1    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
2
3    public static native void glGetShaderSource(
4        int shader,
5        int bufsize,
6        int[] length,
7        int lengthOffset,
8        byte[] source,
9        int sourceOffset
10    );
11
12    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
13
14    public static native void glGetShaderSource(
15        int shader,
16        int bufsize,
17        java.nio.IntBuffer length,
18        byte source
19    );
20
21    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
22
23    public static native String glGetShaderSource(
24        int shader
25    );
26