0, 0, texWidth, texHeight);
1006    drawTexture();
1007
1008    EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
1009    EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231));
1010    EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
1011    EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35));
1012
1013    EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231));
1014    EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35));
1015    EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35));
1016    EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35));
1017    EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231));
1018    EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231));
1019    EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231));
1020    EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231));
1021    EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35));
1022    EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35));
1023    EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231));
1024    EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
1025    EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231));
1026    EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231));
1027    EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35));
1028    EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231));
1029}
1030
1031TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
1032    const int texWidth = 64;
1033    const int texHeight = 64;
1034
1035    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
1036            texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
1037    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
1038            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
1039
1040    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
1041
1042    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1043
1044    glClearColor(0.2, 0.2, 0.2, 0.2);
1045    glClear(GL_COLOR_BUFFER_BIT);
1046
1047    glViewport(0, 0, texWidth, texHeight);
1048    drawTexture();
1049
1050    EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231));
1051    EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35));
1052    EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
1053    EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35));
1054
1055    EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35));
1056    EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231));
1057    EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231));
1058    EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35));
1059    EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35));
1060    EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231));
1061    EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35));
1062    EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35));
1063    EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35));
1064    EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231));
1065    EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231));
1066    EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231));
1067    EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231));
1068    EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35));
1069    EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231));
1070    EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35));
1071}
1072
1073// Tests if SurfaceTexture and BufferQueue are robust enough
1074// to handle a special case where updateTexImage is called
1075// in the middle of disconnect.  This ordering is enforced
1076// by blocking in the disconnect callback.
1077TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
1078
1079    class ProducerThread : public Thread {
1080    public:
1081        ProducerThread(const sp<ANativeWindow>& anw):
1082                mANW(anw) {
1083        }
1084
1085        virtual ~ProducerThread() {
1086        }
1087
1088        virtual bool threadLoop() {
1089            ANativeWindowBuffer* anb;
1090
1091            native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
1092
1093            for (int numFrames =0 ; numFrames < 2; numFrames ++) {
1094
1095                if (native_window_dequeue_buffer_and_wait(mANW.get(),
1096                        &anb) != NO_ERROR) {
1097                    return false;
1098                }
1099                if (anb == NULL) {
1100                    return false;
1101                }
1102                if (mANW->queueBuffer(mANW.get(), anb, -1)
1103                        != NO_ERROR) {
1104                    return false;
1105                }
1106            }
1107
1108            native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
1109
1110            return false;
1111        }
1112
1113    private:
1114        sp<ANativeWindow> mANW;
1115    };
1116
1117    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1118
1119    sp<DisconnectWaiter> dw(new DisconnectWaiter());
1120    mST->getBufferQueue()->consumerConnect(dw);
1121
1122
1123    sp<Thread> pt(new ProducerThread(mANW));
1124    pt->run();
1125
1126    // eat a frame so SurfaceTexture will own an at least one slot
1127    dw->waitForFrame();
1128    EXPECT_EQ(OK,mST->updateTexImage());
1129
1130    dw->waitForFrame();
1131    // Could fail here as SurfaceTexture thinks it still owns the slot
1132    // but bufferQueue has released all slots
1133    EXPECT_EQ(OK,mST->updateTexImage());
1134
1135    dw->finishDisconnect();
1136}
1137
1138
1139// This test ensures that the SurfaceTexture clears the mCurrentTexture
1140// when it is disconnected and reconnected.  Otherwise it will
1141// attempt to release a buffer that it does not owned
1142TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
1143    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1144
1145    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
1146            NATIVE_WINDOW_API_EGL));
1147
1148    ANativeWindowBuffer *anb;
1149
1150    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1151    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1152
1153    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1154    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1155
1156    EXPECT_EQ(OK,mST->updateTexImage());
1157    EXPECT_EQ(OK,mST->updateTexImage());
1158
1159    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
1160            NATIVE_WINDOW_API_EGL));
1161    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
1162            NATIVE_WINDOW_API_EGL));
1163
1164    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1165
1166    EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1167    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1168
1169    // Will fail here if mCurrentTexture is not cleared properly
1170    mFW->waitForFrame();
1171    EXPECT_EQ(OK,mST->updateTexImage());
1172
1173    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
1174            NATIVE_WINDOW_API_EGL));
1175}
1176
1177TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
1178    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1179
1180    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
1181        NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
1182
1183    // The producer image size
1184    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
1185
1186    // The consumer image size (16 x 9) ratio
1187    mST->setDefaultBufferSize(1280, 720);
1188
1189    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
1190            NATIVE_WINDOW_API_CPU));
1191
1192    ANativeWindowBuffer *anb;
1193
1194    android_native_rect_t odd = {23, 78, 123, 477};
1195    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
1196    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1197    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1198    mFW->waitForFrame();
1199    EXPECT_EQ(OK, mST->updateTexImage());
1200    Rect r = mST->getCurrentCrop();
1201    assertRectEq(Rect(23, 78, 123, 477), r);
1202
1203    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
1204            NATIVE_WINDOW_API_CPU));
1205}
1206
1207// This test ensures the scaling mode does the right thing
1208// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
1209// the image such that it has the same aspect ratio as the
1210// default buffer size
1211TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
1212    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1213
1214    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
1215        NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
1216
1217    // The producer image size
1218    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
1219
1220    // The consumer image size (16 x 9) ratio
1221    mST->setDefaultBufferSize(1280, 720);
1222
1223    native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
1224
1225    ANativeWindowBuffer *anb;
1226
1227    // The crop is in the shape of (320, 180) === 16 x 9
1228    android_native_rect_t standard = {10, 20, 330, 200};
1229    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
1230    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1231    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1232    mFW->waitForFrame();
1233    EXPECT_EQ(OK, mST->updateTexImage());
1234    Rect r = mST->getCurrentCrop();
1235    // crop should be the same as crop (same aspect ratio)
1236    assertRectEq(Rect(10, 20, 330, 200), r);
1237
1238    // make this wider then desired aspect 239 x 100 (2.39:1)
1239    android_native_rect_t wide = {20, 30, 259, 130};
1240    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
1241    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1242    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1243    mFW->waitForFrame();
1244    EXPECT_EQ(OK, mST->updateTexImage());
1245    r = mST->getCurrentCrop();
1246    // crop should be the same height, but have cropped left and right borders
1247    // offset is 30.6 px L+, R-
1248    assertRectEq(Rect(51, 30, 228, 130), r);
1249
1250    // This image is taller then desired aspect 400 x 300 (4:3)
1251    android_native_rect_t narrow = {0, 0, 400, 300};
1252    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
1253    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
1254    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
1255    mFW->waitForFrame();
1256    EXPECT_EQ(OK, mST->updateTexImage());
1257    r = mST->getCurrentCrop();
1258    // crop should be the same width, but have cropped top and bottom borders
1259    // offset is 37.5 px
1260    assertRectEq(Rect(0, 37, 400, 262), r);
1261
1262    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
1263}
1264
1265TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
1266    class ProducerThread : public Thread {
1267    public:
1268        ProducerThread(const sp<ANativeWindow>& anw):
1269                mANW(anw),
1270                mDequeueError(NO_ERROR) {
1271        }
1272
1273        virtual ~ProducerThread() {
1274        }
1275
1276        virtual bool threadLoop() {
1277            Mutex::Autolock lock(mMutex);
1278            ANativeWindowBuffer* anb;
1279
1280            // Frame 1
1281            if (native_window_dequeue_buffer_and_wait(mANW.get(),
1282                    &anb) != NO_ERROR) {
1283                return false;
1284            }
1285            if (anb == NULL) {
1286                return false;
1287            }
1288            if (mANW->queueBuffer(mANW.get(), anb, -1)
1289                    != NO_ERROR) {
1290                return false;
1291            }
1292
1293            // Frame 2
1294            if (native_window_dequeue_buffer_and_wait(mANW.get(),
1295                    &anb) != NO_ERROR) {
1296                return false;
1297            }
1298            if (anb == NULL) {
1299                return false;
1300            }
1301            if (mANW->queueBuffer(mANW.get(), anb, -1)
1302                    != NO_ERROR) {
1303                return false;
1304            }
1305
1306            // Frame 3 - error expected
1307            mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
1308                &anb);
1309            return false;
1310        }
1311
1312        status_t getDequeueError() {
1313            Mutex::Autolock lock(mMutex);
1314            return mDequeueError;
1315        }
1316
1317    private:
1318        sp<ANativeWindow> mANW;
1319        status_t mDequeueError;
1320        Mutex mMutex;
1321    };
1322
1323    ASSERT_EQ(OK, mST->setSynchronousMode(true));
1324    ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
1325
1326    sp<Thread> pt(new ProducerThread(mANW));
1327    pt->run();
1328
1329    mFW->waitForFrame();
1330    mFW->waitForFrame();
1331
1332    // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
1333    // block waiting for a buffer to become available.
1334    usleep(100000);
1335
1336    mST->abandon();
1337
1338    pt->requestExitAndWait();
1339    ASSERT_EQ(NO_INIT,
1340            reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
1341}
1342
1343TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
1344    int texHeight = 16;
1345    ANativeWindowBuffer* anb;
1346
1347    GLint maxTextureSize;
1348    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
1349
1350    // make sure it works with small textures
1351    mST->setDefaultBufferSize(16, texHeight);
1352    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
1353            &anb));
1354    EXPECT_EQ(16, anb->width);
1355    EXPECT_EQ(texHeight, anb->height);
1356    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
1357    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
1358
1359    // make sure it works with GL_MAX_TEXTURE_SIZE
1360    mST->setDefaultBufferSize(maxTextureSize, texHeight);
1361    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
1362            &anb));
1363    EXPECT_EQ(maxTextureSize, anb->width);
1364    EXPECT_EQ(texHeight, anb->height);
1365    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
1366    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
1367
1368    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
1369    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
1370    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
1371            &anb));
1372    EXPECT_EQ(maxTextureSize+1, anb->width);
1373    EXPECT_EQ(texHeight, anb->height);
1374    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
1375    ASSERT_NE(NO_ERROR, mST->updateTexImage());
1376}
1377
1378/*
1379 * This test fixture is for testing GL -> GL texture streaming.  It creates an
1380 * EGLSurface and an EGLContext for the image producer to use.
1381 */
1382class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
1383protected:
1384    SurfaceTextureGLToGLTest():
1385            mProducerEglSurface(EGL_NO_SURFACE),
1386            mProducerEglContext(EGL_NO_CONTEXT) {
1387    }
1388
1389    virtual void SetUp() {
1390        SurfaceTextureGLTest::SetUp();
1391
1392        mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
1393                mANW.get(), NULL);
1394        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1395        ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
1396
1397        mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
1398                EGL_NO_CONTEXT, getContextAttribs());
1399        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1400        ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
1401    }
1402
1403    virtual void TearDown() {
1404        if (mProducerEglContext != EGL_NO_CONTEXT) {
1405            eglDestroyContext(mEglDisplay, mProducerEglContext);
1406        }
1407        if (mProducerEglSurface != EGL_NO_SURFACE) {
1408            eglDestroySurface(mEglDisplay, mProducerEglSurface);
1409        }
1410        SurfaceTextureGLTest::TearDown();
1411    }
1412
1413    EGLSurface mProducerEglSurface;
1414    EGLContext mProducerEglContext;
1415};
1416
1417TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
1418    const uint32_t texWidth = 32;
1419    const uint32_t texHeight = 64;
1420
1421    mST->setDefaultBufferSize(texWidth, texHeight);
1422    mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
1423
1424    // This test requires 3 buffers to avoid deadlock because we're
1425    // both producer and consumer, and only using one thread.
1426    mST->setDefaultMaxBufferCount(3);
1427
1428    // Do the producer side of things
1429    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1430            mProducerEglSurface, mProducerEglContext));
1431    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1432
1433    // Start a buffer with our chosen size and transform hint moving
1434    // through the system.
1435    glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do
1436    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1437    mST->updateTexImage();  // consume it
1438    // Swap again.
1439    glClear(GL_COLOR_BUFFER_BIT);
1440    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1441    mST->updateTexImage();
1442
1443    // The current buffer should either show the effects of the transform
1444    // hint (in the form of an inverse transform), or show that the
1445    // transform hint has been ignored.
1446    sp<GraphicBuffer> buf = mST->getCurrentBuffer();
1447    if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
1448        ASSERT_EQ(texWidth, buf->getHeight());
1449        ASSERT_EQ(texHeight, buf->getWidth());
1450    } else {
1451        ASSERT_EQ(texWidth, buf->getWidth());
1452        ASSERT_EQ(texHeight, buf->getHeight());
1453    }
1454
1455    // Reset the transform hint and confirm that it takes.
1456    mST->setTransformHint(0);
1457    glClear(GL_COLOR_BUFFER_BIT);
1458    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1459    mST->updateTexImage();
1460    glClear(GL_COLOR_BUFFER_BIT);
1461    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1462    mST->updateTexImage();
1463
1464    buf = mST->getCurrentBuffer();
1465    ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
1466    ASSERT_EQ(texWidth, buf->getWidth());
1467    ASSERT_EQ(texHeight, buf->getHeight());
1468}
1469
1470TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
1471    const int texWidth = 64;
1472    const int texHeight = 64;
1473
1474    mST->setDefaultBufferSize(texWidth, texHeight);
1475
1476    // This test requires 3 buffers to complete run on a single thread.
1477    mST->setDefaultMaxBufferCount(3);
1478
1479    // Do the producer side of things
1480    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1481            mProducerEglSurface, mProducerEglContext));
1482    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1483
1484    // This is needed to ensure we pick up a buffer of the correct size.
1485    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1486
1487    glClearColor(0.6, 0.6, 0.6, 0.6);
1488    glClear(GL_COLOR_BUFFER_BIT);
1489
1490    glEnable(GL_SCISSOR_TEST);
1491    glScissor(4, 4, 4, 4);
1492    glClearColor(1.0, 0.0, 0.0, 1.0);
1493    glClear(GL_COLOR_BUFFER_BIT);
1494
1495    glScissor(24, 48, 4, 4);
1496    glClearColor(0.0, 1.0, 0.0, 1.0);
1497    glClear(GL_COLOR_BUFFER_BIT);
1498
1499    glScissor(37, 17, 4, 4);
1500    glClearColor(0.0, 0.0, 1.0, 1.0);
1501    glClear(GL_COLOR_BUFFER_BIT);
1502
1503    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1504
1505    // Do the consumer side of things
1506    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1507            mEglContext));
1508    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1509
1510    glDisable(GL_SCISSOR_TEST);
1511
1512    // Skip the first frame, which was empty
1513    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1514    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1515
1516    glClearColor(0.2, 0.2, 0.2, 0.2);
1517    glClear(GL_COLOR_BUFFER_BIT);
1518
1519    glViewport(0, 0, texWidth, texHeight);
1520    drawTexture();
1521
1522    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
1523    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
1524    EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
1525    EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
1526
1527    EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255));
1528    EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255));
1529    EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255));
1530    EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
1531    EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
1532    EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153));
1533    EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153));
1534    EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
1535    EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
1536    EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
1537    EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
1538    EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
1539    EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
1540    EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
1541    EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
1542    EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
1543}
1544
1545TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
1546    sp<GraphicBuffer> buffers[2];
1547
1548    // This test requires async mode to run on a single thread.
1549    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1550            mProducerEglSurface, mProducerEglContext));
1551    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1552    EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
1553    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1554
1555    for (int i = 0; i < 2; i++) {
1556        // Produce a frame
1557        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1558                mProducerEglSurface, mProducerEglContext));
1559        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1560        glClear(GL_COLOR_BUFFER_BIT);
1561        eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1562
1563        // Consume a frame
1564        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1565                mEglContext));
1566        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1567        mFW->waitForFrame();
1568        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1569        buffers[i] = mST->getCurrentBuffer();
1570    }
1571
1572    // Destroy the GL texture object to release its ref on buffers[2].
1573    GLuint texID = TEX_ID;
1574    glDeleteTextures(1, &texID);
1575
1576    // Destroy the EGLSurface
1577    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
1578    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1579    mProducerEglSurface = EGL_NO_SURFACE;
1580
1581    // This test should have the only reference to buffer 0.
1582    EXPECT_EQ(1, buffers[0]->getStrongCount());
1583
1584    // The SurfaceTexture should hold a single reference to buffer 1 in its
1585    // mCurrentBuffer member.  All of the references in the slots should have
1586    // been released.
1587    EXPECT_EQ(2, buffers[1]->getStrongCount());
1588}
1589
1590TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
1591    sp<GraphicBuffer> buffers[3];
1592
1593    // This test requires async mode to run on a single thread.
1594    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1595            mProducerEglSurface, mProducerEglContext));
1596    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1597    EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
1598    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1599
1600    for (int i = 0; i < 3; i++) {
1601        // Produce a frame
1602        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1603                mProducerEglSurface, mProducerEglContext));
1604        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1605        glClear(GL_COLOR_BUFFER_BIT);
1606        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
1607        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1608
1609        // Consume a frame
1610        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1611                mEglContext));
1612        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1613        mFW->waitForFrame();
1614        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1615        buffers[i] = mST->getCurrentBuffer();
1616    }
1617
1618    // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
1619    // on buffers[2].
1620    mST->abandon();
1621
1622    // Destroy the GL texture object to release its ref on buffers[2].
1623    GLuint texID = TEX_ID;
1624    glDeleteTextures(1, &texID);
1625
1626    // Destroy the EGLSurface.
1627    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
1628    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1629    mProducerEglSurface = EGL_NO_SURFACE;
1630
1631    EXPECT_EQ(1, buffers[0]->getStrongCount());
1632    EXPECT_EQ(1, buffers[1]->getStrongCount());
1633
1634    // Depending on how lazily the GL driver dequeues buffers, we may end up
1635    // with either two or three total buffers.  If there are three, make sure
1636    // the last one was properly down-ref'd.
1637    if (buffers[2] != buffers[0]) {
1638        EXPECT_EQ(1, buffers[2]->getStrongCount());
1639    }
1640}
1641
1642TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
1643    // This test requires 3 buffers to run on a single thread.
1644    mST->setDefaultMaxBufferCount(3);
1645
1646    ASSERT_TRUE(mST->isSynchronousMode());
1647
1648    for (int i = 0; i < 10; i++) {
1649        // Produce a frame
1650        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1651                mProducerEglSurface, mProducerEglContext));
1652        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1653        glClear(GL_COLOR_BUFFER_BIT);
1654        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
1655        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1656
1657        // Consume a frame
1658        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1659                mEglContext));
1660        ASSERT_EQ(EGL_SUCCESS, eglGetError());
1661        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1662    }
1663
1664    ASSERT_TRUE(mST->isSynchronousMode());
1665}
1666
1667TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
1668    enum { texWidth = 64 };
1669    enum { texHeight = 64 };
1670
1671    // This test requires 3 buffers to complete run on a single thread.
1672    mST->setDefaultMaxBufferCount(3);
1673
1674    // Set the user buffer size.
1675    native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
1676
1677    // Do the producer side of things
1678    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1679            mProducerEglSurface, mProducerEglContext));
1680    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1681
1682    // This is needed to ensure we pick up a buffer of the correct size.
1683    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1684
1685    glClearColor(0.6, 0.6, 0.6, 0.6);
1686    glClear(GL_COLOR_BUFFER_BIT);
1687
1688    glEnable(GL_SCISSOR_TEST);
1689    glScissor(4, 4, 1, 1);
1690    glClearColor(1.0, 0.0, 0.0, 1.0);
1691    glClear(GL_COLOR_BUFFER_BIT);
1692
1693    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1694
1695    // Do the consumer side of things
1696    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1697            mEglContext));
1698    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1699
1700    glDisable(GL_SCISSOR_TEST);
1701
1702    // Skip the first frame, which was empty
1703    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1704    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1705
1706    glClearColor(0.2, 0.2, 0.2, 0.2);
1707    glClear(GL_COLOR_BUFFER_BIT);
1708
1709    glViewport(0, 0, texWidth, texHeight);
1710    drawTexture();
1711
1712    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
1713    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
1714    EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
1715    EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
1716
1717    EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255));
1718    EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153));
1719    EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153));
1720    EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
1721    EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
1722}
1723
1724TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
1725    enum { texWidth = 64 };
1726    enum { texHeight = 16 };
1727
1728    // This test requires 3 buffers to complete run on a single thread.
1729    mST->setDefaultMaxBufferCount(3);
1730
1731    // Set the transform hint.
1732    mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
1733
1734    // Set the user buffer size.
1735    native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
1736
1737    // Do the producer side of things
1738    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1739            mProducerEglSurface, mProducerEglContext));
1740    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1741
1742    // This is needed to ensure we pick up a buffer of the correct size and the
1743    // new rotation hint.
1744    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1745
1746    glClearColor(0.6, 0.6, 0.6, 0.6);
1747    glClear(GL_COLOR_BUFFER_BIT);
1748
1749    glEnable(GL_SCISSOR_TEST);
1750    glScissor(24, 4, 1, 1);
1751    glClearColor(1.0, 0.0, 0.0, 1.0);
1752    glClear(GL_COLOR_BUFFER_BIT);
1753
1754    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1755
1756    // Do the consumer side of things
1757    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1758            mEglContext));
1759    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1760
1761    glDisable(GL_SCISSOR_TEST);
1762
1763    // Skip the first frame, which was empty
1764    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1765    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1766
1767    glClearColor(0.2, 0.2, 0.2, 0.2);
1768    glClear(GL_COLOR_BUFFER_BIT);
1769
1770    glViewport(0, 0, texWidth, texHeight);
1771    drawTexture();
1772
1773    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
1774    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
1775    EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
1776    EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
1777
1778    EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
1779    EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
1780    EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
1781    EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
1782    EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
1783}
1784
1785TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
1786    enum { texWidth = 64 };
1787    enum { texHeight = 16 };
1788
1789    // This test requires 3 buffers to complete run on a single thread.
1790    mST->setDefaultMaxBufferCount(3);
1791
1792    // Set the transform hint.
1793    mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
1794
1795    // Set the default buffer size.
1796    mST->setDefaultBufferSize(texWidth, texHeight);
1797
1798    // Do the producer side of things
1799    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
1800            mProducerEglSurface, mProducerEglContext));
1801    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1802
1803    // This is needed to ensure we pick up a buffer of the correct size and the
1804    // new rotation hint.
1805    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1806
1807    glClearColor(0.6, 0.6, 0.6, 0.6);
1808    glClear(GL_COLOR_BUFFER_BIT);
1809
1810    glEnable(GL_SCISSOR_TEST);
1811    glScissor(24, 4, 1, 1);
1812    glClearColor(1.0, 0.0, 0.0, 1.0);
1813    glClear(GL_COLOR_BUFFER_BIT);
1814
1815    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
1816
1817    // Do the consumer side of things
1818    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
1819            mEglContext));
1820    ASSERT_EQ(EGL_SUCCESS, eglGetError());
1821
1822    glDisable(GL_SCISSOR_TEST);
1823
1824    // Skip the first frame, which was empty
1825    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1826    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1827
1828    glClearColor(0.2, 0.2, 0.2, 0.2);
1829    glClear(GL_COLOR_BUFFER_BIT);
1830
1831    glViewport(0, 0, texWidth, texHeight);
1832    drawTexture();
1833
1834    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
1835    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
1836    EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
1837    EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
1838
1839    EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
1840    EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
1841    EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
1842    EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
1843    EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
1844}
1845
1846/*
1847 * This test fixture is for testing GL -> GL texture streaming from one thread
1848 * to another.  It contains functionality to create a producer thread that will
1849 * perform GL rendering to an ANativeWindow that feeds frames to a
1850 * SurfaceTexture.  Additionally it supports interlocking the producer and
1851 * consumer threads so that a specific sequence of calls can be
1852 * deterministically created by the test.
1853 *
1854 * The intended usage is as follows:
1855 *
1856 * TEST_F(...) {
1857 *     class PT : public ProducerThread {
1858 *         virtual void render() {
1859 *             ...
1860 *             swapBuffers();
1861 *         }
1862 *     };
1863 *
1864 *     runProducerThread(new PT());
1865 *
1866 *     // The order of these calls will vary from test to test and may include
1867 *     // multiple frames and additional operations (e.g. GL rendering from the
1868 *     // texture).
1869 *     fc->waitForFrame();
1870 *     mST->updateTexImage();
1871 *     fc->finishFrame();
1872 * }
1873 *
1874 */
1875class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
1876protected:
1877
1878    // ProducerThread is an abstract base class to simplify the creation of
1879    // OpenGL ES frame producer threads.
1880    class ProducerThread : public Thread {
1881    public:
1882        virtual ~ProducerThread() {
1883        }
1884
1885        void setEglObjects(EGLDisplay producerEglDisplay,
1886                EGLSurface producerEglSurface,
1887                EGLContext producerEglContext) {
1888            mProducerEglDisplay = producerEglDisplay;
1889            mProducerEglSurface = producerEglSurface;
1890            mProducerEglContext = producerEglContext;
1891        }
1892
1893        virtual bool threadLoop() {
1894            eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
1895                    mProducerEglSurface, mProducerEglContext);
1896            render();
1897            eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
1898                    EGL_NO_CONTEXT);
1899            return false;
1900        }
1901
1902    protected:
1903        virtual void render() = 0;
1904
1905        void swapBuffers() {
1906            eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
1907        }
1908
1909        EGLDisplay mProducerEglDisplay;
1910        EGLSurface mProducerEglSurface;
1911        EGLContext mProducerEglContext;
1912    };
1913
1914    // FrameCondition is a utility class for interlocking between the producer
1915    // and consumer threads.  The FrameCondition object should be created and
1916    // destroyed in the consumer thread only.  The consumer thread should set
1917    // the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
1918    // and should call both waitForFrame and finishFrame once for each expected
1919    // frame.
1920    //
1921    // This interlocking relies on the fact that onFrameAvailable gets called
1922    // synchronously from SurfaceTexture::queueBuffer.
1923    class FrameCondition : public SurfaceTexture::FrameAvailableListener {
1924    public:
1925        FrameCondition():
1926                mFrameAvailable(false),
1927                mFrameFinished(false) {
1928        }
1929
1930        // waitForFrame waits for the next frame to arrive.  This should be
1931        // called from the consumer thread once for every frame expected by the
1932        // test.
1933        void waitForFrame() {
1934            Mutex::Autolock lock(mMutex);
1935            ALOGV("+waitForFrame");
1936            while (!mFrameAvailable) {
1937                mFrameAvailableCondition.wait(mMutex);
1938            }
1939            mFrameAvailable = false;
1940            ALOGV("-waitForFrame");
1941        }
1942
1943        // Allow the producer to return from its swapBuffers call and continue
1944        // on to produce the next frame.  This should be called by the consumer
1945        // thread once for every frame expected by the test.
1946        void finishFrame() {
1947            Mutex::Autolock lock(mMutex);
1948            ALOGV("+finishFrame");
1949            mFrameFinished = true;
1950            mFrameFinishCondition.signal();
1951            ALOGV("-finishFrame");
1952        }
1953
1954        // This should be called by SurfaceTexture on the producer thread.
1955        virtual void onFrameAvailable() {
1956            Mutex::Autolock lock(mMutex);
1957            ALOGV("+onFrameAvailable");
1958            mFrameAvailable = true;
1959            mFrameAvailableCondition.signal();
1960            while (!mFrameFinished) {
1961                mFrameFinishCondition.wait(mMutex);
1962            }
1963            mFrameFinished = false;
1964            ALOGV("-onFrameAvailable");
1965        }
1966
1967    protected:
1968        bool mFrameAvailable;
1969        bool mFrameFinished;
1970
1971        Mutex mMutex;
1972        Condition mFrameAvailableCondition;
1973        Condition mFrameFinishCondition;
1974    };
1975
1976    virtual void SetUp() {
1977        SurfaceTextureGLToGLTest::SetUp();
1978        mFC = new FrameCondition();
1979        mST->setFrameAvailableListener(mFC);
1980    }
1981
1982    virtual void TearDown() {
1983        if (mProducerThread != NULL) {
1984            mProducerThread->requestExitAndWait();
1985        }
1986        mProducerThread.clear();
1987        mFC.clear();
1988        SurfaceTextureGLToGLTest::TearDown();
1989    }
1990
1991    void runProducerThread(const sp<ProducerThread> producerThread) {
1992        ASSERT_TRUE(mProducerThread == NULL);
1993        mProducerThread = producerThread;
1994        producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
1995                mProducerEglContext);
1996        producerThread->run();
1997    }
1998
1999    sp<ProducerThread> mProducerThread;
2000    sp<FrameCondition> mFC;
2001};
2002
2003TEST_F(SurfaceTextureGLThreadToGLTest,
2004        UpdateTexImageBeforeFrameFinishedCompletes) {
2005    class PT : public ProducerThread {
2006        virtual void render() {
2007            glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
2008            glClear(GL_COLOR_BUFFER_BIT);
2009            swapBuffers();
2010        }
2011    };
2012
2013    runProducerThread(new PT());
2014
2015    mFC->waitForFrame();
2016    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2017    mFC->finishFrame();
2018
2019    // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
2020}
2021
2022TEST_F(SurfaceTextureGLThreadToGLTest,
2023        UpdateTexImageAfterFrameFinishedCompletes) {
2024    class PT : public ProducerThread {
2025        virtual void render() {
2026            glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
2027            glClear(GL_COLOR_BUFFER_BIT);
2028            swapBuffers();
2029        }
2030    };
2031
2032    runProducerThread(new PT());
2033
2034    mFC->waitForFrame();
2035    mFC->finishFrame();
2036    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2037
2038    // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
2039}
2040
2041TEST_F(SurfaceTextureGLThreadToGLTest,
2042        RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
2043    enum { NUM_ITERATIONS = 1024 };
2044
2045    class PT : public ProducerThread {
2046        virtual void render() {
2047            for (int i = 0; i < NUM_ITERATIONS; i++) {
2048                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
2049                glClear(GL_COLOR_BUFFER_BIT);
2050                ALOGV("+swapBuffers");
2051                swapBuffers();
2052                ALOGV("-swapBuffers");
2053            }
2054        }
2055    };
2056
2057    runProducerThread(new PT());
2058
2059    for (int i = 0; i < NUM_ITERATIONS; i++) {
2060        mFC->waitForFrame();
2061        ALOGV("+updateTexImage");
2062        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2063        ALOGV("-updateTexImage");
2064        mFC->finishFrame();
2065
2066        // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
2067    }
2068}
2069
2070TEST_F(SurfaceTextureGLThreadToGLTest,
2071        RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
2072    enum { NUM_ITERATIONS = 1024 };
2073
2074    class PT : public ProducerThread {
2075        virtual void render() {
2076            for (int i = 0; i < NUM_ITERATIONS; i++) {
2077                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
2078                glClear(GL_COLOR_BUFFER_BIT);
2079                ALOGV("+swapBuffers");
2080                swapBuffers();
2081                ALOGV("-swapBuffers");
2082            }
2083        }
2084    };
2085
2086    runProducerThread(new PT());
2087
2088    for (int i = 0; i < NUM_ITERATIONS; i++) {
2089        mFC->waitForFrame();
2090        mFC->finishFrame();
2091        ALOGV("+updateTexImage");
2092        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2093        ALOGV("-updateTexImage");
2094
2095        // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
2096    }
2097}
2098
2099// XXX: This test is disabled because it is currently hanging on some devices.
2100TEST_F(SurfaceTextureGLThreadToGLTest,
2101        DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
2102    enum { NUM_ITERATIONS = 64 };
2103
2104    class PT : public ProducerThread {
2105        virtual void render() {
2106            for (int i = 0; i < NUM_ITERATIONS; i++) {
2107                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
2108                glClear(GL_COLOR_BUFFER_BIT);
2109                ALOGV("+swapBuffers");
2110                swapBuffers();
2111                ALOGV("-swapBuffers");
2112            }
2113        }
2114    };
2115
2116    ASSERT_EQ(OK, mST->setSynchronousMode(true));
2117    ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
2118
2119    runProducerThread(new PT());
2120
2121    // Allow three frames to be rendered and queued before starting the
2122    // rendering in this thread.  For the latter two frames we don't call
2123    // updateTexImage so the next dequeue from the producer thread will block
2124    // waiting for a frame to become available.
2125    mFC->waitForFrame();
2126    mFC->finishFrame();
2127
2128    // We must call updateTexImage to consume the first frame so that the
2129    // SurfaceTexture is able to reduce the buffer count to 2.  This is because
2130    // the GL driver may dequeue a buffer when the EGLSurface is created, and
2131    // that happens before we call setDefaultMaxBufferCount.  It's possible that the
2132    // driver does not dequeue a buffer at EGLSurface creation time, so we
2133    // cannot rely on this to cause the second dequeueBuffer call to block.
2134    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2135
2136    mFC->waitForFrame();
2137    mFC->finishFrame();
2138    mFC->waitForFrame();
2139    mFC->finishFrame();
2140
2141    // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
2142    // block waiting for a buffer to become available.
2143    usleep(100000);
2144
2145    // Render and present a number of images.  This thread should not be blocked
2146    // by the fact that the producer thread is blocking in dequeue.
2147    for (int i = 0; i < NUM_ITERATIONS; i++) {
2148        glClear(GL_COLOR_BUFFER_BIT);
2149        eglSwapBuffers(mEglDisplay, mEglSurface);
2150    }
2151
2152    // Consume the two pending buffers to unblock the producer thread.
2153    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2154    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2155
2156    // Consume the remaining buffers from the producer thread.
2157    for (int i = 0; i < NUM_ITERATIONS-3; i++) {
2158        mFC->waitForFrame();
2159        mFC->finishFrame();
2160        ALOGV("+updateTexImage");
2161        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2162        ALOGV("-updateTexImage");
2163    }
2164}
2165
2166class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
2167protected:
2168
2169    virtual void SetUp() {
2170        SurfaceTextureGLTest::SetUp();
2171
2172        glGenFramebuffers(1, &mFbo);
2173        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2174
2175        glGenTextures(1, &mFboTex);
2176        glBindTexture(GL_TEXTURE_2D, mFboTex);
2177        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
2178                getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2179        glBindTexture(GL_TEXTURE_2D, 0);
2180        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2181
2182        glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
2183        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
2184                GL_TEXTURE_2D, mFboTex, 0);
2185        glBindFramebuffer(GL_FRAMEBUFFER, 0);
2186        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2187    }
2188
2189    virtual void TearDown() {
2190        SurfaceTextureGLTest::TearDown();
2191
2192        glDeleteTextures(1, &mFboTex);
2193        glDeleteFramebuffers(1, &mFbo);
2194    }
2195
2196    GLuint mFbo;
2197    GLuint mFboTex;
2198};
2199
2200// This test is intended to verify that proper synchronization is done when
2201// rendering into an FBO.
2202TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
2203    const int texWidth = 64;
2204    const int texHeight = 64;
2205
2206    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
2207            texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
2208    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
2209            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
2210
2211    android_native_buffer_t* anb;
2212    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
2213            &anb));
2214    ASSERT_TRUE(anb != NULL);
2215
2216    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
2217
2218    // Fill the buffer with green
2219    uint8_t* img = NULL;
2220    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
2221    fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
2222            0, 255);
2223    buf->unlock();
2224    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
2225            -1));
2226
2227    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2228
2229    glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
2230    drawTexture();
2231    glBindFramebuffer(GL_FRAMEBUFFER, 0);
2232
2233    for (int i = 0; i < 4; i++) {
2234        SCOPED_TRACE(String8::format("frame %d", i).string());
2235
2236        ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
2237                &anb));
2238        ASSERT_TRUE(anb != NULL);
2239
2240        buf = new GraphicBuffer(anb, false);
2241
2242        // Fill the buffer with red
2243        ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
2244                (void**)(&img)));
2245        fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
2246                0, 255);
2247        ASSERT_EQ(NO_ERROR, buf->unlock());
2248        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
2249                buf->getNativeBuffer(), -1));
2250
2251        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
2252
2253        drawTexture();
2254
2255        EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
2256    }
2257
2258    glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
2259
2260    EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
2261}
2262
2263class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
2264protected:
2265    enum { SECOND_TEX_ID = 123 };
2266    enum { THIRD_TEX_ID = 456 };
2267
2268    SurfaceTextureMultiContextGLTest():
2269            mSecondEglContext(EGL_NO_CONTEXT) {
2270    }
2271
2272    virtual void SetUp() {
2273        SurfaceTextureGLTest::SetUp();
2274
2275        // Set up the secondary context and texture renderer.
2276        mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
2277                EGL_NO_CONTEXT, getContextAttribs());
2278        ASSERT_EQ(EGL_SUCCESS, eglGetError());
2279        ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
2280
2281        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2282                mSecondEglContext));
2283        ASSERT_EQ(EGL_SUCCESS, eglGetError());
2284        mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
2285        ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
2286
2287        // Set up the tertiary context and texture renderer.
2288        mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
2289                EGL_NO_CONTEXT, getContextAttribs());
2290        ASSERT_EQ(EGL_SUCCESS, eglGetError());
2291        ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
2292
2293        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2294                mThirdEglContext));
2295        ASSERT_EQ(EGL_SUCCESS, eglGetError());
2296        mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
2297        ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
2298
2299        // Switch back to the primary context to start the tests.
2300        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2301                mEglContext));
2302    }
2303
2304    virtual void TearDown() {
2305        if (mThirdEglContext != EGL_NO_CONTEXT) {
2306            eglDestroyContext(mEglDisplay, mThirdEglContext);
2307        }
2308        if (mSecondEglContext != EGL_NO_CONTEXT) {
2309            eglDestroyContext(mEglDisplay, mSecondEglContext);
2310        }
2311        SurfaceTextureGLTest::TearDown();
2312    }
2313
2314    EGLContext mSecondEglContext;
2315    sp<TextureRenderer> mSecondTextureRenderer;
2316
2317    EGLContext mThirdEglContext;
2318    sp<TextureRenderer> mThirdTextureRenderer;
2319};
2320
2321TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
2322    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2323
2324    // Latch the texture contents on the primary context.
2325    mFW->waitForFrame();
2326    ASSERT_EQ(OK, mST->updateTexImage());
2327
2328    // Attempt to latch the texture on the secondary context.
2329    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2330            mSecondEglContext));
2331    ASSERT_EQ(EGL_SUCCESS, eglGetError());
2332    ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
2333}
2334
2335TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
2336    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2337
2338    // Latch the texture contents on the primary context.
2339    mFW->waitForFrame();
2340    ASSERT_EQ(OK, mST->updateTexImage());
2341
2342    // Detach from the primary context.
2343    ASSERT_EQ(OK, mST->detachFromContext());
2344
2345    // Check that the GL texture was deleted.
2346    EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
2347}
2348
2349TEST_F(SurfaceTextureMultiContextGLTest,
2350        DetachFromContextSucceedsAfterProducerDisconnect) {
2351    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2352
2353    // Latch the texture contents on the primary context.
2354    mFW->waitForFrame();
2355    ASSERT_EQ(OK, mST->updateTexImage());
2356
2357    // Detach from the primary context.
2358    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
2359    ASSERT_EQ(OK, mST->detachFromContext());
2360
2361    // Check that the GL texture was deleted.
2362    EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
2363}
2364
2365TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
2366    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2367
2368    // Latch the texture contents on the primary context.
2369    mFW->waitForFrame();
2370    ASSERT_EQ(OK, mST->updateTexImage());
2371
2372    // Attempt to detach from the primary context.
2373    mST->abandon();
2374    ASSERT_EQ(NO_INIT, mST->detachFromContext());
2375}
2376
2377TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
2378    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2379
2380    // Latch the texture contents on the primary context.
2381    mFW->waitForFrame();
2382    ASSERT_EQ(OK, mST->updateTexImage());
2383
2384    // Detach from the primary context.
2385    ASSERT_EQ(OK, mST->detachFromContext());
2386
2387    // Attempt to detach from the primary context again.
2388    ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
2389}
2390
2391TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
2392    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2393
2394    // Latch the texture contents on the primary context.
2395    mFW->waitForFrame();
2396    ASSERT_EQ(OK, mST->updateTexImage());
2397
2398    // Make there be no current display.
2399    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
2400            EGL_NO_CONTEXT));
2401    ASSERT_EQ(EGL_SUCCESS, eglGetError());
2402
2403    // Attempt to detach from the primary context.
2404    ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
2405}
2406
2407TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
2408    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2409
2410    // Latch the texture contents on the primary context.
2411    mFW->waitForFrame();
2412    ASSERT_EQ(OK, mST->updateTexImage());
2413
2414    // Make current context be incorrect.
2415    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2416            mSecondEglContext));
2417    ASSERT_EQ(EGL_SUCCESS, eglGetError());
2418
2419    // Attempt to detach from the primary context.
2420    ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
2421}
2422
2423TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
2424    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2425
2426    // Detach from the primary context.
2427    ASSERT_EQ(OK, mST->detachFromContext());
2428
2429    // Attempt to latch the texture contents on the primary context.
2430    mFW->waitForFrame();
2431    ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
2432}
2433
2434TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
2435    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2436
2437    // Latch the texture contents on the primary context.
2438    mFW->waitForFrame();
2439    ASSERT_EQ(OK, mST->updateTexImage());
2440
2441    // Detach from the primary context.
2442    ASSERT_EQ(OK, mST->detachFromContext());
2443
2444    // Attach to the secondary context.
2445    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2446            mSecondEglContext));
2447    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2448
2449    // Verify that the texture object was created and bound.
2450    GLint texBinding = -1;
2451    glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
2452    EXPECT_EQ(SECOND_TEX_ID, texBinding);
2453
2454    // Try to use the texture from the secondary context.
2455    glClearColor(0.2, 0.2, 0.2, 0.2);
2456    glClear(GL_COLOR_BUFFER_BIT);
2457    glViewport(0, 0, 1, 1);
2458    mSecondTextureRenderer->drawTexture();
2459    ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
2460    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2461}
2462
2463TEST_F(SurfaceTextureMultiContextGLTest,
2464        AttachToContextSucceedsAfterProducerDisconnect) {
2465    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2466
2467    // Latch the texture contents on the primary context.
2468    mFW->waitForFrame();
2469    ASSERT_EQ(OK, mST->updateTexImage());
2470
2471    // Detach from the primary context.
2472    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
2473    ASSERT_EQ(OK, mST->detachFromContext());
2474
2475    // Attach to the secondary context.
2476    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2477            mSecondEglContext));
2478    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2479
2480    // Verify that the texture object was created and bound.
2481    GLint texBinding = -1;
2482    glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
2483    EXPECT_EQ(SECOND_TEX_ID, texBinding);
2484
2485    // Try to use the texture from the secondary context.
2486    glClearColor(0.2, 0.2, 0.2, 0.2);
2487    glClear(GL_COLOR_BUFFER_BIT);
2488    glViewport(0, 0, 1, 1);
2489    mSecondTextureRenderer->drawTexture();
2490    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2491    ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
2492}
2493
2494TEST_F(SurfaceTextureMultiContextGLTest,
2495        AttachToContextSucceedsBeforeUpdateTexImage) {
2496    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2497
2498    // Detach from the primary context.
2499    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
2500    ASSERT_EQ(OK, mST->detachFromContext());
2501
2502    // Attach to the secondary context.
2503    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2504            mSecondEglContext));
2505    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2506
2507    // Verify that the texture object was created and bound.
2508    GLint texBinding = -1;
2509    glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
2510    EXPECT_EQ(SECOND_TEX_ID, texBinding);
2511
2512    // Latch the texture contents on the primary context.
2513    mFW->waitForFrame();
2514    ASSERT_EQ(OK, mST->updateTexImage());
2515
2516    // Try to use the texture from the secondary context.
2517    glClearColor(0.2, 0.2, 0.2, 0.2);
2518    glClear(GL_COLOR_BUFFER_BIT);
2519    glViewport(0, 0, 1, 1);
2520    mSecondTextureRenderer->drawTexture();
2521    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2522    ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
2523}
2524
2525TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
2526    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2527
2528    // Latch the texture contents on the primary context.
2529    mFW->waitForFrame();
2530    ASSERT_EQ(OK, mST->updateTexImage());
2531
2532    // Detach from the primary context.
2533    ASSERT_EQ(OK, mST->detachFromContext());
2534
2535    // Attempt to attach to the secondary context.
2536    mST->abandon();
2537
2538    // Attempt to attach to the primary context.
2539    ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID));
2540}
2541
2542TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
2543    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2544
2545    // Latch the texture contents on the primary context.
2546    mFW->waitForFrame();
2547    ASSERT_EQ(OK, mST->updateTexImage());
2548
2549    // Attempt to attach to the primary context.
2550    ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
2551}
2552
2553TEST_F(SurfaceTextureMultiContextGLTest,
2554        AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
2555    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2556
2557    // Attempt to attach to the primary context.
2558    ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
2559}
2560
2561TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
2562    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2563
2564    // Latch the texture contents on the primary context.
2565    mFW->waitForFrame();
2566    ASSERT_EQ(OK, mST->updateTexImage());
2567
2568    // Detach from the primary context.
2569    ASSERT_EQ(OK, mST->detachFromContext());
2570
2571    // Make there be no current display.
2572    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
2573            EGL_NO_CONTEXT));
2574    ASSERT_EQ(EGL_SUCCESS, eglGetError());
2575
2576    // Attempt to attach with no context current.
2577    ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
2578}
2579
2580TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
2581    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2582
2583    // Latch the texture contents on the primary context.
2584    mFW->waitForFrame();
2585    ASSERT_EQ(OK, mST->updateTexImage());
2586
2587    // Detach from the primary context.
2588    ASSERT_EQ(OK, mST->detachFromContext());
2589
2590    // Attach to the secondary context.
2591    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2592            mSecondEglContext));
2593    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2594
2595    // Detach from the secondary context.
2596    ASSERT_EQ(OK, mST->detachFromContext());
2597
2598    // Attach to the tertiary context.
2599    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2600            mThirdEglContext));
2601    ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
2602
2603    // Verify that the texture object was created and bound.
2604    GLint texBinding = -1;
2605    glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
2606    EXPECT_EQ(THIRD_TEX_ID, texBinding);
2607
2608    // Try to use the texture from the tertiary context.
2609    glClearColor(0.2, 0.2, 0.2, 0.2);
2610    glClear(GL_COLOR_BUFFER_BIT);
2611    glViewport(0, 0, 1, 1);
2612    mThirdTextureRenderer->drawTexture();
2613    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2614    ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
2615}
2616
2617TEST_F(SurfaceTextureMultiContextGLTest,
2618        AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
2619    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2620
2621    // Detach from the primary context.
2622    ASSERT_EQ(OK, mST->detachFromContext());
2623
2624    // Attach to the secondary context.
2625    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2626            mSecondEglContext));
2627    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2628
2629    // Detach from the secondary context.
2630    ASSERT_EQ(OK, mST->detachFromContext());
2631
2632    // Attach to the tertiary context.
2633    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2634            mThirdEglContext));
2635    ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
2636
2637    // Verify that the texture object was created and bound.
2638    GLint texBinding = -1;
2639    glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
2640    EXPECT_EQ(THIRD_TEX_ID, texBinding);
2641
2642    // Latch the texture contents on the tertiary context.
2643    mFW->waitForFrame();
2644    ASSERT_EQ(OK, mST->updateTexImage());
2645
2646    // Try to use the texture from the tertiary context.
2647    glClearColor(0.2, 0.2, 0.2, 0.2);
2648    glClear(GL_COLOR_BUFFER_BIT);
2649    glViewport(0, 0, 1, 1);
2650    mThirdTextureRenderer->drawTexture();
2651    ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
2652    ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
2653}
2654
2655TEST_F(SurfaceTextureMultiContextGLTest,
2656        UpdateTexImageSucceedsForBufferConsumedBeforeDetach) {
2657    ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true));
2658    ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
2659
2660    // produce two frames and consume them both on the primary context
2661    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2662    mFW->waitForFrame();
2663    ASSERT_EQ(OK, mST->updateTexImage());
2664
2665    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2666    mFW->waitForFrame();
2667    ASSERT_EQ(OK, mST->updateTexImage());
2668
2669    // produce one more frame
2670    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
2671
2672    // Detach from the primary context and attach to the secondary context
2673    ASSERT_EQ(OK, mST->detachFromContext());
2674    ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
2675            mSecondEglContext));
2676    ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
2677
2678    // Consume final frame on secondary context
2679    mFW->waitForFrame();
2680    ASSERT_EQ(OK, mST->updateTexImage());
2681}
2682
2683} // namespace android
2684